dijkstra | Shortest Path Directed Graph implemented in Ruby / C / C

 by   thinkphp C++ Version: Current License: No License

kandi X-RAY | dijkstra Summary

kandi X-RAY | dijkstra Summary

dijkstra is a C++ library typically used in User Interface, Example Codes applications. dijkstra has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Dijkstra’s algorithm, conceived by computer scientist Edsger Dijkstra, is a graph search algorithm that solves in single-source shortest path problem for a graph with non-negative edge path costs, producing a shortest path tree.
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              dijkstra has a low active ecosystem.
              It has 26 star(s) with 14 fork(s). There are 7 watchers for this library.
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              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dijkstra is current.

            kandi-Quality Quality

              dijkstra has no bugs reported.

            kandi-Security Security

              dijkstra has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dijkstra does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              dijkstra releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            dijkstra Key Features

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            dijkstra Examples and Code Snippets

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            Community Discussions

            QUESTION

            Dijkstra's Algorithm in String-type Graph
            Asked 2021-Jun-12 at 21:13

            I am making an inter-city route planning program where the graph that is formed has string-type nodes (e.g. LHR, ISB, DXB). It's undirected but weighted, and is initialized as:

            ...

            ANSWER

            Answered 2021-Jun-12 at 10:47

            The core problem is that when we work on graphs with integer vertices, the index of the adjacency list represents the node (since the indexes are also numbers). Now instead of using adjacency list like vector > adj[N]we can use map > adj. Now adj["DXB"] will contain a vector of pairs of the form which is the for the cities connected to "DXB".

            If this approach seems very complex, then you use some extra memory to map a city to a number, and then you can code everything considering that the graph has integer vertices.

            Source https://stackoverflow.com/questions/67947031

            QUESTION

            How to make a button onClick in one component call a function in a different component React
            Asked 2021-Jun-11 at 18:53

            I have a react app that has a NavBar and a grid system. This NavBar shows some information and has buttons to run the application and the grid system contains the functions and visualizes the application. I want to have the NavBar button click trigger a function to call in the grid system component, specifically the animateAlgorithm function. As you can see, I already have a provider that shares some state information between these two components. What I don't understand is how to make it call the function.

            https://github.com/austinedger0811/path-finding-visualization

            App.js

            ...

            ANSWER

            Answered 2021-Jun-11 at 18:53

            What you need to do is use the useImperativeHandle, so you can access the function from outside of your component.

            First, call useRef to create a reference and pass it to your GridContainer as prop, we will handle the ref later inside the component using fowardRef. Then, you need to wrap the animateAlgorithm inside a handler function and use it as props in NavBar so you call it when the button is clicked.

            App.js

            Source https://stackoverflow.com/questions/67929653

            QUESTION

            Segmentation Core Dump Problem in Dijkstra Algorithm
            Asked 2021-Jun-06 at 15:02

            I tried to implement Dijkstra algorithm with adjacency list,the code is exhibiting strange behaviour when i remove the cout statement from updatePriority() function it throws segmentation core dumped error and if the cout statement is included it doesn't throw any error, everything working fine.

            what might be the cause for it ?

            i have included my code below thank you..

            ...

            ANSWER

            Answered 2021-Jun-06 at 14:05

            There is an error in enqueue in this line:

            Source https://stackoverflow.com/questions/67859656

            QUESTION

            Six degree of separation with Ken Thompson
            Asked 2021-Jun-02 at 06:57

            I am currently working on a project where I need to implement the Six Degree of Separation with Ken Thompson, who created the UNIX operating system with his colleague Dennis Ritchie. I will want to ask, what criteria is better to choose for the graph? Like in Six Degree of Kevin Bacon, the artist that we choose is the artists that had starred in the movie with him. How about for Six Degree of Ken Thompson, should I use that has relation with him?

            And also, is Dijkstra's shortest path a better way to solve this? Or Depth First Search a better way?

