mem-pool | Dynamic memory pool implementation

 by   Isty001 C Version: 1.1.2 License: MIT

kandi X-RAY | mem-pool Summary

kandi X-RAY | mem-pool Summary

mem-pool is a C library typically used in Utilities applications. mem-pool has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Dynamic memory pool implementation, for reusable fixed, or variable sized memory blocks, using pthread mutex locks.
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            kandi-support Support

              mem-pool has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mem-pool is 1.1.2

            kandi-Quality Quality

              mem-pool has no bugs reported.

            kandi-Security Security

              mem-pool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mem-pool is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mem-pool releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            mem-pool Key Features

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            mem-pool Examples and Code Snippets

            Memory Pool,FixedMemPool
            Cdot img1Lines of Code : 21dot img1License : Permissive (MIT)
            copy iconCopy
            size_t block_size = sizeof(struct test);
            size_t increase_count = 500;
            FixedMemPool *pool
            
            pool_fixed_init(&pool, block_size, increase_count);
            
            void *ptr;
            
            pool_fixed_alloc(pool, (void **)&ptr);
            
            static MemPoolForeachStatus callback(void *item  
            Memory Pool,VariableMemPool
            Cdot img2Lines of Code : 12dot img2License : Permissive (MIT)
            copy iconCopy
            size_t grow_size = 500; 
            size_t tolerance_percent = 20;
            VariableMemPool *pool;
            
            pool_variable_init(&pool, grow_size, tolerance_percent);
            
            void *ptr;
            
            pool_variable_alloc(pool, sizeof(some_type), (void **)&ptr);
            
            if (MEM_POOL_ERR_OK == pool_va  
            Memory Pool,Ussage & API
            Cdot img3Lines of Code : 5dot img3License : Permissive (MIT)
            copy iconCopy
            MemPoolErr err;
            
            if (MEM_POOL_ERR_OK != (err = pool_*())) {
               //handle err
            }
              

            Community Discussions

            QUESTION

            Where are IDBRequest objects held in memory?
            Asked 2020-Apr-27 at 03:01

            This may seem like a strange question but I'm trying to understand what exactly my code is doing memory wise in order to make it as efficient as possible.

            When a database request is made such as req = objectStore.getAll( keyRange ); and the IDBRequest object is returned and the result provided later to the result property of the object, where is the object created? Is it just like any other JS object, allocated and released by the GC; and the variable req is just a reference to it, such that once the reference is broken the GC 'knows' the object is unreachable and releases the memory?

            If many such requests are made over a short interval of time, is there a way to not consume additional RAM for each result?

            For example, the process I'm interested in is a button click invokes two promises(one write and one read) through a Promise.allSettled, one that writes the current state to the database, and another that retrieves new data and builds a document fragment from it. If both fulfill, the fragment replaces a node in the DOM.

            If a user rapidly clicks through this data, every read/getAll returns an IDBRequest with a result that is an array of objects, and that appears to consume more and more RAM until the GC runs. I can observe that the memory is eventually released, but was wondering if there is a way to not have that happen. Since I know what those objects are in terms of maximum size, could I write the IDBRequest to an exsiting object that is like a template object and only ever need one or two of them, such as one for current and one for the new request, rather than continually adding new objects until the GC releases those deemed unreachable?

            Thank you for considering my question.

            Thanks for the answer concerning where the IDBRequest object is allocated and advice concerning avoidance of memory leaks. Just to add further explanantion of what I was observing and wondering if it were possible, I'm adding this note.

            There isn't a single global variable declared in my code, all exist within functions or are properties of a function object; and I set tem to null at the close of every function just in case I missed some scope/closure hidden reference. After finally getting a large portion of I/O within indexedDB working, I started to consider what would happen as a user worked within my application for an hour or two. Would memory use continually increase in the long term, even though I observed no issues during all the building and testing?

            I filled the database with 500 data packets, meaning it takes more than one DB object to build a new DOM node; it is anywhere from 15 to 60 objects per node, depending upon what the user builds. So, I made every one of the 500 packets to be comprised of 60 objects and made those objects overly large in size for the testing, far greater than expected during appropriate use of the tool.

            Then through a setInterval, the save-state, get-and-build promises were invoked every 500ms from packet 1 to 500; and I observed the data usage at the maro level only. The result appears to be that at any one time, there can be about one hundred of these packets in RAM between the GC runs. As the packets are retrieved, and nodes built and replaced, the RAM usage steadily increases and drops about five times during the traversal from packet 1 to 500. The max level of each increase prior to the drop is a little higher than the previous one. About 45 seconds or so after completion, the memory returns to just about where it was when the setInterval commenced.

