MCOS | operating-system-kernel 简单的操作系统内核 基于X86架构

 by   ADD-SP C Version: Current License: No License

kandi X-RAY | MCOS Summary

kandi X-RAY | MCOS Summary

MCOS is a C library. MCOS has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

operating-system-kernel 简单的操作系统内核 基于X86架构
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              MCOS has a low active ecosystem.
              It has 21 star(s) with 8 fork(s). There are no watchers for this library.
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              It had no major release in the last 6 months.
              MCOS has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MCOS is current.

            kandi-Quality Quality

              MCOS has no bugs reported.

            kandi-Security Security

              MCOS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MCOS does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              MCOS releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            MCOS Key Features

            No Key Features are available at this moment for MCOS.

            MCOS Examples and Code Snippets

            No Code Snippets are available at this moment for MCOS.

            Community Discussions

            QUESTION

            Bootloader is Not loading the kernel
            Asked 2019-Dec-21 at 14:36

            I am developing my Operating System.

            I got error on booting my OS.

            The error was:

            KERNEL.BIN not found!

            Here are the Codes:

            Boot.asm

            ...

            ANSWER

            Answered 2019-Dec-21 at 14:36

            If you intend on using the MIKEOS bootloader then you need to create a FAT12 formatted 1.44MiB floppy disk image to be compatible with the volume boot record (VBR) in boot.asm. You then need to copy your KERNEL.BIN into that image.

            This process is quite simple with the mtools package. mtools has online documentation. This answer isn't a complete guide to using mtools but enough to do what you need to boot. If you are using Debian or a Debian based distro like Ubuntu you can install the mtools package as root user with:

            Source https://stackoverflow.com/questions/59427901

            QUESTION

            Rotating vectors in space and high precision in C++
            Asked 2017-Aug-10 at 09:02

            This is my function to compute 3D rotation in C++ defined by an angle in radiant around axis.

            ...

            ANSWER

            Answered 2017-Aug-09 at 13:24

            This is one of the typical problems that you can run into with floats.

            Floating point numbers are pretty exact on singular operations. In fact, for many operations you are guaranteed to get the most exact result that can be represented in the format, so any rounding errors that you get are solely due to fitting it into the representation.

            However, as soon as you start chaining floating point operations, even those errors can accumulate. If you are lucky, you can make your algorithm numerically stable, so that the rounding errors cancel each other out in the end and you always stay in the ballpark of the correct result. Getting this right can be quite a challenge though, especially for complex computations. For instance, in your particular implementation, there is lots of potential for catastrophic cancellation introducing large rounding errors into the computation chain.

            The easier solution is: Avoid chaining the float operations in the first place! Or to be more precise: Only chain those parts which you can keep numerically stable. Since you mentioned this is for a computer game: In a game you transform the geometry according to the camera matrix each frame. You never touch the geometry in memory, instead you simply adjust the camera matrix. That way, your source geometry is always fresh and the rounding error in each frame is simply the error from that single transformation.

            Similarly, you usually don't update the camera matrix incrementally. Instead, you read the player's position and view and build the complete matrix from scratch from those vectors. Now the only challenge that you have left is make sure that you don't accumulate errors into the player position and view, but this is much easier than ensuring stability at the other end of the transformation pipeline.

            Source https://stackoverflow.com/questions/45591017

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MCOS

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/ADD-SP/MCOS.git

          • CLI

            gh repo clone ADD-SP/MCOS

          • sshUrl

            git@github.com:ADD-SP/MCOS.git

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