android-native-egl-example | combine native rendering with Java UI | Wrapper library
kandi X-RAY | android-native-egl-example Summary
kandi X-RAY | android-native-egl-example Summary
This project demonstrates how to combine Java application with native C/C++ code for OpenGL rendering on Android 2.3 and newer. It shows how to do rendering without GLSurfaceView and GLSurfaceView.Renderer Java classes. The solution gives full control of the rendering for the native code while still allowing the convenience of using Java for calling Android APIs. Java part of the sample application is responsible for the main UI and application lifecycle. It creates empty SurfaceView and passes that to the native code. Native code uses that for OpenGL rendering. The application is running standard Java activity and not the NativeActivity. Native code starts a new thread using pthreads API to execute rendering code. It uses EGL API to set up rendering context for the thread.
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QUESTION
I am trying to update a GitHub repo, which is a basic OpenGL rendered cube, to a current Android version and project structure. The CMake script seems to be missing something, which I can't figure out. Is it a simple issue of lines in the wrong order?
System: Arch Linux - Kernel 5.0.9, Android Studio 3.5 Canary 13, CMake 3.14.3, Ninja 1.9.0
I created a new Native project in Android Studio and filled in the configurations with the old data. You can see the progress here. I am stuck at trying to link the GL function libraries to the .cpp files, as the terminal output tells me there are undefined references to certain gl... functions.
Terminal output:
...ANSWER
Answered 2019-Apr-28 at 23:43The missing functions glShadeModel
etc are OpenGL functions and are not available in OpenGL ES.
As your project managed to compile (and failed when linking) you must be including OpenGL headers from another source instead of the OpenGL ES header from the Android NDK.
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