uilib | 通过html 开发界面 直接通过js 调用cpp 方法 直接通过cpp 调用js 方法 多线程界面 内置基本的原生方法

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kandi X-RAY | uilib Summary

kandi X-RAY | uilib Summary

uilib is a C++ library. uilib has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

通过html 开发界面 直接通过js 调用cpp 方法 直接通过cpp 调用js 方法 多线程界面 内置基本的原生方法 通过vs2017编译.
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            kandi-support Support

              uilib has a low active ecosystem.
              It has 2 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              uilib has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of uilib is current.

            kandi-Quality Quality

              uilib has 0 bugs and 0 code smells.

            kandi-Security Security

              uilib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              uilib code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              uilib does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              uilib releases are not available. You will need to build from source code and install.

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            uilib Key Features

            No Key Features are available at this moment for uilib.

            uilib Examples and Code Snippets

            No Code Snippets are available at this moment for uilib.

            Community Discussions

            QUESTION

            Module parse failed: Unexpected character '@' (1:0) You may need an appropriate loader to handle this file type
            Asked 2020-Oct-28 at 10:11

            I'm having some issues. I keep getting this error

            Module parse failed: Unexpected character '@' (1:0) You may need an appropriate loader to handle this file type, currently, no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders @import url("https://cloud.typography.com/7374818/6819812/css/fonts.css");

            I've tried some of the suggested solutions I've found online and none seems to work. This is what my Webpack config looks like

            ...

            ANSWER

            Answered 2020-Oct-28 at 10:11

            I feel that ulib folder is perhaps not inside src directory.

            Can you try changing your webpack loader config for scss|css to be like so:

            Source https://stackoverflow.com/questions/64569465

            QUESTION

            Drawing sprites in a grid formation
            Asked 2020-Jun-30 at 09:29

            I'm trying to draw sprites in a grid formation. The sprites are in a 2D array, self.components. The problem with this is that all of the sprites will be drawn where the last sprite in the grid should be.

            ...

            ANSWER

            Answered 2020-Jun-30 at 09:00

            To create a grid, only 2 nested loops a re necessary. Use enumerate to iterate through the nested list self.components:

            Source https://stackoverflow.com/questions/62649828

            QUESTION

            Setting an alpha on a pygame surface
            Asked 2020-Jun-22 at 08:47

            I'm creating a GUI library with pygame. I'd like to support transparent surfaces as well as transparent rects. The transparent rects work when I use self.original_image.set_alpha(100). I'm converting the pygame surface so it can accept an alpha with surface.convert(), however the image ends up with a black background and some distortion when I do this. surface.convert_alpha() doesn't seem to have any effect.

            ...

            ANSWER

            Answered 2020-Jun-22 at 08:47

            There are three different kinds of transparency supported in pygame: colorkeys, surface alphas, and pixel alphas; and you can't easily mix surface alphas and pixel alphas

            If you want to use set_alpha to set the transparency of the entire Surface, you use surface alpha (that means setting, well, the alpha value of the entire surface).

            But the image you want to use is a PNG which uses pixel alpha (that means each pixel has its own alpha value); so you should call convert_alpha on the Surface after loading so the image.

            If you want to change the surface alpha of such an image, there are basically two ways:

            Option 1: use a colorkey

            Source https://stackoverflow.com/questions/62505797

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uilib

            You can download it from GitHub.

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