GameProject | 己经不再维护 - A MMOG Game Engine

 by   ylmbtm C++ Version: Current License: No License

kandi X-RAY | GameProject Summary

kandi X-RAY | GameProject Summary

GameProject is a C++ library. GameProject has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A MMOG Game Engine. email : ylmbtm@163.com QQ : 191342599. 介绍 1.一个基于高效, 简洁, 使用方便,跨平台的服务器网引擎, 以及一个简单多进程的简单服务器框架。. 引擎采用了无锁对列,内存池,对像池等多种手段提升性能,和内存使用效率并尽可能减少内存碎片产生。 引擎还提供内存池,对象池,无锁队列,还专门实现了一个基于AVL Tree的map容器, 内存管理更清晰,复用性更好. 3.高效的无锁队列(简单改编自第三方代码) 用来管理消息队列, 由于无锁, 多线程访问性能更好。. 为了避免使用protobuff, 本人写一个小工具, 支持把一个自定义消息格式(直接使用的c的struct定义语法), 转成 C#语言、GO语言、lua语言、C++语言 的包解析结构, 可以实现不同语言间的网络通信, 但不用包含protobuf库中那么多的文件, 比较轻量级,非常简单,文件少, 无需包含第三方库文件。.
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            kandi-support Support

              GameProject has a low active ecosystem.
              It has 10 star(s) with 12 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameProject is current.

            kandi-Quality Quality

              GameProject has no bugs reported.

            kandi-Security Security

              GameProject has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameProject does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GameProject releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameProject
            Get all kandi verified functions for this library.

            GameProject Key Features

            No Key Features are available at this moment for GameProject.

            GameProject Examples and Code Snippets

            No Code Snippets are available at this moment for GameProject.

            Community Discussions

            QUESTION

            I can't catch InputMismatchException
            Asked 2021-Jan-25 at 11:47

            I get InputMismatchException error as I wanted,but can't catch it.(I am doing this just to learn it) Can anybody help me?

            ...

            ANSWER

            Answered 2021-Jan-25 at 11:45

            QUESTION

            How to print out functions from a loop of an array of objects in java
            Asked 2021-Jan-09 at 12:17

            How can I be able to print out the objects that I gave the program in case 2

            What I'm trying to implement is case 2 giving me all the info about the stuff I put into case 1

            At first I tried to just use the setters and getters but for some reason I was having a NullPointerException when I used the do-while method. So I decided to use the constructor but at the same time it gave me an error when trying to implement case 2. so any help would be appreciated.

            ...

            ANSWER

            Answered 2021-Jan-09 at 08:23
            Solution
            toString()

            In your class you should implement a toString() method.
            This basically returns all the property values of your object as a String

            Source https://stackoverflow.com/questions/65634667

            QUESTION

            How can i remove untracked changes and deleted files showing on my git terminal
            Asked 2020-Jun-29 at 02:06

            i have been battling with trying to get rid of the untracked files showing up when i git status on my git bash terminal,it has also affected my whole computer system as i usually see different files as well as files added to the ones i intend to push to my github repository. please i need help fixing it.

            ...

            ANSWER

            Answered 2020-Jun-27 at 05:43

            It appears that you have a git repository created at a very high level in your filesystem, this is not typical for git repositories.

            Option one: Add all the files you don't want tracked by git into your .gitignore file. This needs to be at the same level as the .git folder (in this case ../..) to apply to the whole repository.

            Option two: Break your repository into several smaller repositories, each corresponding to a single project. First, make sure all your files are on your local machine or can be accessed in GitHub. Then delete the .git folder in ../... Finally, initialize a git repository in each project with the command git init. (It seems like intro-component-with-signup-form-master and each folder in FrontEndMentorsChallenges would be good candidates for this.)

            I would strongly recommend option two as it better reflects how git is designed and will save you a lot of headaches down the line.

            Source https://stackoverflow.com/questions/62605252

            QUESTION

            How to solve a function acting differently based on callsite?
            Asked 2019-Jun-02 at 08:27

            Not sure how to word the title so feel free to rename, but the issue I'm having is that I've got a function that works in one project, but fails in another. Below is rough pseudocode to show that one call in LibraryProject works, whereas the call in GameProject doesn't.

            In ChildClass::do_stuff, the win32_window HWND is valid, whereas the second one, failed_win32_window is null and glfw throws an error saying it isn't initialized, despite it already having been initialized (since the first glfw call was successful and I've manually stepped through to verify it was):

            ...

            ANSWER

            Answered 2019-May-29 at 14:53

            As I understood from "glfw3.lib is always being created" you use static linking. Static linking of a lib to different dll and exe lead to duplicating of all static memory of the lib. You should use a dynamic library for GLFW in the case. It's glfw3dll.lib.

