botw | Decompilation of The Legend of Zelda : Breath of the Wild | Reverse Engineering library

ย by ย  zeldaret C++ Version: Current License: No License

kandi X-RAY | botw Summary

kandi X-RAY | botw Summary

botw is a C++ library typically used in Utilities, Reverse Engineering applications. botw has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Decompiling is the process of turning the game's compiled code back into equivalent, readable C++ source code. Matching decompilation goes one step further and produces original source code that compiles to the exact same assembly. This process makes functional correctness extremely easy to verify since the assembly can simply be compared against the original executable. Thanks to Clang, this is easier than one would expect. Given the impossibility of automatically splitting the assembly and generating a matching binary (as is done in many other decomp projects), the sheer size of the main executable and the usage of many software libraries, this project takes a somewhat experimental approach to matching decompilation. Because meaningfully splitting the code is not feasible, the built executable currently only contains functions that have been decompiled and no effort is being made to put functions and data at the correct addresses. Instead of trying to match the entire executable, each function is matched individually and source code is organized in whichever way makes the most sense. Libraries are not treated as being part of the game code, but as external dependencies. The result is that the codebase looks a lot more like a regular software project than a decompilation codebase. Since C++ code makes heavy use of inline functions and zero-cost abstractions that disappear in compiled code, contributors have a lot more leeway when it comes to organizing files and adding abstractions.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              botw has a medium active ecosystem.
              It has 1207 star(s) with 87 fork(s). There are 57 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              botw has no issues reported. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of botw is current.

            kandi-Quality Quality

              botw has 0 bugs and 0 code smells.

            kandi-Security Security

              botw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              botw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              botw does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              botw releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of botw
            Get all kandi verified functions for this library.

            botw Key Features

            No Key Features are available at this moment for botw.

            botw Examples and Code Snippets

            No Code Snippets are available at this moment for botw.

            Community Discussions

            QUESTION

            How to make my stamina regenerate slowly?
            Asked 2021-Feb-23 at 20:42

            I need some help on my mobile open world game project. I have a player who can walk and runs when we press a button. I made a stamina wheel (like in zelda botw), and when my player run the stamina decreases. I have also put a regeneration coroutine that make the stamina regen. But because my maxStamina = 1, the time between it is empty and full is really fast. Here is my code :

            ...

            ANSWER

            Answered 2021-Feb-23 at 20:42

            Since you increment every 0.1 seconds I think it should be

            Source https://stackoverflow.com/questions/66340428

            QUESTION

            How to update an array in react using hooks. Not adding new elements just looping through a list
            Asked 2020-Dec-31 at 15:41

            Hi everyone Im a bit stuck on a little problem. I'm trying to use react hooks to update the state of an array

            Basically I have a list

            const hatList = ['๐ŸŽฉ', '๐Ÿ‘’', '๐ŸŽ“', '๐Ÿงข', 'โ›‘', '๐Ÿช–' ]

            I want to loop through that list every time I do an onClick

            ...

            ANSWER

            Answered 2020-Dec-31 at 15:41

            You have to use a state for the currentIndex.

            Source https://stackoverflow.com/questions/65522499

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install botw

            Ubuntu users can install those dependencies by running:.
            Python 3.6 or newer
            Ninja
            CMake 3.13+ If you are on Ubuntu 18.04, you must first update CMake by using the official CMake APT repository.
            ccache (to speed up builds)
            A Rust toolchain (follow the instructions here)
            Clone this repository. If you are using WSL, please clone the repo inside WSL, not on the Windows side (for performance reasons). Run git submodule update --init --recursive. Next, you'll need to acquire the original 1.5.0 or 1.6.0 main NSO executable. Run tools/setup.py [path to the NSO].
            Clone this repository. If you are using WSL, please clone the repo inside WSL, not on the Windows side (for performance reasons).
            Run git submodule update --init --recursive Next, you'll need to acquire the original 1.5.0 or 1.6.0 main NSO executable. To dump it from a Switch, follow the instructions on the wiki. You do not need to dump the entire game (RomFS + ExeFS + DLC). Just dumping the 1.5.0 or 1.6.0 ExeFS is sufficient. The decompressed 1.5.0 NSO has the following SHA256 hash: d9fa308d0ee7c0ab081c66d987523385e1afe06f66731bbfa32628438521c106 If you have a compressed NSO or a 1.6.0 executable, don't worry about this.
            Run tools/setup.py [path to the NSO] This will: install tools/check to check for differences in decompiled code convert the executable if necessary set up Clang 4.0.1 by downloading it from the official LLVM website create a build directory in build/ If something goes wrong, follow the instructions given to you by the script.
            To start the build, just run. By default, Ninja will perform a multithreaded build. There is no need to pass -j manually. To check whether everything built correctly, just run tools/check after the build completes.

            Support

            Yes, you can! A delta patch is provided to turn a 1.6.0 executable into 1.5.0, so if you are able to dump 1.6.0 from your console you will also be able to get 1.5.0. Read on for more information...
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/zeldaret/botw.git

          • CLI

            gh repo clone zeldaret/botw

          • sshUrl

            git@github.com:zeldaret/botw.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Reverse Engineering Libraries

            ghidra

            by NationalSecurityAgency

            radare2

            by radareorg

            ILSpy

            by icsharpcode

            bytecode-viewer

            by Konloch

            ImHex

            by WerWolv

            Try Top Libraries by zeldaret

            oot

            by zeldaretC

            mm

            by zeldaretC

            tmc

            by zeldaretC

            ZAPD

            by zeldaretC++

            website

            by zeldaretJavaScript