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QUESTION
I am trying to use this function to compute the center of mass of a mesh structure. This is the signature:
...ANSWER
Answered 2021-Mar-16 at 08:38A MeshHandle
holds no reference to a mesh instance. You can just create one with a default constructor:
QUESTION
Do existing OpenMesh iterators change, when I add elements?
Example code:
...ANSWER
Answered 2021-Jan-28 at 08:27One can search typedef std::vector<
in openmesh,then you can find it. But
add_face
won't reallocation this iterators, because the new vertex handle or face handle will push_back to the end of this vector. Meanwhile , in order to have a high-efficient search speed, Openmesh builds at least three layers of iterators, and the vector we discuss is only the bottom of them. The middle or top iterators, I use them by assemble functions,so I'm not sure it will be reallocated/invalidated or not, and you can find them in PolyConnectivity.hh
and TriConnectivity.hh
.
QUESTION
In OpenMesh, once a named property is added to an element, it will be permanent in the sense that the property survives the scope of the property manager as explained here. My question is, how to remove such a property by its name?
So far I tried removing by the property manager and even this one fails:
...ANSWER
Answered 2020-Nov-18 at 18:10Apparently one can define a lower level property handle and then use get_property_handle
which takes a handle as reference and updates it in place. This works:
QUESTION
I have a function which finds the common neighbors of two vertices v1
and v2
, i.e. those vertices that are connected to both v1
and v2
:
ANSWER
Answered 2020-Nov-13 at 17:19I'm not an expert on OpenMesh proper, but it looks like you are using a rather efficient Circulator to find these pairs of vertices.
The only obvious problem with your function is the fact you are allocating and returning the std::vector
object.
The declaration
std::vector common_neighbors;
defines an empty vector (and subsequent push_back
s internally call malloc
which is unpredictably expensive). The least you can do here is preallocate the approximate expected amount of vertices.
If you are calling this function for a large (10000+ ?) number of distinct v1, v2
pairs, you should change the signature of your function to
QUESTION
I'm using OpenVolumeMesh and have so far been unable to figure out how to get the actual x, y, z coordinates from a VertexHandle. I have the following:
...ANSWER
Answered 2020-Nov-10 at 08:26In OpenVolumeMesh the function returning the position is called vertex
.
Other than that you can access the coordinates in the same way.
QUESTION
OpenMesh has the calc_dihedral_angle()
function to calculate the dihedral angle between two faces. Is there a signed/directed equivalent of this function? Halfedges of faces are directed, thus normals of faces are well defined. It is thus meaningful to talk about the convexity.
Consider the following simple case, of only two connected faces. Starting from a zero dihedral (in-plane neighboring faces) one can rotate one of the faces around the common edge in either direction. In one case, the surface will be convex, in the other case, it will be concave. calc_dihedral_angle()
does not differentiate between the two. I am looking for a function which takes this directionality into account and gives either a positive or a negative dihedral, depending on the convexity.
ANSWER
Answered 2020-Nov-06 at 17:15Actually that is exactly what calc_dihedral_angle()
does.
QUESTION
OpenMesh has its VectorT class which I believe is used to carry out all sorts of position vector operations (additions/subtractions, inner and outer products, etc.). Are there any examples available on how to actually use it? I would be in particular interested in
- How to define and initialize a 3D vector of coordinates
- How to properly convert a vertex position (of Point type) to a VectorT type, or, alternatively, how to get a vertex position as a VectorT type right away. So far I'm using
mesh.point(vhandle)
which, however, returns aPoint()
type.
Edit: Apparently Point
is some kind of VectorT
itself because the VectorT
member functions work on Point
objects as well.
ANSWER
Answered 2020-Oct-30 at 07:36Examples for math operation using OpenMesh native point type:
OpenMesh::Vec3f myVec = OpenMesh::Vec3f(0, 0, 0);
float distance = (point1 - point2).norm();
also available:l1_norm()
,l8_norm()
,sqrnorm()
Point interpolated_point = (1 - a) * point1 + a * point2;
Vec3f crossProduct = vec1 % vec2;
only defined forVec3
(and as you mentionedPoint
)Vec3f dotProduct = vec1 | vec2;
QUESTION
I am building index and vertex buffers from OpenMesh structures which I will feed into my rendering engine. Here I iterate my elements (not shown) and create VertexHandles for each of my points and then add the face.
...ANSWER
Answered 2020-Oct-26 at 13:35Although I'm still just getting familiar with OpenMesh, it seems to me like a bad practice to access any element by their index because these are internal indices that will be rearranged upon garbage collection. OpenMesh provides iterators and circulators to iterate over its elements. If you need random access, you can always store the handles associated to whatever index you want in a container. Also, there are the vertex_handle()
, face_handle()
, edge_handle()
functions which give you mesh elements by their internal indices.
QUESTION
OpenMesh has its skipping iterators which skips elements marked for deletion. Is there an equivalent in circulators? I'm thinking circulators which treat mesh elements marked deleted as if they were not there any more. Note that this is not as simple as using the existing circulators and testing whether an element was marked for deletion because this does not take into account the changes in topology (neighboring elements, connected elements, etc) that would result from the deletion.
...ANSWER
Answered 2020-Oct-22 at 18:05Actually, it looks like OpenMesh does precisely this by default. Elements marked for deletion are considered as if they were not present for the circulators.
QUESTION
Is there a readily available function in OpenMesh that returns the edge handle connecting two vertices? For half edges there is the find_halfedge(vertex1, vertex2)
function, but I could not find a corresponding find_edge(vertex1, vertex2)
function. Currently I'm using my own, but I was wondering if there is any better way than this. Essentially I'm iterating over the surrounding edges of the two vertices and check where their halfedges point to:
ANSWER
Answered 2020-Oct-08 at 07:33There is no built-in find_edge
method, but you can readily construct one from find_halfedge
, as halfedges know which edge they belong to:
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