popcount | popcount algorithms in C and Rust
kandi X-RAY | popcount Summary
kandi X-RAY | popcount Summary
Copyright 2007 Bart Massey 2021-03-05. Here's some implementations of bit population count in C and Rust, with benchmarks. The writeup in this README is based on work from 2007 and later, as far as I can tell today. It consists of status, and then a chronological log including benchmark results.
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Trending Discussions on popcount
QUESTION
I am trying to set the highest bit in a byte value only when all lower 7 bits are set without introducing branching.
for example, given the following inputs:
...ANSWER
Answered 2021-May-24 at 09:48How about:
QUESTION
I am trying to access std::popcount
, but it seems like it's only there in C++ 20.
When I try compiling with g++ -std=c++20 main.cpp
, it says g++: error: unrecognized command line option '-std=c++20'; did you mean '-std=c++03'
How do I tell g++ to use c++ 20?
I am using Ubuntu 18.04
...ANSWER
Answered 2021-Apr-06 at 19:53I would try updating gcc. C++ 20 was introduced in gcc version 8 which is pretty new.
QUESTION
C++20 introduces many new functions such as std::popcount
, I use the same functionality using an Intel Intrinsic.
I compiled both options - can be seen in Compiler Explorer code:
- Using Intel's AVX2 intrinsic
- Using std::popcount and GCC compiler flag "-mavx2"
It looks like the generated assembly code is the same, besides of the type checks used in std's template.
In terms of OS agnostic code and having the same optimizations -
Is it right to assume that using std::popcount
and the apt compiler vector optimization flags is better than directly using intrinsics?
Thanks.
...ANSWER
Answered 2021-Jan-05 at 19:23Technically No. (But practically, yes). The C++ standard only specifies the behavior of popcount
, and not the implementation (Refer to [bit.count]).
Implementors are allowed to do whatever they want to achieve this behavior, including using the popcnt
intrinsic, but they could also write a while loop:
QUESTION
I have a bit position (it's never zero), calculated by using tzcnt and I would like to zero high bits starting from that position. This is code in C++ and disassembly (I'm using MSVC):
...ANSWER
Answered 2020-May-24 at 23:54This is an MSVC missed optimization. GCC/clang can use bzhi
directly on the output of tzcnt
for your source. All compilers have missed optimizations in some cases, but GCC and clang tend to have fewer cases than MSVC.
(And GCC is careful to break the output dependency of tzcnt
when tuning for Haswell to avoid the risk of creating a loop-carried dependency chain through that false dependency. Unfortunately GCC still does this with -march=skylake
which doesn't have a false dep for tzcnt
, only popcnt
and a "true" dep for bsr/bsf
.)
Intel documents the 2nd input to _bzhi_u64
as unsigned __int32 index
. (You're making this explicit with a static_cast
to uint32_t for some reason, but removing the explicit cast doesn't help). IDK how MSVC defines the intrinsic or handles it internally.
IDK why MSVC wants to do this; I wonder if it's zero-extension to 64-bit inside the internal logic of MSVC's _bzhi_u64
intrinsic that takes a 32-bit C input but uses a 64-bit asm register. (tzcnt
's output value-range is 0..64 so this zero-extension is a no-op in this case)
yyy
instead of masking it
As in What is the efficient way to count set bits at a position or lower?, it can be more efficient to just shift out the bits you don't want, instead of zeroing them in-place. (Although bzhi
avoids the cost of creating a mask so this is just break-even, modulo differences in which execution ports bzhi
vs. shrx
can run on.) popcnt
doesn't care where the bits are.
QUESTION
I would like to have a bit trick implementation of 64 bit popcount in Python. I tried to copy this code as follows:
...ANSWER
Answered 2020-Jan-28 at 18:25To make the solution obvious, I'm adding it here, but the credit goes to @TimPeters and @Heap-Overflow
QUESTION
I was using this line to close page Navigator.pop(context);
but in this case it showing black screen and i tried to call Navigator.pop(context);
2 times but black page still there. What to do here?
My page code code
ANSWER
Answered 2019-Dec-18 at 12:07Your project should declare MaterialApp
only once, basically in main.dart
file.
remove the MaterialApp
Widget from build() method.
