splayer | Official Repository of SPlayer Legacy

 by   tomasen C++ Version: Current License: GPL-2.0

kandi X-RAY | splayer Summary

kandi X-RAY | splayer Summary

splayer is a C++ library typically used in Ubuntu applications. splayer has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

Official Repository of SPlayer Legacy (Unmaintained)
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            kandi-support Support

              splayer has a medium active ecosystem.
              It has 816 star(s) with 252 fork(s). There are 90 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 23 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of splayer is current.

            kandi-Quality Quality

              splayer has no bugs reported.

            kandi-Security Security

              splayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              splayer is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              splayer releases are not available. You will need to build from source code and install.

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            Get all kandi verified functions for this library.

            splayer Key Features

            No Key Features are available at this moment for splayer.

            splayer Examples and Code Snippets

            No Code Snippets are available at this moment for splayer.

            Community Discussions

            QUESTION

            Socket sending data twice
            Asked 2020-Oct-29 at 15:31

            I was working on a multiplayer game when I ran into a bug where the the data would be sent two times. I worked fine with a single player, but once another player joined the server, data would be sent twice. This is what the data received from the server looked like if only a single client was connected: {"player locations": [[1, 84, 100, false, ["n", "a", "m", "e"]]]}. This is the data received from the server when two clients are connected:

            ...

            ANSWER

            Answered 2020-Oct-29 at 15:31

            here could be the problem:

            Source https://stackoverflow.com/questions/64576813

            QUESTION

            Not able to come back to the main webdriver page from a frame and click on a button. It shows the error ElementClickIntercepted
            Asked 2020-Apr-27 at 09:19

            Below is the code which I am executing and after login to the page I am trying to click on 'Deposit' button on the left side vertical navigation bar. But in front of 'Deposit' button a video ad is displayed which is inside a frame. In my program I am trying to close the ad from the frame and coming back to the main page so that 'Deposit' button will be visible to the compiler and after that I am just trying to click on the 'Deposit' button. Below is the program that I am trying.

            Can someone please help me on how the 'Deposit' button will be clicked

            ...

            ANSWER

            Answered 2020-Apr-27 at 09:19

            Looks like in the application there is a div masking layer on top of the deposit button which is intercepting the actual click command. Try clicking this element from javascript executor.

            Source https://stackoverflow.com/questions/61452431

            QUESTION

            SFML c ++ How to create a sound class for my game with ringtone functions when events occur in my game inside on include file?
            Asked 2019-Oct-15 at 01:06

            In my example I could only make it work by setting everything inside the main function is confusing strange.I wish know if possible create a new class to organize all functions in on new class gamesound in one include file.if possible help

            Working on main function on cpp file but i wish create a include file i think its better

            ...

            ANSWER

            Answered 2019-Oct-15 at 01:06

            I coded you a "proof of concept" which you should be able to build on with all the sounds that you need.

            First we'll make a header file:

            Source https://stackoverflow.com/questions/58381321

            QUESTION

            How to subscribe to an Observable in Angular
            Asked 2019-Aug-07 at 14:59

            I'm trying to subscribe to an Observable so I can display it in HTML with Angular, doing console.log(player) works fine however I get

            ...

            ANSWER

            Answered 2019-Aug-07 at 14:22

            In your code player$ is not an observable, it's already the result of the observable.

            Source https://stackoverflow.com/questions/57396499

            QUESTION

            My layouts aren't scaling properly on low dpi devices
            Asked 2019-Feb-07 at 12:33

            I made an android app with constrain layout, and the layout doesn't scale properly even thought I've used SP and DP as units.

            I double checked all values and they all have dp and sp, I tried it on the following emulators 5.1", pixel, pixel 10" tablet, pixel 2, pixel 2 XL and the nexus 7

            my layouts actually work fine on these, but on the nexus 4 with a smaller dpi it gets ruined.

            Edit: even with the cardview constrains set to match_parent, it still doesn't fix it, nothing happens.

            as for physical devices, it works fine on my phone with a high dpi of 499, but my two other phones without high dpi, it gets ruined.

            ...

            ANSWER

            Answered 2019-Feb-07 at 10:53

            One of the issues here is that you are testing the layout on small screen sizes such as the Nexus 4 which is about 4.7 inches.

            You probably did not develop the application with the initial design focused on such a small screen size.

            Consider creating alternate layouts for different screen sizes.

            Supporting different screen sizes would help.

            Check this link out: Support different screen sizes

            Source https://stackoverflow.com/questions/54571547

            QUESTION

            Needing help executing a windows form C# app off a thumb drive
            Asked 2018-Dec-10 at 09:22

            I'm new to C# and am having trouble executing my app off a thumb drive. My code on my computer is as follows

            ...

            ANSWER

            Answered 2018-Dec-10 at 09:14

            You could place the soundboards folder where your .exe is located. Then, get the path to the exe directory by:

            Source https://stackoverflow.com/questions/53702406

            QUESTION

            AVAudioPlayer is no playing anything
            Asked 2018-Dec-04 at 09:21

            I have a tableViewCell and i want to play a sound typically .m4a inside it. I have Globally declared my AVAudioPlayer instance like this:

            ...

            ANSWER

            Answered 2018-Dec-04 at 09:21

            I finally figured out the problem thanks to MAhipal. The problem was that AVAudioPlayer can't play some sort of audio formats. like when the audio extension is MPEG4 but the audio coding is not AAC. So pay attention to the formats that the AVAudioPlayer supports. you can find these in CoreAudio Class, sub classes of AudioFormatID. This took me weeks to solve hope that it saves the other some time. if you want to play other types you can use AVPlayer

            These are the types for future references:

            Source https://stackoverflow.com/questions/53338368

            QUESTION

            Compiler errors using SFML with std::thread
            Asked 2018-Dec-03 at 00:03

            (global)

            ...

            ANSWER

            Answered 2018-Jan-13 at 10:18

            lasers::fire takes a Texture &.

            In this context, the compiler doesn't know how to resolve the overload of lasers::fire you want from the std::thread constructor, because you are passing it by value (without a reference).

            Wrap t5 with std::ref(t5) to give the compiler a hint that you are passing it by reference.

            Source https://stackoverflow.com/questions/48238568

            QUESTION

            Add players to a list with AngularJS
            Asked 2017-Aug-10 at 18:26

            I'm new at AngularJS. I do know some javascript, but AngularJS seems hard to learn (maybe it's just me).

            My problem is as follows...

            I have a list of players and I would like to make it possible for a user (coach or whoever) to add their players to the list. I have tried couple of method for these past few days, and I just can't figure it out.

            Code is below, and u can check out my plunkr here:

            HTML

            ...

            ANSWER

            Answered 2017-Aug-10 at 18:26

            The plunker has been updated with your working code changes to add the new player to the available players list

            add new player plunker

            Source https://stackoverflow.com/questions/45590714

            QUESTION

            How to synchronize current AVAudioPlayer time with Control Center?
            Asked 2017-Feb-17 at 17:24

            I've tried the following:

            ...

            ANSWER

            Answered 2017-Feb-17 at 17:24

            The control center is completely independent of your app. All it is doing is counting seconds, based on the duration you configured it with at the outset. It is up to you to update the MPNowPlayingInfoCenter when your sound pauses or resumes or changes position, telling it what the current play position is. You are evidently not doing that.

            Source https://stackoverflow.com/questions/42303174

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install splayer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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