go.hid | Provides communication with USB Human Interface Devices | Change Data Capture library

 by   GeertJohan C Version: Current License: Non-SPDX

kandi X-RAY | go.hid Summary

kandi X-RAY | go.hid Summary

go.hid is a C library typically used in Utilities, Change Data Capture applications. go.hid has no bugs, it has no vulnerabilities and it has low support. However go.hid has a Non-SPDX License. You can download it from GitHub.

This go package wraps the signal11/hidapi and provides communication with USB Human Interface Devices.
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              go.hid has a low active ecosystem.
              It has 52 star(s) with 17 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 296 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go.hid is current.

            kandi-Quality Quality

              go.hid has no bugs reported.

            kandi-Security Security

              go.hid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              go.hid has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              go.hid releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            go.hid Key Features

            No Key Features are available at this moment for go.hid.

            go.hid Examples and Code Snippets

            No Code Snippets are available at this moment for go.hid.

            Community Discussions

            QUESTION

            Find and Replace text in all Game Objects in a Unity Project
            Asked 2021-May-27 at 22:43

            I have a couple of asks to update some text throughout a project. Doing a find and replace in code is easy, but I would like to implement a tool to look through all game objects. Unfortunately, I can grab all of the game objects in the scene, but I have not found a solution to grab all of the game objects in the project. Does anyone have any suggestions?

            This is my current approach:

            ...

            ANSWER

            Answered 2021-May-27 at 22:43

            @hijinxbassist pointed me in the right direction. Here is my current solution:

            Source https://stackoverflow.com/questions/67712939

            QUESTION

            Best way to implement Unity Singleton?
            Asked 2017-Sep-28 at 13:12

            I'm a beginner to Unity.

            I'm currently implementing Singleton.

            I have questions while studying.

            What is the best way to implement Singleton in Unity like the title?

            I understand why use a singleton. that is.. " To create an object once and use it whenever need it. "

            Do I understand it properly?

            There are many ways to implement singletons. It's right? Then, Which part of the many methods are used in common?

            My singleton code is:

            ...

            ANSWER

            Answered 2017-Sep-27 at 13:29

            Here's some remarks about your code:

            1. Inside getter of the Instance property you have a line of code: instance = go.AddComponent(); The point about this line is that AddComponent<> will cause creation of the script's instance and then calling Awake() method. So you will create an instance of your sript by this line and it doesn't matter what's written in the Awake() method. So you can get rid of Awake() as it does nothing. The only case it will do some helpful work is when you'll try to create the first instance of your script (it'll just set the value of instance to the 1st instance). In other cases it's useless. So if you will create your singleton only by using Instance property - you do not need that awake.

            2. Awake itself is a "kinda constructor" for MonoBehaviour scripts, but it performs differently. The point is that in pure c# you can easily implement singleton with the help of static constructor but you can't do it this way in MonoBehaviour. That means if you already have an instance of your singleton and you'll try to create your singleton instance with the line T myNewInstance = new T(); the second instance will be actually created. So your code won't protect you from direct creating of the instance.

            3. Also, if you'll use gameObject.AddComponent() method, your singletone code won't prevent Unity from creating new script instance.

            So, there's no 100% method to create a MonoBehaviour singletone in Unity, but there are some possible workarounds.

            For example, take a look here. This solution has much similar to yours but it also uses public T GetOrAddComponent (this Component child) where T: Component helper extension method, which you can borrow to your solution.

            Another possible solution is that you can create a non-MonoBehaviour derived c# singleton class like a wrapper for getting a MonoBehaviour class, which you want to have only a single instance. But you'll have to use only this wrapper to manage this MonoBehaviour class, otherwise you will be able to create as much instances of the MonoBehaviour as you wish.

            Source https://stackoverflow.com/questions/46447336

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go.hid

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/GeertJohan/go.hid.git

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            gh repo clone GeertJohan/go.hid

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            git@github.com:GeertJohan/go.hid.git

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