luawrapper | Easy-to-use lua wrapper for C
kandi X-RAY | luawrapper Summary
kandi X-RAY | luawrapper Summary
This lua wrapper for C++ is a library which allows you to easily manage lua code. It was designed to be as simple as possible to use.
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QUESTION
I have C code that I want to rewrite in C++. The C code is part of a interpreter where the functions are defined in C however the actual call is from the interpreted source. Basically what it does is listed below:
...ANSWER
Answered 2019-Jan-14 at 20:15you can use std:function as the parameter of the addfun() and also std::bind
QUESTION
I try to understand how https://github.com/tomaka/luawrapper works and extracted one codepath from it. I simplified it to understand it and came up with the below code.
What puzzles me is the way struct Binder
works and how readIntoFunction()
creates the binder function objects in advance of it being used, leading to the creation of a call to the lambda that was supplied at the beginning.
Question now: I had real problems getting my head around this piece of code. Is it just me that thinks this code is hilarious? Is there some easier way to achieve the same thing? Is there some easier way to generate a binder function from the type signature of the lambda supplied?
g++ -g -std=c++14 test.cpp -o test.exe
test.cpp:
...ANSWER
Answered 2017-Aug-27 at 14:58Is there some easier way to generate a binder function from the type signature of the lambda supplied?
The short answer is “No”.
Generally, you could use standard library equivalents, std::function
, std::bind
, std::placeholders
. The implementation code is even more complex. But they're in the standard library, i.e. you don’t have to support that code, and you’ll get documentation.
For this particular case, however, they won’t work. Because the function doesn’t just make a callable thing like std::function, instead it marshals the arguments + return value to LUA.
Other methods exist, but they aren’t necessarily simpler. Sometimes C #define
s leads to simpler code. In other cases, external scripts or tools running in a pre-build step generate the boilerplate code from something else (special comments/other markup in your source, or external LUA code, or external protocol/interface definitions).
Generally, to write code like this, reflection support in the programming language helps. Unfortunately, C++ has no reflection. Hence that write-only template code.
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