glSphere | Implementatin of atmospheric rendering with OpenGL
kandi X-RAY | glSphere Summary
kandi X-RAY | glSphere Summary
This project is an implementation of atmospheric rendering of a sphere. This repository is an archive of code that has been written years ago. ##Dependency. On Ubuntu, these dependencies can be installed with sudo apt install -y freeglut3-dev libglew-dev.
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QUESTION
I'm trying to implement lighting in my OpenTK rendered scene. The strange thing, that since I implemented diffuse lighting in my shader & code, all object textures are only visible in the INSIDES of objects. Or it only looks like that.
Can you help me with that? I hope it only is a simple dummie problem.
You can find the full code here: https://github.com/BanditBloodwyn/TerritorySimulator.
The important files are:
- Rendering.Core.Rendering.Renderer.cs
- Rendering.Core.Classes.Shapes.GLSphere.cs
- Rendering.Core.Classes.Shaders.GLSL.Fragment
This is the shader:
...ANSWER
Answered 2020-Oct-26 at 11:50The shader program needs to be installed with GL.UseProgram
, before the uniforms are set . GL.Uniform
* sets a value of a uniform in the default uniform block of the currently installed program:
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