splayer | Official Repository of SPlayer Legacy
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Official Repository of SPlayer Legacy (Unmaintained)
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QUESTION
I was working on a multiplayer game when I ran into a bug where the the data would be sent two times. I worked fine with a single player, but once another player joined the server, data would be sent twice. This is what the data received from the server looked like if only a single client was connected: {"player locations": [[1, 84, 100, false, ["n", "a", "m", "e"]]]}
. This is the data received from the server when two clients are connected:
ANSWER
Answered 2020-Oct-29 at 15:31here could be the problem:
QUESTION
Below is the code which I am executing and after login to the page I am trying to click on 'Deposit' button on the left side vertical navigation bar. But in front of 'Deposit' button a video ad is displayed which is inside a frame. In my program I am trying to close the ad from the frame and coming back to the main page so that 'Deposit' button will be visible to the compiler and after that I am just trying to click on the 'Deposit' button. Below is the program that I am trying.
Can someone please help me on how the 'Deposit' button will be clicked
...ANSWER
Answered 2020-Apr-27 at 09:19Looks like in the application there is a div masking layer on top of the deposit button which is intercepting the actual click command. Try clicking this element from javascript executor.
QUESTION
In my example I could only make it work by setting everything inside the main function is confusing strange.I wish know if possible create a new class to organize all functions in on new class gamesound in one include file.if possible help
Working on main function on cpp file but i wish create a include file i think its better
...ANSWER
Answered 2019-Oct-15 at 01:06I coded you a "proof of concept" which you should be able to build on with all the sounds that you need.
First we'll make a header file:
QUESTION
I'm trying to subscribe to an Observable so I can display it in HTML with Angular, doing console.log(player)
works fine however I get
ANSWER
Answered 2019-Aug-07 at 14:22In your code player$
is not an observable, it's already the result of the observable.
QUESTION
I made an android app with constrain layout, and the layout doesn't scale properly even thought I've used SP and DP as units.
I double checked all values and they all have dp and sp, I tried it on the following emulators 5.1", pixel, pixel 10" tablet, pixel 2, pixel 2 XL and the nexus 7
my layouts actually work fine on these, but on the nexus 4 with a smaller dpi it gets ruined.
Edit: even with the cardview constrains set to match_parent, it still doesn't fix it, nothing happens.
as for physical devices, it works fine on my phone with a high dpi of 499, but my two other phones without high dpi, it gets ruined.
...ANSWER
Answered 2019-Feb-07 at 10:53One of the issues here is that you are testing the layout on small screen sizes such as the Nexus 4 which is about 4.7 inches.
You probably did not develop the application with the initial design focused on such a small screen size.
Consider creating alternate layouts for different screen sizes.
Supporting different screen sizes would help.
Check this link out: Support different screen sizes
QUESTION
I'm new to C# and am having trouble executing my app off a thumb drive. My code on my computer is as follows
...ANSWER
Answered 2018-Dec-10 at 09:14You could place the soundboards folder where your .exe is located. Then, get the path to the exe directory by:
QUESTION
I have a tableViewCell and i want to play a sound typically .m4a inside it.
I have Globally declared my AVAudioPlayer
instance like this:
ANSWER
Answered 2018-Dec-04 at 09:21I finally figured out the problem thanks to MAhipal. The problem was that AVAudioPlayer can't play some sort of audio formats. like when the audio extension is MPEG4 but the audio coding is not AAC. So pay attention to the formats that the AVAudioPlayer supports. you can find these in CoreAudio
Class, sub classes of AudioFormatID
. This took me weeks to solve hope that it saves the other some time.
if you want to play other types you can use AVPlayer
These are the types for future references:
QUESTION
(global)
...ANSWER
Answered 2018-Jan-13 at 10:18lasers::fire
takes a Texture &
.
In this context, the compiler doesn't know how to resolve the overload of lasers::fire
you want from the std::thread
constructor, because you are passing it by value (without a reference).
Wrap t5
with std::ref(t5)
to give the compiler a hint that you are passing it by reference.
QUESTION
I'm new at AngularJS. I do know some javascript, but AngularJS seems hard to learn (maybe it's just me).
My problem is as follows...
I have a list of players and I would like to make it possible for a user (coach or whoever) to add their players to the list. I have tried couple of method for these past few days, and I just can't figure it out.
Code is below, and u can check out my plunkr here:
HTML
...ANSWER
Answered 2017-Aug-10 at 18:26The plunker has been updated with your working code changes to add the new player to the available players list
QUESTION
I've tried the following:
...ANSWER
Answered 2017-Feb-17 at 17:24The control center is completely independent of your app. All it is doing is counting seconds, based on the duration you configured it with at the outset. It is up to you to update the MPNowPlayingInfoCenter when your sound pauses or resumes or changes position, telling it what the current play position is. You are evidently not doing that.
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