dvector | 3D vector/quaternion/matrix math library
kandi X-RAY | dvector Summary
kandi X-RAY | dvector Summary
Portable, single-file, 2D/3D vector/quaternion/matrix math library
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QUESTION
So, my issue concerns vectors, I don't know where I'm going with that case. I'm building a pandemic simulation (using Javascript and the library p5.js), and I'm trying to add a lockdown feature.
Here is an image to make everything clearer:
Essentially, at the moment, when two molecules collide, their velocity vector change appropriately by switching their former velocity.
...ANSWER
Answered 2021-Apr-27 at 03:14I've created a tutorial on OpenProcessing that I think should help you understand the vector math for dealing with collisions between moving and stationary circular objects. In short, one circular object colliding with another can be generalized as the collision between that circle and the line that is tangent to the other circle and perpendicular to the line from the center of one circle and the other.
Here is the relevant code sample from page 4 of the tutorial:
QUESTION
I want to make sure that various objects moving at high speed cannot pass through walls or other objects. My thought process was to check via Raycast if a collision has occurred between two moments of movement.
So the script should remember the previous position and check via Raycast for collisions between previous and current position.
If a collision has occurred, the object should be positioned at the meeting point and moved slightly in the direction of the previous position.
My problem is that works outside the map not inside. If I go from inside to outside, I can go through the walls. From outside to inside not.
Obviously I have misunderstood something regarding the application with raycasts.
...ANSWER
Answered 2021-Jan-22 at 12:35Theres a better way to deal with this that unity has built in. Assuming the object thats moving at a high speed has a RigidBody(2d in your case) you can set its Collision Detection to Continuous instead of Discrete.
This will help collisions with high speed collision, assuming that its moving at high speed and the wall is not moving.
If for some reason you cannot apply this to your scenario, Ill try to help with the raycast solution.
QUESTION
I've been trying to get this to work for a while and I've hit a block and can't get these balls to bounce off of each other and the walls. I'm trying to make essentially a virus simulator, with different balls having different properties determining infection chances whenever they contact each other. Here's the code I'm working with:
Molecule.js:
...ANSWER
Answered 2020-Aug-17 at 12:47Try replacing the: moleculeIndex
with this.moleculeIndex
QUESTION
I'm tying to resolve the follow problem: a theano function has as outputs the value that a class method return after has made a while loop, within which a parameter is updated:
...ANSWER
Answered 2017-May-11 at 19:50I've result with the help of friend Pascal from google groups. The solution is to create an other symbolic variables:
QUESTION
Im trying to solve a simple chemical network A->B(reaction rate k1) and A1->B(reaction rate k2) with Bayesian inference. My hopes are to get sensitivity analysis of k1 and k2. If A, A1 and B are my constant variables only logical thing would be that if for example k1 decreases k2 should increase for some proportional amount and vice versa. But I am having some troubles with ODE's in pymc3. So here is my attempt:
...ANSWER
Answered 2019-Jun-13 at 13:22If anyone else has difficulty here I solved it!
QUESTION
I failed to fit a method belonging to an instance of a class, as a Deterministic function, with PyMc3. Can you show me how to do that ?
For simplicity, my case is summarised below with a simple example. In reality, my constraint is that everything is made through a GUI and actions like ‘find_MAP’ should be inside methods linked to pyqt buttons.
I want to fit the function ‘FunctionIWantToFit’ over the data points. Problem, the following code:
...ANSWER
Answered 2017-Mar-13 at 14:13theano.compile.ops.as_op
is just a short-hand for defining simple Theano Ops. If you want to code more involved ones, it is better to define it in a separate class. Objects of this class could of course take a reference to an instance of your cprofile if that really is necessary.
http://deeplearning.net/software/theano/extending/extending_theano.html
QUESTION
I am trying to define a custom theano Op with a gradient to use it with pymc3 but I don't understand how to define the grad
method.
The code below is where I'm stuck. The function phi()
is a mock function (in practice, it is an external program); for a scalar input x
it returns a vector (phi_0(x), phi_1(x), ...)
. The function phi_diff()
(also a mock function) returns the vector (dphi_0/dx, dphi_1/dx, ...)
.
I wrapped phi()
and phi_diff()
in a theano.Op
object but my implementation of the grad
function does not work. The documentation of theano contains simpler examples, I don't understand how to adapt them in this case. Any help would be greatly appreciated.
ANSWER
Answered 2018-Oct-11 at 13:34Found the solution, changes below:
QUESTION
ANSWER
Answered 2018-Aug-10 at 19:44Let's start by thinking about this in terms of vectorized operations. Your initial equation can be written very simply if we use numpy's cumsum
function:
QUESTION
Im rather new to c++ so forgive my ignorance on this. Im trying to convert a double vector to a float vector for uses in certain cases( im aware there is a precision loss). The structure of the vectors is simply,
...ANSWER
Answered 2018-Jul-31 at 03:58For converting Fvector to Dvector you can use the user-defined conversion. Take a look at the following code.
QUESTION
I am trying to evaluate the coefficients and time of two fifth-order polynomials (one each for x and y position) that minimizes effort and time (the objective function) when connecting an initial position, velocity, and orientation to a desired final position and orientation with 0 velocity (equality constraints). Here is the code:
...ANSWER
Answered 2018-Jun-12 at 22:36The problem was in the following lines:
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