opengl-canvas-wasm | Minimal example of animating the HTML5 canvas | Canvas library

 by   timhutton C++ Version: Current License: No License

kandi X-RAY | opengl-canvas-wasm Summary

kandi X-RAY | opengl-canvas-wasm Summary

opengl-canvas-wasm is a C++ library typically used in User Interface, Canvas applications. opengl-canvas-wasm has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Minimal example of animating the HTML5 canvas from C++ using OpenGL through WebAssembly
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              opengl-canvas-wasm has a low active ecosystem.
              It has 216 star(s) with 28 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of opengl-canvas-wasm is current.

            kandi-Quality Quality

              opengl-canvas-wasm has 0 bugs and 0 code smells.

            kandi-Security Security

              opengl-canvas-wasm has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              opengl-canvas-wasm code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              opengl-canvas-wasm does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              opengl-canvas-wasm releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of opengl-canvas-wasm
            Get all kandi verified functions for this library.

            opengl-canvas-wasm Key Features

            No Key Features are available at this moment for opengl-canvas-wasm.

            opengl-canvas-wasm Examples and Code Snippets

            No Code Snippets are available at this moment for opengl-canvas-wasm.

            Community Discussions

            Trending Discussions on opengl-canvas-wasm

            QUESTION

            High CPU usage running webassembly based WebGL program
            Asked 2021-Jan-31 at 04:35

            I am making a game using webassembly (C++ and emscripten), where I am using OpenGL to generate graphics. I have noticed that my game often uses a lot of CPU, typically 200-300%. This CPU usage becomes higher if I have a larger 3D model or if my shader is more complicated.

            Is this normal for webassembly? Or am I doing something wrong? I'm bit worried that I made a mistake since normally I would not expect the CPU usage to be directly linked to the size of 3D models (I would expect that to mostly take a toll on the graphics card), but since it is webassembly it might be different.

            Are there any good tips for trying to reduce CPU usage when running OpenGL and webassembly?

            Edit: The basic example I started working from was https://github.com/timhutton/opengl-canvas-wasm live demo here (https://timhutton.github.io/opengl-canvas-wasm/) This already runs at quite high CPU. What is wrong with that example making it run at such high CPU load? It is not the glBufferData, even removing that keeps the CPU high.

            ...

            ANSWER

            Answered 2021-Jan-31 at 04:35

            Your browser may use software rendering for some reason, check your browsers GPU debugging page to see if there's anything wrong, in Chrome that is chrome://gpu, in Firefox it's the GPU section in about:support.

            Source https://stackoverflow.com/questions/65945876

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install opengl-canvas-wasm

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/timhutton/opengl-canvas-wasm.git

          • CLI

            gh repo clone timhutton/opengl-canvas-wasm

          • sshUrl

            git@github.com:timhutton/opengl-canvas-wasm.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link