openMesh | OpenMesh source code learning and resources

 by   xmuli C++ Version: Current License: No License

kandi X-RAY | openMesh Summary

kandi X-RAY | openMesh Summary

openMesh is a C++ library. openMesh has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

OpenMesh source code learning and resources
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            kandi-support Support

              openMesh has a low active ecosystem.
              It has 10 star(s) with 1 fork(s). There are no watchers for this library.
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              It had no major release in the last 6 months.
              openMesh has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of openMesh is current.

            kandi-Quality Quality

              openMesh has no bugs reported.

            kandi-Security Security

              openMesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              openMesh does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              openMesh releases are not available. You will need to build from source code and install.

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            openMesh Key Features

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            openMesh Examples and Code Snippets

            No Code Snippets are available at this moment for openMesh.

            Community Discussions

            QUESTION

            How to get a MeshHandle from a mesh instance in OpenMesh?
            Asked 2021-Mar-16 at 08:38

            I am trying to use this function to compute the center of mass of a mesh structure. This is the signature:

            ...

            ANSWER

            Answered 2021-Mar-16 at 08:38

            A MeshHandle holds no reference to a mesh instance. You can just create one with a default constructor:

            Source https://stackoverflow.com/questions/66646327

            QUESTION

            Are OpenMesh iterators changed when adding elements?
            Asked 2021-Feb-01 at 17:18

            Do existing OpenMesh iterators change, when I add elements?

            Example code:

            ...

            ANSWER

            Answered 2021-Jan-28 at 08:27

            One can search typedef std::vector< in openmesh,then you can find it. But add_face won't reallocation this iterators, because the new vertex handle or face handle will push_back to the end of this vector. Meanwhile , in order to have a high-efficient search speed, Openmesh builds at least three layers of iterators, and the vector we discuss is only the bottom of them. The middle or top iterators, I use them by assemble functions,so I'm not sure it will be reallocated/invalidated or not, and you can find them in PolyConnectivity.hh and TriConnectivity.hh.

            Source https://stackoverflow.com/questions/65665549

            QUESTION

            Remove a property by name in OpenMesh
            Asked 2020-Nov-18 at 18:10

            In OpenMesh, once a named property is added to an element, it will be permanent in the sense that the property survives the scope of the property manager as explained here. My question is, how to remove such a property by its name?

            So far I tried removing by the property manager and even this one fails:

            ...

            ANSWER

            Answered 2020-Nov-18 at 18:10

            Apparently one can define a lower level property handle and then use get_property_handle which takes a handle as reference and updates it in place. This works:

            Source https://stackoverflow.com/questions/64884841

            QUESTION

            OpenMesh: fast search of common neighbor vertices
            Asked 2020-Nov-14 at 19:47

            I have a function which finds the common neighbors of two vertices v1 and v2, i.e. those vertices that are connected to both v1 and v2:

            ...

            ANSWER

            Answered 2020-Nov-13 at 17:19

            I'm not an expert on OpenMesh proper, but it looks like you are using a rather efficient Circulator to find these pairs of vertices.

            The only obvious problem with your function is the fact you are allocating and returning the std::vector object.

            The declaration

            std::vector common_neighbors;

            defines an empty vector (and subsequent push_backs internally call malloc which is unpredictably expensive). The least you can do here is preallocate the approximate expected amount of vertices.

            If you are calling this function for a large (10000+ ?) number of distinct v1, v2 pairs, you should change the signature of your function to

            Source https://stackoverflow.com/questions/64824836

            QUESTION

            OpenVolumeMesh, how to get coordinates from VertexHandle?
            Asked 2020-Nov-10 at 08:26

            I'm using OpenVolumeMesh and have so far been unable to figure out how to get the actual x, y, z coordinates from a VertexHandle. I have the following:

            ...

            ANSWER

            Answered 2020-Nov-10 at 08:26

            In OpenVolumeMesh the function returning the position is called vertex. Other than that you can access the coordinates in the same way.

            Source https://stackoverflow.com/questions/64731608

            QUESTION

            Calculate signed dihedral angle
            Asked 2020-Nov-06 at 17:15

            OpenMesh has the calc_dihedral_angle() function to calculate the dihedral angle between two faces. Is there a signed/directed equivalent of this function? Halfedges of faces are directed, thus normals of faces are well defined. It is thus meaningful to talk about the convexity.