QUESTION
I just attempted a stack based problem on HackerRank
https://www.hackerrank.com/challenges/game-of-two-stacks
Alexa has two stacks of non-negative integers, stack A and stack B where index 0 denotes the top of the stack. Alexa challenges Nick to play the following game:
In each move, Nick can remove one integer from the top of either stack A or B stack.
Nick keeps a running sum of the integers he removes from the two stacks.
Nick is disqualified from the game if, at any point, his running sum becomes greater than some integer X given at the beginning of the game.
Nick's final score is the total number of integers he has removed from the two stacks.
find the maximum possible score Nick can achieve (i.e., the maximum number of integers he can remove without being disqualified) during each game and print it on a new line.
For each of the games, print an integer on a new line denoting the maximum possible score Nick can achieve without being disqualified.
...ANSWER
Answered 2017-May-20 at 09:32Ok I will try to explain an algorithm which basically can solve this issue with O(n), you need to try coding it yourself.
I will explain it on the simple example and you can reflect it
QUESTION
I am working with an algorithm that performs many popcount/sideways addition up to a given index for a 32 bit type. I am looking to minimize the operations required to perform what I have currently implemented as this:
...ANSWER
Answered 2019-May-12 at 14:42Thanks everyone for the suggestions, I decided to pit all the methods I had come across head to head as I couldn't find any similar tests.
N.B. The population counts shown are for indexes up to argv[1]
, not a popcount of argv[1]
- 8x 32-bit arrays make up 256 bits. The code used to produce these results can be seen here.
On my Ryzen 1700,For my usage, the fastest population count was (often) the one on page 180 of the Software Optimization Guide for AMD64 Processors. This (often) remains true for larger population counts too.
QUESTION
Following on from a previous issue, I stopped using AKSampler
to move to the functionality used in AKMIDISampler
. Got my loops working again (with help from this Google Groups post), but I have a sinewave playing (which happens when the MIDISampler can't find it's source file).
It's not an issue with the source files I'm targeting because they all play OK. The sinewave is coming from somewhere else in the process, but I can't see where...
Please help 8•)
(Simplified and edited code to show only relevant details - please get in touch for any clarification)
...ANSWER
Answered 2017-Nov-16 at 18:01This is a bit of a guess, but its a very common issue to have your audio files in a location that the sampler likes. Try putting the audiofiles in a Samples/ folder like in these examples:
http://audiokit.io/playgrounds/Playback/Sequencer/ http://audiokit.io/playgrounds/Playback/Sampler/
or I think a Sounds or "Sampler Instruments" folders work as well as in the Sampler Demo:
https://github.com/AudioKit/AudioKit/tree/master/Examples/iOS/SamplerDemo/SamplerDemo/Sounds
QUESTION
Let's say that data is 1011 1001
and the mask is 0111 0110
, then you have:
ANSWER
Answered 2018-Jan-28 at 21:28If you're targeting x86
most compilers will have an instrinsic for the pdep
(parallel bit deposit) instruction which directly performs the operation you want, in hardware, at a rate of 1 per cycle (3 cycles latency)1, on Intel hardware that supports it. For example, gcc offers it as the _pdep_u32
and _pdep_u64
intrinsic functions.
Unfortunately, on AMD Ryzen (the only AMD hardware that supports BMI2) this operation is very slow: one per 18 cycles. You might want to have a separate code-path to support non-Intel platforms if they are important to you.
If you aren't on x86
, you can find general purpose implementations of these options here - the specific operation you want is expand_right
- and this other section will probably be of great interest in that it specifically covers the simple case where you are dealing with word-sized elements.
In practice, if you are really dealing with 8-bit data and mask values, you might just use a precomputed lookup table - either a big 8 bit x 8 bit = 65k one which covers all {data, mask}
combinations and which gives you the answer directly, or a 256-entry one which covers all mask
values and gives you some coefficients for a simple bit-shifting calculation or a multiplication-based code.
FWIW, I'm not sure how you can do it easily with 5 rotate instructions, because it seems that the naive solution needs 1 rotate instruction for each bit, whether set or not (so for a word size of 8 bits, 7 or 8 rotate2 instructions).
1 Of course, the performance in principle depends on the hardware, but on all the mainstream Intel CPUs that implement it, it's 1 cycle throughput, 3 cycles latency (not sure about AMD).
2 Only 7 rotates because the "rotate of 0" operation for the lowest order bit can evidently be omitted.
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