            ...

            ANSWER

            Answered 2021-Jun-02 at 06:57

            Not Depth First, but Breadth-First Search (BFS) is perhaps the most effective method to determine "inner circle" of some person.

            If you want to reveal at most six levels of separation for two known persons, you also can try bi-directional BFS

            Question about "who has relation" to Ken Thompson is quite philosophical... You need to define conditions yourself - perhaps you can reveal pupils in the same school, students and instructors in the same university, relatives, colleagues, all the UNIX users and C programmists ;), ... perhaps no.

            Source https://stackoverflow.com/questions/67798714

            QUESTION

            How to find if there is more than one shortest path in a weighted graph?
            Asked 2021-May-28 at 03:03

            I have an undirected weighted graph.

            I am using Dijkstra's algorithm to find the shortest path from the source node to the destination node.

            But I also want to make a bool function that can tell me if there is more than one shortest path.

            The code I have written till now

            ...

            ANSWER

            Answered 2021-May-28 at 03:03

            You can do it with a modified Dijkstra's that keeps track of whether a node can be reached by multiple shortest paths.

            The simplest way is with a container of bool:

            Source https://stackoverflow.com/questions/67731116

            QUESTION

            Why does D'Esopo-Pape algoritham have worst case of exponential time comlexity?
            Asked 2021-May-21 at 19:19

            D'Escopo-Pape algorithm is very similar in implementation to the Dijkstra's algorithm and works with negative weight edges but it doesn't work with negative cycles. It is apparently faster then Dijkstra's algorithm and Bellman-Ford algorithm in most cases. But there is apparently special cases where this algorithm takes exponential time, can someone provide some example or point me to some material that analyses this algorithm more thoroughly.
            This is the implementation:

            ...

            ANSWER

            Answered 2021-May-21 at 19:19
            Exponential time

            This won't be a full proof, you can read "A Note on Finding Shortest Path Trees" (Aaron Kershenbaum, 1981, https://doi.org/10.1002/net.3230110410) if you want that. An other source you may find interesting is "Properties of Labeling Methods for Determining Shortest Path Trees".

            The intuitive reason why this algorithm can go bad is that a node in set M0 is pulled out from it again to be re-examined later if an edge that points to it is found. That already sounds quadratic because there could be |V|-1 edges pointing to it, so every node could potentially be "resurrected" that many times, but it's even worse: that effect is self-amplifying because every time a node is "resurrected" in that way, the edges outgoing from that node can cause more resurrections, and so on. In a full proof, some care must be taken with the edge weights, to ensure that enough of those "resurrections" can actually happen, because they are conditional, so [Kershenbaum 1981] presents a way to build an actual example on which Pape's algorithm requires an exponential number of steps.

            By the way, in the same paper the author says:

            I have used this algorithm to find routes in very large, very sparse real networks (thousands of nodes and average nodal degree between 2 and 3) with a variety of length functions (generally distance-related) and have found it to outperform all others.

            (but since no one uses this algorithm, there are not many available benchmarks, except this one in which Pape's algorithm does not compare so favourably)

            In contrast, triggering the exponential behaviour requires a combination of a high degree, a particular order of edges in the adjacency list, and unusual edge weights. Some mitigations are mentioned, for example sorting the adjacency lists by weight before running the running the algorithm.

            Why is it rarely used

            I could not find any real source on this, and don't expect it to exist, after all you would not have to defend not-using some unusual algorithm that has strange properties to boot. There is the exponential worst case (though on closer inspection it seems unlikely to be triggered by accident, and anyway the Simplex algorithm has an exponential worse case, and it is used a lot), it is relatively unknown, and the only available actual benchmark casts doubt on the claim that the algorithm is "usually efficient" (though I will note they used a degree of 4, which still seems low, but it is definitely higher than the "between 2 and 3" used in the claim that the algorithm is efficient). Also, it should not be expected that Pape's algorithm will perform well on dense graphs in general, even if the exponential behaviour is not triggered.

