3DSController | homebrew application which allows you to use
kandi X-RAY | 3DSController Summary
kandi X-RAY | 3DSController Summary
3DSController ![] /3DS/cxi/icon48x48.png?raw=true) === A 3DS homebrew application which allows you to use your 3DS as a wireless controller for Windows.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of 3DSController
3DSController Key Features
3DSController Examples and Code Snippets
Community Discussions
Trending Discussions on Utilities
QUESTION
I've been upgrading my CRA project to TailwindCSS 3, but now CSS nesting no longer works. Upon starting the server, the console spits out:
...ANSWER
Answered 2022-Feb-03 at 18:38This is mostly just bad news.
Create React App's Tailwind support means that they will detect tailwind.config.js
in the project and add tailwindcss
to their existing postcss
configuration. Source in CRA
The guide that Tailwind offers on their site creates a dummy postcss.config.js
- Making changes in this file does not change the actual postcss configuration. (misleading if anything)
This is a known issue currently - Github discussion on Tailwind support PR between Adam Wathan (Tailwind founder) and Ian Sutherland (CRA maintainer). But it does not seem like there is an intention to be fixed soon.
If you want to use nesting (or any PostCSS plugin really) is to eject from CRA using:
QUESTION
I'm attempting to create an apollo client
plugin for a Nuxt 3
application. It's currently throwing an error regarding a package called ts-invariant
:
ANSWER
Answered 2022-Jan-07 at 01:52Solved by including @apollo/client
and ts-invariant/process
into the nuxt build transpile like so:
QUESTION
Very first try on Nuxt3 via Nuxt3 Starter
I wonder how can I use tailwindcss in Nuxt3 Starter manually.
(Not via @nuxtjs/tailwindcss , because it's for Nuxt2, and not work with Nuxt3.)
I created a blank Nuxt3 project by
...ANSWER
Answered 2021-Oct-04 at 04:17Maybe your problem is because you need a tailwindcss.config.js
.
For this, simply type in the console:
QUESTION
In a fresh Laravel 9 installation, the URL processing from Laravel Mix does not work anymore.
npm outputs the following:
...ANSWER
Answered 2022-Feb-22 at 10:55Actually moving the css imports into resources/js/app.js
solves this problem. However, this results in the imported css to be included in the public/js/app.js
, not the public/css/app.css
.
QUESTION
I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. But this doesn't seem to work for my case. I've taken example code from the FXyz FloatingLabels example here:
The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. The 3D scene uses a perspective camera and shows a large sphere with coloured spheres along the x/y/z axes, and some extra little nubs on the surface for reference:
...ANSWER
Answered 2022-Feb-02 at 12:28If you follow what has been done in the link you have posted you'll make it work.
For starters, there is one subScene, not two.
So I've removed these lines:
QUESTION
I am new to angular and was following the documentation to build a basic app.
Node - v14.7.3
npm - 7.22.0
Angular CLI: 12.2.4
OS: win32 x64
@angular-devkit/architect 0.1202.4
@angular-devkit/build-angular 12.2.4
@angular-devkit/core 12.2.4
@angular-devkit/schematics 12.2.4
@schematics/angular 12.2.4
rxjs 6.6.7
typescript 4.3.5
So far all I have done is
npm install @angular/cli
followed by ng new firstApp
and ng serve
Following is the error that I am receiving,
...ANSWER
Answered 2021-Sep-10 at 07:17Try to install those modules separately npm install
:
QUESTION
I've installed tailwind using npm install tailwindcss
I then create my src/style.css file and include
ANSWER
Answered 2021-Dec-25 at 20:47You need to add a config js file for the tailwind engine, inside the config file use content
attribute to define where is your HTML or JS files, the new engine automatically looks inside these files and compiles only the classes that you used.
Check this video for more information:https://youtu.be/mSC6GwizOag?t=22
QUESTION
I am testing a library like follows:
...ANSWER
Answered 2022-Jan-20 at 14:01Here's the equivalent C++20 code to your first version of FromDateTime
:
QUESTION
I'm looking for ways to count the number of trailing newlines from possibly binary data either:
- read from standard input
- or already in a shell variable (then of course the "binary" excludes at least 0x0) using POSIX or coreutils utilities or maybe Perl.
This should work without temporary files or FIFOs.
When the input is in a shell variable, I already have the following (possibly ugly but) working solution:
...ANSWER
Answered 2022-Jan-18 at 13:29Using GNU awk for RT
and without reading all of the input into memory at once:
QUESTION
I want to create dark mode for a web site which use bootstrap. I have to add new root class which includes all boostrap colors. Here is my colors.scss:
...ANSWER
Answered 2021-Aug-07 at 20:32As explained here, there's no way to attach a class to :root
. However, you don't need this to achieve what you want.
Simply make a dark
class then you can add that as desired to the html or body tag.
Make all the needed theme color changes inside .dark{}, and then @import "bootstrap". When .dark
doesn't exist on the body, the theme colors will return to Bootstrap defaults.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install 3DSController
Firstly, if you want to be able to register the circle pad or touch screen as a joystick you will need to install [vJoy (version 2.0.5-120515 is preferable)](http://sourceforge.net/projects/vjoystick/files/Beta%202.x/2.0.5-120515/vJoy_205_050515.exe/download). However, if you just want to use keyboard buttons, this is not necessary. Extract the archive and copy the executable in the 3DS directory with the extension that applies to your loader: 3DSController.3dsx and 3DSController.smdh for Ninjhax, 3DSController.3ds for flashcards, or 3DSController.cia for CFWs, into your 3DS’s SD card or flashcard’s micro SD card. Copy the file 3DS/3DSController.ini to the root of your 3DS’s SD card, and change the line that says IP: 192.168.0.4 to match your computer’s local IP. If you are unsure of your local IP address, run 3DSController.exe and it will tell you. Run 3DSController.exe on your computer. If you are prompted, make sure to allow it through your firewall. Start the application on your 3DS, there is no GUI, it will automatically try to connect to the IP address you put in 3DSController.ini. If it wasn’t able to read the IP from 3DSController.ini, it will notify you and quit. Otherwise, you should just see a black screen, this is a good sign. To see if it works, open Notepad and press some buttons on the 3DS, they should show up. You can also test if the joystick works by going to Configure USB Game Controllers in Control Panel, it shows up as vJoy. If using version 0.4 or above you can press L, R and X to bring up the keyboard. Press L, R and X again to close it. If using version 0.6 or above, up to 16 joystick buttons are available. If you wish to use more than 8, you need to configure vJoy. Search in your start menu for vJoyConfig and set buttons to 16. If using Ninjhax press Start and Select to return to the Homebrew Loader, otherwise you can just exit with the Home button.
-For keyboard emulation Follow the Windows instructions, but use 3DSController.py instead of the EXE. -For Joystick emulation, first, install [python-uinput](https://github.com/tuomasjjrasanen/python-uinput). BEWARE: The latest release of this library as of the writing of this tutorial is 0.10.2 which is broken for most updated systems. Download the master branch directly. Make sure that uinput module is running. You can do it from cosole like so: #!sudo modprobe uinput. Then, follow the Windows instructions, but use 3DSController_gamepad.py instead of the EXE. May work on OS X too, but this is not tested.
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