            Thus, fortunately, I don't think there is a memory leak. However, RAM usage is much as described in this article about using object pools. I'm interested in the graphs under the heading "Reduce Memory Churn, Reduce Garbage Collection taxes"--that saw-tooth pattern that consumes far more memory than is ever needed at any one time, when it could be like the second graph that is smaller, level, and requires fewer GC runs in total.

            And the first answer to this SO question, at almost the very end, writes that this causes the GC to have to trace more objects also.

            I'm not sure if the GC will run at a lower total RAM consumption or will wait until some maximum level is reached. Of course, I can test that on my machine, but that isn't very definitive overall.

            I'm not building a game and a pause for a GC run isn't an issue; and a user should never click through 500 data packets in 250 seconds total and there will never be 500 packets of such a ridiculous size. Perhaps, that test was unrealistic; but the objective was to attempt to exacerbate the effect of using the tool for an extended period of time and generating many, many small objects throughout. Even a get/put for a minor edit creates a new object each time. These are concepts that I hadn't considered before and was just focused on how to get the I/O working accurately first.

            When you consider how many objects sit around in RAM for a little while at least, waiting to be garbage collected, it seems reaonsable to simply hold the current packet at all times, such that a get operation is not required for an edit. Just edit the object in RAM and use a put operation only. Then all those get request result objects for edits are never created. But that doesn't eliminate the need for objects to hold the newly requested full data packets.

            I understand that the browser's GC process is supposed to make all of this easier but it seems that, by doing so, it takes a lot out of the coders' control; and the advice that I see on SO in other questions is usually to not worry about it unless you experience an issue. I'm just an amateur at best but I'd prefer to understand what is happening in the background and code from the start with that in mind; and perhaps there is some stubbornness on my part that, regardless of how powerful the processor and size of RAM, my little tool ought to use as little resources as necessary or I haven't done my job.

            I don't know if an object pool is a good technique anyway, but, even if it were, it appears that it would be an impossibility when it comes to retrieving data from indexedDB because the IDBRequest object is always created anew and could never be written to an existing object.

            Thanks again for the explanation.

            ...

            ANSWER

            Answered 2020-Apr-26 at 17:04

            The result property of the IDBRequest object holds the data in memory just like any other object. When nothing references the request object the memory is reclaimable. There is no way to not consume additional memory for each new result. An allocation is a memory acquisition.

            Chrome's policy is that keeping things around in virtual memory is not a problem until there is contention. You should not concern yourself with excessive memory usage until there is proof that it causes a performance impact. Most of the time it does not.

            You can, however, look for where in your code you retain references to request objects. If you keep references to them around forever, then the objects will never be released and are not reclaimable. Very much like the old IE bug with event listeners, a form of a memory leak.

            A surefire novice proof way of avoiding this behavior is to just use variables in functions and not global variables. Per function call variables are generally reclaimable at scope exit, when the function call completes, and there isn't much thought involved, and there isn't explicit code that tries to micromanage something already managed for you. For example, there is no need to declare all variables as let instead of const and set value = undefined; or delete value; after every variable use. So I would look at your code and look at where you are retaining references to variables beyond the lifetime of the function that created them. Those are the culprits.

            Source https://stackoverflow.com/questions/61420826

            QUESTION

            Re-using allocated memory in JS / browser?
            Asked 2020-Apr-24 at 17:06

            I understand that memory allocation and release is controlled by the browser; but can allocated memory ever be programmatically re-used in JavaScript?

            For example, suppose a function (getData) property (data) is used to store the results of an indexedDB getAll request, as ( I realize you'd never write code like this)

            getData.data = objectStore.getAll( keyRange ).result;

            Can subsequent invocations of getData re-use the memory already allocated from the previous invocation or will the browser always allocate a new area of memory to hold the result and just point getData.data to it, and later release the memory that held the previous results?

            Thank you.

            A reason for asking is from observing how memory is used in my application. This getData-type function may be invoked several hundred times in a user session and, as it is now, the RAM consumed continues to increase until a certain point is reached and then it is released. That is how the GC is supposed to work, I realize, but if the already allocated memory could be re-used, the applciation would never need to consume that much RAM at any given point.

            I don't think there is a way to accomplish what I was considering because indexedDB will always allocate memory when it retrieves the objects from the object store. The getAll request will return a request object, the result of which will be an array of objects and, even if it were possible to write that result to an already exisiting array or object, nothing would be gained. All my code really only references or points to the result of the request; and the temporary increasing use of RAM usage will always continue until the GC runs, because the database request cannot be directly written to a specific area of memory from its 'creation' so to speak. The request object, including the result, will exist somewhere in RAM before object pooling or any other approach could be attempted.