            Source https://stackoverflow.com/questions/67640392

            QUESTION

            Getting wrong results with implementation of Dijkstra's algorithm using PriorityQueue
            Asked 2021-May-14 at 15:46

            I have implemented Dijkstra's algorithm using the PriorityQueue class of the queue module in Python.

            But I am not always getting the correct result according to the online judge. Something must be missing in the below-given code, but I have no idea what.

            What is wrong with my code?

            ...

            ANSWER

            Answered 2021-May-14 at 15:35

            The problem is that you are giving priority to the edges with the least weight, but you should give priority to paths with the least weight.

            So near the end of your code change:

            Source https://stackoverflow.com/questions/67534302

            QUESTION

            What pathfinding algorithm should I use for this?
            Asked 2021-May-08 at 12:17

            I have a graph (city map) with set of nodes I need to visit. And I need to create an optimal route, so I used dijkstra's algorithm. The problem is that this algorithm is for finding optimal route from one node to any other which is not enough for me because I have discrepancies along the way. For example:

            The red route is the path I get from Dijkstra's algorithm (from a to c node), but I don't know what I should do if I want to visit node b too. So, is there any algorithm that would fit my case?

            ...

            ANSWER

            Answered 2021-May-08 at 12:17

            Dijkstra's finds the shortest (or least expensive) path between two given nodes. If you want to visit a larger set of nodes, you are looking at the Travelling Salesman Problem.

            In the classic TSP, you must visit all nodes in the graph. I don't know if your subset problem has a name, but you can use Dijkstra to find the shortest path between every pair of cities to be visited, reducing your visit-three-cities-out-of-nine to the simpler visit-three-cities which TSP deals with.

            A brute-force solution to TSP is O(n!), which is not too bad for a small number of nodes to be visited. Faster algorithms exist, but they are much more advanced, and they aren't exactly fast (O(n22n)). Finding a polynomial-time algorithm would get your name in the history books.

            Source https://stackoverflow.com/questions/67447269

            QUESTION

            Get the mininum value from a hash table and assign its key to an object
            Asked 2021-May-06 at 07:22

            this is a very small piece of code taken from this book about the Dijkstra Algorithm in Ruby: I think I can't post the entire example for copyright issue, so if you want you can download the source code from the above link of the book, the file will be in the folder jwdsal2-code\code\connecting_everything_with_graphs\dijkstra.rb. - it runs perfectly and there isn't any error in the code.

            The excerpt from the code is the following:

            ...

            ANSWER

            Answered 2021-May-06 at 07:22

            Your solution is almost correct.

            You assign the name of the city to the current_city variable whereas the original solution assigns the city object.

            Source https://stackoverflow.com/questions/67409336

            QUESTION

            Dijkstra and negative weights - does the miscalculated distance matter?
            Asked 2021-May-02 at 13:02

            I'm reading a counterexample on why Dijkstra's algo doesn't work for Graphs with negative weight and the graph given for the counterexample is:

            However, when you run the algorithm on this graph you get the following result, so for A->D we've miscalculated the actual shortest distance (we've concluded it's 4, while in actuality it's 2), however the nodes leading to it seem to be correct after all, so what do we care?

            We start off by picking edge {A,B}, then {B,D} so {A,D} distance = 4 at this point and the parent of D is B. Afterwards we've only had 'C' left in the queue, therefore we pick {A,C} which has weight = 5 and we update as follows, C has A as its parent, also {C,B} has weight -4, therefore B's distance from A becomes 1 and C replaces A as B's parent. Therefore, if we want the actual vertices that lead up to D we get A->C->B->D (correct), it's just the distance of D is wrong, but does it matter if we actually get the right vertices?

            ...

            ANSWER

            Answered 2021-May-02 at 13:02

            Actually This statement is wrong.

            Source https://stackoverflow.com/questions/67356404

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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