            Source https://stackoverflow.com/questions/56286095

            QUESTION

            Can not Autowire bean in Junit
            Asked 2019-Feb-14 at 10:50

            I am trying to unit test a Controller Class with Junit. However, when I try to autowire my PlayerRepository interface, which extends crudRepository, it gives this error:

            2018-12-06 21:59:39.530 ERROR 8780 --- [ main] o.s.test.context.TestContextManager : Caught exception while allowing TestExecutionListener [org.springframework.boot.test.autoconfigure.SpringBootDependencyInjectionTestExecutionListener@78e117e3] to prepare test instance [edu.ceng.gameproject.player.PlayerControllerTest@4f704591]

            (I did not put the entire error since it is very long.)

            and it also says:

            Caused by: org.springframework.beans.factory.NoSuchBeanDefinitionException: No qualifying bean of type 'edu.ceng.gameproject.player.PlayerRepository' available: expected at least 1 bean which qualifies as autowire candidate. Dependency annotations: {@org.springframework.beans.factory.annotation.Autowired(required=true)}

            By the way, I can do the autowire in my controller to make changes on database. It just does not work in testing. Here is my code:

            Controller Class:

            ...

            ANSWER

            Answered 2018-Dec-06 at 20:49

            As I said in the comments, use @MockBean to inject a mock for every dependency needed in your controller. Your test class will look like this.

            Source https://stackoverflow.com/questions/53658631

            QUESTION

            Nested DLL include configuration in Visual Studio
            Asked 2018-May-02 at 22:57

            I have a Visual Studio Solution containing several projects:

            • Utils : DLL
            • RendererEngine : DLL
            • PhysicsEngine : DLL
            • GameProject : EXE

            Here a schema :

            The Renderer and Physics DLLs include the Utils DLL. Everything about the Visual Studio configuration wasn't a problem until I decide to create this GameProject (A Console Application project from Visual Studio). GameProject is going to make instance of exported classes from the Renderer and Physics engines.

            If I want to make my GameProject link without a problem I need to include the include folder and .lib of my Utils DLL project. And I don't understand why.

            Here the VS configuration screenshots :

            Include Conf:

            Lib Conf:

            Is it normal that I have to make an include of a nested DLL in the Visual Studio configuration of the GameProject ? Does anyone had similar problem ?

            ...

            ANSWER

            Answered 2018-May-02 at 22:57

            if your program (.exe) ONLY use stuff declared and/or defined by the interfaces of the dll's then there is no need for your program-build to be aware of anything that those dll's are using in their implementations.

            However if anything from your utils-project is made visible in an interface-header of either dll and you use that in your program code ,then you have a depedency from your program to the utils.dll. Now you need to inform your build environment where to find stuff.

            to be concrete:

            if you need to include the directory of utils for your build ,then there is a include for a header-file from the utils-project in one or more of the headers of Renderer- and/or PhysicsEngine.

            if you need to include the lib-file of utils for your build ,then there is call to one or more exported functions (or methods of an exported class) of the utils.dll

            Solution : sanitize the interface-header files of your dll's

            Source https://stackoverflow.com/questions/50143827

            QUESTION

            static variable not changing
            Asked 2018-Feb-19 at 17:39

            I have a project that is divided into 3 seperate visual studio projects, a Game, Console and Library project, I am trying to get a static variable from the library to change from my console project and then read it in the game project. Here is some code to clear that up:

            This is my library code, my one variable I want to change

            ...

            ANSWER

            Answered 2018-Feb-19 at 17:39

            I assume that your GameProject and ConsoleProject are two applications.

            If this is the case, the static variable is not shared between the two processes, they both have an in memory instance of it. Even if the static variable belongs to a library.

            This other Q&A is similar : Static members behavior with multiple instance of application - C#

            Source https://stackoverflow.com/questions/48871056

            QUESTION

            How to adjust the sizes in JFrame and JPanel?
            Asked 2017-Dec-08 at 20:24

            I'm creating a simple game by Java GUI, but I have some problems with the initial design with panels.

            I want the design to be like this (see picture)

            But I always have problems with sizes I suppose.

            This is my code if you have any suggestions.

            ...

            ANSWER

            Answered 2017-Dec-06 at 15:26

            Never use setBounds(...). For one layout managers are geared towards respecting a components preferred size and not its size, and for another, if you hard-code sizes and positions, you almost guarantee that the GUI will not work well on all platforms except your own. For your problem, if you display the image as an ImageIcon within a JLabel, then the JLabel will set its preferred size based on the image. If you need to display the image within a JPanel, then it's up to you to do this. I sometimes do something like:

            Source https://stackoverflow.com/questions/47676407

            QUESTION

            Sound doesn't play after using my compiled .exe file on another computer
            Asked 2017-Nov-06 at 15:32

            My project code and all the required assets are link to code repo

            All code works, compiles well and runs well on all Windows computers except the sound. The sound works only on the computer where the code is compiled on.

            ...

            ANSWER

            Answered 2017-Nov-06 at 15:32

            The above problem was all about the DirectX redistributable which can be found here

            and here

            Once these were installed the game ran perfectly on all machines. It was not a code error just a matter of redistributable files. I hope this helps others.

            Source https://stackoverflow.com/questions/47132018

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameProject

            You can download it from GitHub.

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            gh repo clone ylmbtm/GameProject

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            git@github.com:ylmbtm/GameProject.git

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