            Consider the following simple case, of only two connected faces. Starting from a zero dihedral (in-plane neighboring faces) one can rotate one of the faces around the common edge in either direction. In one case, the surface will be convex, in the other case, it will be concave. calc_dihedral_angle() does not differentiate between the two. I am looking for a function which takes this directionality into account and gives either a positive or a negative dihedral, depending on the convexity.

            ...

            ANSWER

            Answered 2020-Nov-06 at 17:15

            Actually that is exactly what calc_dihedral_angle() does.

            Source https://stackoverflow.com/questions/64714860

            QUESTION

            OpenMesh geometric vector operations
            Asked 2020-Oct-30 at 07:36

            OpenMesh has its VectorT class which I believe is used to carry out all sorts of position vector operations (additions/subtractions, inner and outer products, etc.). Are there any examples available on how to actually use it? I would be in particular interested in

            1. How to define and initialize a 3D vector of coordinates
            2. How to properly convert a vertex position (of Point type) to a VectorT type, or, alternatively, how to get a vertex position as a VectorT type right away. So far I'm using mesh.point(vhandle) which, however, returns a Point() type.

            Edit: Apparently Point is some kind of VectorT itself because the VectorT member functions work on Point objects as well.

            ...

            ANSWER

            Answered 2020-Oct-30 at 07:36

            Examples for math operation using OpenMesh native point type:

            1. OpenMesh::Vec3f myVec = OpenMesh::Vec3f(0, 0, 0);

            2. float distance = (point1 - point2).norm(); also available: l1_norm(), l8_norm(), sqrnorm()

            3. Point interpolated_point = (1 - a) * point1 + a * point2;

            4. Vec3f crossProduct = vec1 % vec2; only defined for Vec3 (and as you mentioned Point)

            5. Vec3f dotProduct = vec1 | vec2;

            Source https://stackoverflow.com/questions/64574464

            QUESTION

            Where to store the id of a VertexHandle in OpenMesh?
            Asked 2020-Oct-26 at 13:35

            I am building index and vertex buffers from OpenMesh structures which I will feed into my rendering engine. Here I iterate my elements (not shown) and create VertexHandles for each of my points and then add the face.

            ...

            ANSWER

            Answered 2020-Oct-26 at 13:35

            Although I'm still just getting familiar with OpenMesh, it seems to me like a bad practice to access any element by their index because these are internal indices that will be rearranged upon garbage collection. OpenMesh provides iterators and circulators to iterate over its elements. If you need random access, you can always store the handles associated to whatever index you want in a container. Also, there are the vertex_handle(), face_handle(), edge_handle() functions which give you mesh elements by their internal indices.

            Source https://stackoverflow.com/questions/64518753

            QUESTION

            OpenMesh skipping circulators
            Asked 2020-Oct-23 at 07:41

            OpenMesh has its skipping iterators which skips elements marked for deletion. Is there an equivalent in circulators? I'm thinking circulators which treat mesh elements marked deleted as if they were not there any more. Note that this is not as simple as using the existing circulators and testing whether an element was marked for deletion because this does not take into account the changes in topology (neighboring elements, connected elements, etc) that would result from the deletion.

            ...

            ANSWER

            Answered 2020-Oct-22 at 18:05

            Actually, it looks like OpenMesh does precisely this by default. Elements marked for deletion are considered as if they were not present for the circulators.

            Source https://stackoverflow.com/questions/64471733

            QUESTION

            OpenMesh find edge connecting two vertices
            Asked 2020-Oct-08 at 07:33

            Is there a readily available function in OpenMesh that returns the edge handle connecting two vertices? For half edges there is the find_halfedge(vertex1, vertex2) function, but I could not find a corresponding find_edge(vertex1, vertex2) function. Currently I'm using my own, but I was wondering if there is any better way than this. Essentially I'm iterating over the surrounding edges of the two vertices and check where their halfedges point to:

            ...

            ANSWER

            Answered 2020-Oct-08 at 07:33

            There is no built-in find_edge method, but you can readily construct one from find_halfedge, as halfedges know which edge they belong to:

            Source https://stackoverflow.com/questions/64243444

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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