Accelerator | project aims to crack Any galgame using dynamic memory
kandi X-RAY | Accelerator Summary
kandi X-RAY | Accelerator Summary
A project aims to crack Any galgame using dynamic memory technologies
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QUESTION
I'm just trying to make a game like minecraft, but I just can't add to a vbo from another process. The strange thing is that the logs appear two times and the window just closes instantly.
The code ...ANSWER
Answered 2022-Feb-15 at 21:21The OpenGL Context is thread local. If you want to use an OpenGL context in another thread, you must make it the current context there.
The context can only be current in one thread at a time. When the context for a thread becomes current, it is exclusive to that thread and is claimed, so it is automatically not the current context for all other threads. If you want to use the same context in multiple threads, you must lock the sections that use the context to ensure exclusive access to the context. Most likely this is not what you want.
If you want to use the buffer for drawing in one thread, but at the same time you want to change its content in another thread, you need 2 OpenGL contexts, where the first context shares the second context.
There are some more problems with your code:
- Thie size of the buffer date needs to be specified in bytes. Therfore the size of the data is 12*4 instead of 12. See
glBufferData
. - The vertex attribute specification is a state of the context that is not shared. An object is tied to the context. So when the context is destroyed, the object is destroyed. See OpenGL Context.
- See Minimal Windowless OpenGL Context Initialization, Windowless OpenGL, OpenGL render view without a visible window in python
An OpenGL context depends on the OpenGL window. So you need to create a hidden OpenGL window to get a second OpenGL context with a correct version. I don't think this is even possible with pygame (Pygame 2 is based on [SDL2], there might be a solution for that).
A basic setup using GLFW looks as follows. The vertex buffer object is created on the main thread. In the 2nd thread, a hidden OpenGL window is created that shares the context of the main thread. In this Context the buffer object's data store is updated with glBufferSubData
:
QUESTION
I'm trying to deploy a cluster with self managed node groups. No matter what config options I use, I always come up with the following error:
Error: Post "http://localhost/api/v1/namespaces/kube-system/configmaps": dial tcp 127.0.0.1:80: connect: connection refusedwith module.eks-ssp.kubernetes_config_map.aws_auth[0]on .terraform/modules/eks-ssp/aws-auth-configmap.tf line 19, in resource "kubernetes_config_map" "aws_auth":resource "kubernetes_config_map" "aws_auth" {
The .tf file looks like this:
...ANSWER
Answered 2022-Feb-03 at 16:16Based on the example provided in the Github repo [1], my guess is that the provider
configuration blocks are missing for this to work as expected. Looking at the code provided in the question, it seems that the following needs to be added:
QUESTION
I am trying to add an accelerator to the rocket chip framework through the MMIO peripheral. I went through the GCD example and was able to build the basic GCD code. I then replaced the GCD with an accelerator which has it's own Config, Parameters and Field information. Now when I try to pass this information to the rocket chip there is a name clash with the freechips.rocketchip.config.{Parameters, Field, Config}
. I tried specifying the whole path i.e; accelerator.util.conig.Parameters
to distinguish it from freechips.rocketchip.config.Parameters
but it still gave me the same error. When I remove my accelerator configs and parameters and pass simple hand made parameters the build is successful, however, when I add my config I get %Error-TIMESCALEMOD
and this error is in the generated file which I am not modifying. I tried a work around by altering my verilator options but that goes down a rabbit hole of errors. I have narrowed down the problem to the fact that this is being caused because I am using two different configs both of which have their own Config.scala file shown here Is there a way to fix this problem? I have attached the error with this question.
ANSWER
Answered 2022-Mar-25 at 19:53The problem was with a blackbox, not sure why it was giving me that error, but yes we can mix two different configs having different util.config files. We just have to specify them explicitly.
QUESTION
Sometimes we need to preprocess the data by feeding them through preprocessing layers. This becomes problematic when your model is an autoencoder, in which case the input is both the x and the y.
Correct me if I'm wrong, and perhaps there's other ways around this, but it seems obvious to me that if the true input is, say, [1,2,3]
, and I scale this to 0 and 1: [0,0.5,1]
, then the model should be evaluating the autoencoder based on x=[0,0.5,1]
and y=[0,0.5,1]
rather than x=[1,2,3]
. So if my model is, for example:
ANSWER
Answered 2022-Mar-25 at 09:10You simply have to modify your loss function in order to minimize the difference between predictions and scaled inputs.
This can be done using model.add_loss.
Considering a dummy reconstruction task, where we have to reconstruct this data:
QUESTION
I have a JAX Boolean array and want to print a statement combined with sum of Trues:
...ANSWER
Answered 2022-Mar-22 at 12:54Please note that id_print
is experimental, and its API and capabilities are subject to change. That said, I don't believe id_print
has the capability to add text like this, but you can do it via a more general host_callback.call
:
QUESTION
Since some time around March 4, suddenly I have not been able to create a Cloud TPU node.
