glSphere | Implementatin of atmospheric rendering with OpenGL

 by   v3c70r C++ Version: Current License: LGPL-3.0

kandi X-RAY | glSphere Summary

kandi X-RAY | glSphere Summary

glSphere is a C++ library. glSphere has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

This project is an implementation of atmospheric rendering of a sphere. This repository is an archive of code that has been written years ago. ##Dependency. On Ubuntu, these dependencies can be installed with sudo apt install -y freeglut3-dev libglew-dev.
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            kandi-support Support

              glSphere has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              glSphere has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of glSphere is current.

            kandi-Quality Quality

              glSphere has 0 bugs and 0 code smells.

            kandi-Security Security

              glSphere has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              glSphere code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              glSphere is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              glSphere releases are not available. You will need to build from source code and install.

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            glSphere Key Features

            No Key Features are available at this moment for glSphere.

            glSphere Examples and Code Snippets

            No Code Snippets are available at this moment for glSphere.

            Community Discussions

            QUESTION

            OpenTK (OpenGL) Lighting: Why textures are only visible in the INSIDE of an object?
            Asked 2020-Nov-04 at 15:30

            I'm trying to implement lighting in my OpenTK rendered scene. The strange thing, that since I implemented diffuse lighting in my shader & code, all object textures are only visible in the INSIDES of objects. Or it only looks like that.

            Can you help me with that? I hope it only is a simple dummie problem.

            You can find the full code here: https://github.com/BanditBloodwyn/TerritorySimulator.

            The important files are:

            • Rendering.Core.Rendering.Renderer.cs
            • Rendering.Core.Classes.Shapes.GLSphere.cs
            • Rendering.Core.Classes.Shaders.GLSL.Fragment

            This is the shader:

            ...

            ANSWER

            Answered 2020-Oct-26 at 11:50

            The shader program needs to be installed with GL.UseProgram, before the uniforms are set . GL.Uniform* sets a value of a uniform in the default uniform block of the currently installed program:

            Source https://stackoverflow.com/questions/64535984

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install glSphere

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/v3c70r/glSphere.git

          • CLI

            gh repo clone v3c70r/glSphere

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            git@github.com:v3c70r/glSphere.git

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