kismet | Fork of http : //www.kismetwireless.net/

 by   trainman419 C++ Version: Current License: No License

kandi X-RAY | kismet Summary

kandi X-RAY | kismet Summary

kismet is a C++ library. kismet has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Kismet 2011-03-R2 Mike Kershaw dragorn@kismetwireless.net 2a. Upgrading from recent versions. 2b. Upgrading from Kismet-old versions. 3b. Windows quick start. 3c. OSX/Darwin quick start.
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            kandi-support Support

              kismet has a low active ecosystem.
              It has 27 star(s) with 11 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              kismet has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of kismet is current.

            kandi-Quality Quality

              kismet has 0 bugs and 0 code smells.

            kandi-Security Security

              kismet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              kismet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              kismet does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              kismet releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 2854 lines of code, 72 functions and 22 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            kismet Key Features

            No Key Features are available at this moment for kismet.

            kismet Examples and Code Snippets

            No Code Snippets are available at this moment for kismet.

            Community Discussions

            QUESTION

            Menu pause C++ UE4
            Asked 2022-Jan-11 at 07:56

            Do you know how to pause on unreal in c++? I have a Widget Blueprint with RESUME button and script C++ that derives from UUserWidget. I would like to pause the game by pressing the tab key. Does anyone have a solution, please?

            This is my MenuPause.h :

            ...

            ANSWER

            Answered 2022-Jan-11 at 07:56
            //PlayerController
            
            .h
            
            virtual void SetupInputComponent() override;
            
            UFUNCTION()
                void TogglePauseEvent();
            .cpp
            void SetupInputComponent()
            {
                Super::SetupInputComponent();
                if (InputComponent)
                {
                    this->PlayerInput->AddActionMapping(FInputActionKeyMapping("TogglePause", EKeys::Tab));
                    InputComponent->BindAction("TogglePause", EInputEvent::IE_Pressed, this, &ThisClass::TogglePauseEvent);
                }
            }
            
            void TogglePauseEvent()
            {
                MenuPause->ChangeTogglePause();
            }
            
            //UMenuPause
            .h
            
            bool bTogglePause = false;
            
            .cpp
            
            void UMenuPause::ChangeTogglePause()
            {
            
                UGameplayStatics::SetGamePaused(ResumeButton, bTogglePause);
              
                bTogglePause = !bTogglePause;
            }
            

            Source https://stackoverflow.com/questions/69725071

            QUESTION

            Pointer to incomplete class type is not allowed Unreal Engine 4.26
            Asked 2021-Feb-20 at 21:43

            I try to implement the pawn navigation to the player in my game. When I tried that in BP site, it worked perfectly, but I try to transform that in C++ code. And I got a kind of wird error. Befor this I faced another error but I find the NavigationSystem was changed a bit in my ue version, but I figured out problem by changing to UNavigationSystemV1. It might be interfering with my class?

            NavPath pointer it gave me the error.

            Here is the error list:

            ...

            ANSWER

            Answered 2021-Feb-20 at 20:11

            The definition of UNavigationPath needs to be available at the point where you do NavPath->PathPoints. Without the definition, how does the compiler know that UNavigationPath even has a member called PathPoints? You can have a pointer to a declared but undefined class (i.e., one you defined like class UNavigationPath; with no body) and pass it around but you can't access any of its members. Find the header file that defines UNavigationPath and make sure it's included in your source.

            Source https://stackoverflow.com/questions/66295943

            QUESTION

            Python replace multiple string patterns in column
            Asked 2021-Feb-10 at 22:08

            I have a dataframe of multiple movies containing synopsis.

            ...

            ANSWER

            Answered 2021-Feb-10 at 13:19

            You can use the regex replace method directly available to strings in Pandas DataFrames.

            Source https://stackoverflow.com/questions/66137335

            QUESTION

            How to get Actor list by UActorComponent?
            Asked 2020-May-28 at 16:28

            I want to get all scene actors filtered by a list of actor components.

            Kismet library has this.

            ...

            ANSWER

            Answered 2020-May-28 at 16:28

            Primitive component is actually an actor component so you can just copy implementation of this function into your code and replace UPrimitiveComponent entries with UActorComponent.

            Source https://stackoverflow.com/questions/62069437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install kismet

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/trainman419/kismet.git

          • CLI

            gh repo clone trainman419/kismet

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            git@github.com:trainman419/kismet.git

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