Overdraw | audio plug-in that implements a waveshaper
kandi X-RAY | Overdraw Summary
kandi X-RAY | Overdraw Summary
Overdraw is an audio plug-in that implements a waveshaper in which the transfer function of each channel is an automatable spline.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Overdraw
Overdraw Key Features
Overdraw Examples and Code Snippets
Community Discussions
Trending Discussions on Overdraw
QUESTION
This is a followup to my question here: Is it okay to have a SDL_Surface and SDL_Texture for each sprite?
I made an class called entity each having a SDL_Texture, which is set in the constructor and then a member function render() is called for every onscreen entity in a vector, which uses SDL_RenderCopy() to draw to the renderer.
This render() function includes generating rectangles for each sprite based on their position/cameradata
Is this okay? Is there a faster way?
I made a testlevel with 96 sprites that each take up 2% of the screen with tons of overdraw and ft is 15ms (~65fps)at a resolution of1600x900. Seems a little slow for just some sprites, and my computer breathes much heavier then when playing a full game such as spelunky or isaac.
...ANSWER
Answered 2021-Feb-20 at 23:49So, I've done some more testing by examining the memory/cpu usage of this program at full screen with a "demanding" level and managed to make it similar to other games by enforcing a framerate cap with SDL_Wait()
QUESTION
I'm trying to build a gameengine in SDL2 with cpp. I have a class called 'entity' which has some data for movement and also some pointers to a surface and a texture. A function "render" is called inmass to render each sprite based on the g_entities vector.
...ANSWER
Answered 2021-Feb-20 at 23:54Yes but actually, no. If the same sprite will be used many times without modification, its most efficient for those objects to have pointers to the same SDL_Texture. Additionally, the image can be freed after the texture is generated. Furthermore, loading these in the constructor may be a bad idea since objects made on-the-fly will require disk-reading.
I set up a system where entities are given another variable on construction, and if it is positive, the entity will check and see if any other entity used the same file for it's sprite, and if so, just use that same reference.
That means that objects like bullets that are spawned and destroyed can be handled efficiently by spawning a single bullet in the level.
https://www.reddit.com/r/sdl/comments/lo24vt/is_it_okay_to_have_a_sdl_surface_and_sdl_texture/
QUESTION
Suppose i have a file in res/layout
...ANSWER
Answered 2020-Nov-20 at 02:03You can create another style something like:
QUESTION
I wrote a function that "draws" a circle into a coordinate system (a 2d array/list):
...ANSWER
Answered 2020-Oct-13 at 20:23Instead of using trigonometry, exploit effective Bresenham circle drawing algorithm.
It produces only distinct points.
QUESTION
I have a class named DrawView
which extends View
and is on top of a TableLayout
. I'm using this class to draw 1 simple line using the drawLine()
method. My TableLayout
is being overdrawn because my DrawView
class is on top of it. How can I prevent this? My line needs to be on top of the TableLayout
, said line isn't using the whole canvas, so I thought setting the background to transparent would fix it, which isn't the case.
ANSWER
Answered 2020-Oct-02 at 14:29To my shame, the background of the layout, in which my view (DrawView
) is, was set to white. Therefore my view also had a white canvas, thus overdrawing my TableLayout.
While this might be an underwhelming answer, it might help someone who comes along this in the future.
Check your layout's background.
QUESTION
I am trying to draw some lines and rectangles on an existing window. I found the following code to draw on the desktop that works perfectly fine.
...ANSWER
Answered 2020-Sep-27 at 16:30As said in the comments, you cannot draw on the screen directly. What you can do is build some "overlay" window (transparent and click-through) and draw on it.
Here is a C# Console app sample that demonstrates that and also uses UI Automation that track opened windows and draw a yellow rectangle around them.
QUESTION
Or kind of.
I've got an activity with a fragment container. Each Fragments layout has no background itself. I've already tried to set background to transparent - no effect. Also I'm using FragNav library to handle fragment transactions.
The thing is - widnows background shows correctly in the editor xml preview.
Style:
...ANSWER
Answered 2020-Jul-14 at 13:34Ok, the issue was with an external lib, called 'com.infideap.drawerbehavior:drawer-behavior:1.0.1'. Will try to figure out what was wrong and post a proper solution.Yeah.
QUESTION
I have a list of numbers and from this list, I want to create 3 more lists that contain the maximum, average, and 5th largest number from it. My original list overdraw
is the block of lists, which means it has sub-blocks in it and each block has 6 numbers in it and there are a total of 3 blocks or 6x3 matrix or array.
ANSWER
Answered 2020-Jun-10 at 07:31What about using pandas.DataFrame.explode
QUESTION
I hope that someone can point me in the right direction, as I am new to programming.
I made a basic banking application. It displays a balance for the account, has a textbox for the user to enter the amount, and 2 buttons: one for depositing an amount into the account and one for withdrawing an amount. If the user tries to deposit or withdraw a negative number or "0" then it gives an error that it isn't a valid amount. If the user tries to withdraw more than is in the account, it gives an error that they cannot withdraw more money than is in the account.
My problem is that all the error messages are working for the deposit button, but not for the withdraw button. I used nested If structure, output to a label at the bottom.
I tried using breakpoints to examine my variables, but didn't find any issues.
I don't really want the answer, just some help to understand why the Deposit button will give the error but the Withdraw button won't show either error.
...ANSWER
Answered 2020-May-31 at 18:57Here are some ideas to think on, focusing on Sub btnWithdraw_Click
.
The code you have under the comment ' Processing
is known as an "If-Else Ladder" (http://www.eng.fsu.edu/~haik/met.dir/hcpp.dir/notes.dir/cppnotes/node41.html). To make that ladder with better clarity, it can be refactored to:
QUESTION
I'm trying to build a tooltip
with shadow like the following image:
I was able to do so by using an Image as background
. But I couldn't apply shadows to it. So, after searching I found this article, it uses MaterialCardView
and applying MaterialShapeDrawable
to it as a background
.
I have tried the following code:
...ANSWER
Answered 2020-May-24 at 20:26I can achieve it using:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Overdraw
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page