            The testing I mentioned in the comments was unrealistic, being comprised of 500 invocations of getData separated by only 500ms per invocation and the data retrieved in each invocation was far larger than would ever exist in the application under expected use. So, RAM usage had time to increase significantly before the GC ran. The RAM usage rose and fell several times as the 500 invocations processed in turn, each episode, I assume, being a run of the GC. I like the flat RAM usage graph in the object pooling article here which minimizes GC runs; but it doesn't appear achievable when using indexedDB.

            ...

            ANSWER

            Answered 2020-Apr-24 at 16:02

            Can allocated memory ever be programmatically re-used in JavaScript?

            Yes, through object pooling. However, this is hardly ever reasonable, the native allocator/garbage collector will outperform this approach in 99% of the cases.

            Source https://stackoverflow.com/questions/61411750

            QUESTION

            Kubernetes POD restarting
            Asked 2020-Jan-22 at 03:29

            I am running GKE cluster with two node pool.

            1st node pool: 1 node (No auto scaling)(4 vCPU, 16 GB RAM)

            2nd node pool: 1 node (Auto scaling to 2 node) (1 vCPU, 3.75 GB RAM)

            here : kubectl top node

            we started cluster with a single node running Elasticsearch, Redis, RabbitMQ and all micro service on single node. we can not add more node in 1st node pool as it will be wasting of resources. 1st node can satisfy all resource requirements.

            We are facing POD restarting for only one microservice.

            core service pod is only restarting. when tried to describe pod it's ERROR 137 terminated.

            In GKE stack drive graph Memory and CPU is not reaching to limit.

            All pods in cluster utilization

            In cluster log I have found this warning :

            ...

            ANSWER

            Answered 2020-Jan-22 at 03:29

            The application running in the pod may be consuming more memory than the specified limits. You can docker exec / kubectl exec into the container and monitor the applications using top. But from perspective of managing the whole cluster, we do it using cadvisor (which is part of Kubelet) + Heapster. But now Heapster is replaced by kube-metric server (https://kubernetes.io/docs/tasks/debug-application-cluster/resource-usage-monitoring)

            Source https://stackoverflow.com/questions/59798922

            QUESTION

            Google Kubernetes logs
            Asked 2019-Dec-20 at 10:19
            Memory cgroup out of memory: Kill process 545486 (python3) score 2016 or sacrifice child Killed process 545486 (python3) total-vm:579096kB, anon-rss:518892kB, file-rss:16952kB
            
            ...

            ANSWER

            Answered 2019-Dec-20 at 10:19

            Have a look at the best practices and try to adjust resource requests and limits for CPU and memory. If your app starts hitting your CPU limits, Kubernetes starts throttling your container. Because there is no way to throttle memory usage, if a container goes past its memory limit it will be terminated (and restarted). So, using suitable limits should help you to solve your problem with restarts of your containers.

            In case request of your container exceeded limits, Kubernetes will throw an error, similar to one you have, and won’t let you run the container.

            After adjusting limits, you could use some monitoring system (like Stackdriver) to find the cause of potential memory leak.

            Source https://stackoverflow.com/questions/59419714

            QUESTION

            Kubernetes pod auto restart with exit 137 code
            Asked 2019-Dec-02 at 13:05

            This logs i got from exited container from Kubernetes one of node

            can please anyone helo i think it's a memory issue but i have set sufficient resources to pod.

            Memory is gradually increasing with time so memory leak may chance. Please help on this thanks.

            It's only working on staging perfectly and on production it restart. Also i was thinking due to python-slim image i am using in docker so kernel or Linux itself killing my python process.

            Thanks in advance

            ...

            ANSWER

            Answered 2019-Dec-02 at 13:05

            I am posting David's answer from the comments (community wiki) as it was confirmed by the OP:

            If you're seeing that message it's the kernel OOM killer: your node is out of memory. Increasing your pod's resource requests to be closer to or equal to the resource limits can help a little bit (by keeping other processes from getting scheduled on the same node), but if you have a memory leak, you just need to fix that, and that's not something that can really be diagnosed from the Kubernetes level.

            Source https://stackoverflow.com/questions/59114700

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mem-pool

            If you don't want to include the source in your project, you can install it as a dynamic library via make install and link against it with -lmem_pool. For a quick check, run make test or make test-valgrind. You can also install via clib: clib install Isty001/mem-pool.

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