SFML-app | Just messing around with sfml | Reactive Programming library
kandi X-RAY | SFML-app Summary
kandi X-RAY | SFML-app Summary
Just messing around with sfml
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QUESTION
I made a project that is using SFML library on linux, it's working pretty fine. I start it by launching this script exec.sh:
...ANSWER
Answered 2020-Nov-22 at 03:47Try installing library to your system path. For Arch based Linux -
QUESTION
I have a recipe in my makefile that relies on several object files. I would like it to simply link the them, but they are always recompiling.
I've googled around and found information I did not know(marked with #) and changed it a bit, but the problem persisted.
I am led to believe make expects the name of the recipe be the name of the file, and I am failing to accomplish that. The problem is I do not what else to try and fix this. I would appreciate any help
...ANSWER
Answered 2018-Oct-29 at 13:49This rule doesn't create the file it promises to:
QUESTION
Believe me when I tell you that I searched online, but did not find the answer.
I have 5 files:
main.cpp
Game.cpp
Game.hpp
Window.cpp
Window.hpp
The content is below :
...ANSWER
Answered 2017-Sep-27 at 14:37By defining the same class differently in different places, your program violates One Definition Rule:
[basic.def.odr]/5 There can be more than one definition of a class type ... in a program provided that each definition appears in a different translation unit, and provided the definitions satisfy the following requirements. Given such an entity named
D
defined in more than one translation unit, then— each definition of
D
shall consist of the same sequence of tokens; and...
Emphasis mine.
Remove class definition from Game.cpp
, only leave member function definitions, like this:
QUESTION
I have a simple c++ programm using SFML to play a .wav sound file. It looks like this:
...ANSWER
Answered 2017-Sep-16 at 17:03There could be many reasons why no sound is played, even if your code was entirely correct.
However, it isn't, as sf::Sound::play asynchronously plays the sound in another thread (as stated here) but your application finishes pretty fast, thus giving the other thread no real chance to play much of the specified sound buffer.
So in order to have at least a theoretical chance of hearing anything, I would suggest to insert some instruction to block the main thread, like
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