luawrapper | Easy-to-use lua wrapper for C

 by   tomaka C++ Version: v1.2.1 License: BSD-3-Clause

kandi X-RAY | luawrapper Summary

kandi X-RAY | luawrapper Summary

luawrapper is a C++ library typically used in Programming Style applications. luawrapper has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This lua wrapper for C++ is a library which allows you to easily manage lua code. It was designed to be as simple as possible to use.
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              luawrapper has a low active ecosystem.
              It has 81 star(s) with 43 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 12 have been closed. On average issues are closed in 5 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of luawrapper is v1.2.1

            kandi-Quality Quality

              luawrapper has no bugs reported.

            kandi-Security Security

              luawrapper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              luawrapper is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              luawrapper releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            luawrapper Key Features

            No Key Features are available at this moment for luawrapper.

            luawrapper Examples and Code Snippets

            No Code Snippets are available at this moment for luawrapper.

            Community Discussions

            QUESTION

            Recreate function signature and call via template packs in C++
            Asked 2019-Jan-15 at 13:06

            I have C code that I want to rewrite in C++. The C code is part of a interpreter where the functions are defined in C however the actual call is from the interpreted source. Basically what it does is listed below:

            ...

            ANSWER

            Answered 2019-Jan-14 at 20:15

            you can use std:function as the parameter of the addfun() and also std::bind

            Source https://stackoverflow.com/questions/54188397

            QUESTION

            Binding against a lambda in c++
            Asked 2017-Aug-27 at 14:58

            I try to understand how https://github.com/tomaka/luawrapper works and extracted one codepath from it. I simplified it to understand it and came up with the below code.

            What puzzles me is the way struct Binder works and how readIntoFunction() creates the binder function objects in advance of it being used, leading to the creation of a call to the lambda that was supplied at the beginning.

            Question now: I had real problems getting my head around this piece of code. Is it just me that thinks this code is hilarious? Is there some easier way to achieve the same thing? Is there some easier way to generate a binder function from the type signature of the lambda supplied?

            g++ -g -std=c++14 test.cpp -o test.exe

            test.cpp:

            ...

            ANSWER

            Answered 2017-Aug-27 at 14:58

            Is there some easier way to generate a binder function from the type signature of the lambda supplied?

            The short answer is “No”.

            Generally, you could use standard library equivalents, std::function, std::bind, std::placeholders. The implementation code is even more complex. But they're in the standard library, i.e. you don’t have to support that code, and you’ll get documentation.

            For this particular case, however, they won’t work. Because the function doesn’t just make a callable thing like std::function, instead it marshals the arguments + return value to LUA.

            Other methods exist, but they aren’t necessarily simpler. Sometimes C #defines leads to simpler code. In other cases, external scripts or tools running in a pre-build step generate the boilerplate code from something else (special comments/other markup in your source, or external LUA code, or external protocol/interface definitions).

            Generally, to write code like this, reflection support in the programming language helps. Unfortunately, C++ has no reflection. Hence that write-only template code.

            Source https://stackoverflow.com/questions/45906013

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install luawrapper

            You can download it from GitHub.

            Support

            All the examples below are in C++, except the parameter passed to executeCode which is Lua code. Reading and writing global variables of the Lua context can be done with writeVariable and readVariable. All basic language types (int, float, bool, char, ...), plus std::string, can be read or written. enums can also be read or written but are turned into numbers. readVariable requires a template parameter which tells the type of the variable that should be read. A WrongTypeException is thrown if Lua can't convert the variable to the type you requested, or if you try to read a non-existing variable.
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            CLONE
          • HTTPS

            https://github.com/tomaka/luawrapper.git

          • CLI

            gh repo clone tomaka/luawrapper

          • sshUrl

            git@github.com:tomaka/luawrapper.git

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