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通过html 开发界面 直接通过js 调用cpp 方法 直接通过cpp 调用js 方法 多线程界面 内置基本的原生方法 通过vs2017编译.
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QUESTION
I'm having some issues. I keep getting this error
Module parse failed: Unexpected character '@' (1:0) You may need an appropriate loader to handle this file type, currently, no loaders are configured to process this file. See https://webpack.js.org/concepts#loaders @import url("https://cloud.typography.com/7374818/6819812/css/fonts.css");
I've tried some of the suggested solutions I've found online and none seems to work. This is what my Webpack config looks like
...ANSWER
Answered 2020-Oct-28 at 10:11I feel that ulib
folder is perhaps not inside src
directory.
Can you try changing your webpack loader config for scss|css
to be like so:
QUESTION
I'm trying to draw sprites in a grid formation. The sprites are in a 2D array, self.components
. The problem with this is that all of the sprites will be drawn where the last sprite in the grid should be.
ANSWER
Answered 2020-Jun-30 at 09:00To create a grid, only 2 nested loops a re necessary. Use enumerate
to iterate through the nested list self.components
:
QUESTION
I'm creating a GUI library with pygame
. I'd like to support transparent surfaces as well as transparent rect
s. The transparent rects work when I use self.original_image.set_alpha(100)
. I'm converting the pygame surface so it can accept an alpha with surface.convert()
, however the image ends up with a black background and some distortion when I do this. surface.convert_alpha()
doesn't seem to have any effect.
ANSWER
Answered 2020-Jun-22 at 08:47There are three different kinds of transparency supported in pygame: colorkeys, surface alphas, and pixel alphas; and you can't easily mix surface alphas and pixel alphas
If you want to use set_alpha
to set the transparency of the entire Surface
, you use surface alpha (that means setting, well, the alpha value of the entire surface).
But the image you want to use is a PNG which uses pixel alpha (that means each pixel has its own alpha value); so you should call convert_alpha
on the Surface
after loading so the image.
If you want to change the surface alpha of such an image, there are basically two ways:
Option 1: use a colorkey
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