When I attempt to create a TPU node/VM via GUI, it crashes upon choosing TPU type with any region. I get tons of JS errors in the console:
...ANSWER
Answered 2022-Mar-11 at 16:01I was able to create a TPU VM via Cloud Console by using --service-account instead of --scopes.
The GUI still crashes, but you can somehow create a node by repeatedly clicking at preemptible checkbox. I think the possible cause is that they removed scopes from TPU VM and something in their backend now is incompatible with the current GUI code.
QUESTION
I'm trying to setup a Google Kubernetes Engine cluster with GPU's in the nodes loosely following these instructions, because I'm programmatically deploying using the Python client.
For some reason I can create a cluster with a NodePool that contains GPU's
...But, the nodes in the NodePool don't have access to those GPUs.
I've already installed the NVIDIA DaemonSet with this yaml file: https://raw.githubusercontent.com/GoogleCloudPlatform/container-engine-accelerators/master/nvidia-driver-installer/cos/daemonset-preloaded.yaml
You can see that it's there in this image:
For some reason those 2 lines always seem to be in status "ContainerCreating" and "PodInitializing". They never flip green to status = "Running". How can I get the GPU's in the NodePool to become available in the node(s)?
Update:Based on comments I ran the following commands on the 2 NVIDIA pods; kubectl describe pod POD_NAME --namespace kube-system
.
To do this I opened the UI KUBECTL command terminal on the node. Then I ran the following commands:
gcloud container clusters get-credentials CLUSTER-NAME --zone ZONE --project PROJECT-NAME
Then, I called kubectl describe pod nvidia-gpu-device-plugin-UID --namespace kube-system
and got this output:
ANSWER
Answered 2022-Mar-03 at 08:30According the docker image that the container is trying to pull (gke-nvidia-installer:fixed
), it looks like you're trying use Ubuntu daemonset instead of cos
.
You should run kubectl apply -f https://raw.githubusercontent.com/GoogleCloudPlatform/container-engine-accelerators/master/nvidia-driver-installer/cos/daemonset-preloaded.yaml
This will apply the right daemonset for your cos
node pool, as stated here.
In addition, please verify your node pool has the https://www.googleapis.com/auth/devstorage.read_only
scope which is needed to pull the image. You can should see it in your node pool page in GCP Console, under Security -> Access scopes (The relevant service is Storage).
QUESTION
I am trying to run a Custom Training Job in Google Cloud Platform's Vertex AI Training service.
The job is based on a tutorial from Google that fine-tunes a pre-trained BERT model (from HuggingFace).
When I use the gcloud
CLI tool to auto-package my training code into a Docker image and deploy it to the Vertex AI Training service like so:
ANSWER
Answered 2022-Mar-01 at 08:34The image size shown in the UI is the virtual size of the image. It is the compressed total image size that will be downloaded over the network. Once the image is pulled, it will be extracted and the resulting size will be bigger. In this case, the PyTorch image's virtual size is 6.8 GB while the actual size is 17.9 GB.
Also, when a docker push
command is executed, the progress bars show the uncompressed size. The actual amount of data that’s pushed will be compressed before sending, so the uploaded size will not be reflected by the progress bar.
To cut down the size of the docker image, custom containers can be used. Here, only the necessary components can be configured which would result in a smaller docker image. More information on custom containers here.
QUESTION
I try to build a simple Text Editor using Electron. At the moment I want to add a custom title bar which doesn't really work as the buttons are not clickable...
I added an onclick
tag to the buttons.
main.js:
...ANSWER
Answered 2022-Feb-23 at 16:51Two issues here:
You defined functions like
closeWindow
, but you didn't actually add an event listener for them. You mentiononclick
but I can't see that in your code. So the first step would be to adddocument.querySelector('.closeWindow').addEventListener('click', closeWindow)
.You made the whole title bar draggable, including the buttons. That means that the role of the buttons is also a draggable area, so when you click them, you start the drag operation instead of sending a click event. The solution is therefore to make sure the button area does not have the
-webkit-app-region: drag
style but only the area left to them has. This will probably require you to redesign the HTML layout for the title bar a bit, since this won't work well with the whole thing being agrid
.
For more details, see this tutorial.
QUESTION
I have a custom Class in Excel, and some of its methods are recognised while others aren't.
VBA returns the run-time error '438' object doesn't support this property or method once my module gets to .addButton "button1", "Click Me", "msgbox (""Button clicked!"")" but it has no issue with the previous line, which is a method of the same object.
What could be causing VBA to not recognise the addButton() method, when it recognises createForm() and successfully creates a UserForm?
Module (Example.bas)
...ANSWER
Answered 2022-Feb-21 at 10:11The runtime error is not issued by the fact that the method addButton
cannot be called. The method itself is raising a runtime error, but depending on your debugger settings, it will or will not stop at the line that causes the error as it is a method within a class (see comment of Storax).
The object form
in your class is not of type Userform
, it's of type VBComponent
. This class has no property like Height
that you can access to read and set the height of the form. It has, however, a Property named Properties
which is a list of Properties that you can read and modify:
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