w32api | Free headers and libraries for the Win32 API

 by   MaxKellermann C Version: Current License: No License

kandi X-RAY | w32api Summary

kandi X-RAY | w32api Summary

w32api is a C library. w32api has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Free headers and libraries for the Win32 API
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              w32api has a low active ecosystem.
              It has 6 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of w32api is current.

            kandi-Quality Quality

              w32api has no bugs reported.

            kandi-Security Security

              w32api has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              w32api does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              w32api releases are not available. You will need to build from source code and install.

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            w32api Key Features

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            w32api Examples and Code Snippets

            No Code Snippets are available at this moment for w32api.

            Community Discussions

            QUESTION

            Difficulties troubleshooting this build error for a Maya plugin (v2016.5)
            Asked 2020-Sep-19 at 08:05

            Trying to build this plugin from source but using Visual Studio 2017: https://github.com/david-cattermole/mayaMatchMoveSolver/blob/master/BUILD_WINDOWS.md

            I followed its directions except i have been using x64_x86 Cross Tools Command Prompt for VS 2017, but I keep getting these errors when attempting to build

            preview of errors:

            ...

            ANSWER

            Answered 2020-Sep-19 at 08:05

            I submitted an issue in the original repo and the plugin's author has helped me resolve the issue, here are the steps i took:

            1. re-installed VS 2012 with Update 4 (https://my.visualstudio.com/Downloads?q=visual%20studio%202012)
            2. re-generated a solution/project for this plugin via the docs
            3. removed C:\MinGW from the "Additional Includes Directories" from the mmSolver project in Visual Studio
            4. replaced COMMAND rcc -binary resources.qrc -o resources.rcc in icons\CMakeLists.txt to COMMAND C:/Python27/Lib/site-packages/PyQt4/pyrcc4.exe -o resources.rcc resources.qrc (I had to do something similar for the sphinx-build anyways)

            After doing all of that I re-compiled the solution, and it seemed to work? although there were a lot of warnings, hoping that these are expected.../

            https://pastebin.com/bpf1U4vD

            And I saw that a .mod file and a directory identically named to your latest release were generated, but just copying those didn't really do anything, so what I ended up doing was taking the release zip file and extracting that, but replaced the .mll plugin file with what was generated on my end. I also noticed that if I left the .mod file the way it was my version of Maya still did not load anything, so as a guess I changed the + PLATFORM:win64 MAYAVERSION:2016 mayaMatchMoveSolver 0.3.6 line in the mod file to + PLATFORM:win64 MAYAVERSION:2016.5 mayaMatchMoveSolver 0.3.6 and that made everything load up fine.

            For more info refer to the issue I have submitted here: https://github.com/david-cattermole/mayaMatchMoveSolver/issues/148

            Source https://stackoverflow.com/questions/63838856

            QUESTION

            "no match for 'operator<<' (operand types are '__FILE*' {aka '__sFILE64*'} and 'MyObject' ) error C++"
            Asked 2020-Feb-25 at 22:21

            Just a typo:

            "no match for 'operator<<' (operand types are '__FILE*' {aka '__sFILE64*'} and 'MyObject' ) error when trying to print String or Object in C++"

            solved by using cout, not stdout.

            but contains Eclipse troubleshooting:

            (Eclipse) sources.mk not finding and including all subdirectories (Solved) by renaming a folder named headers to r_headers, deleting the sources.mk and refreshing, and then added another folder called a_test. I don't know why it wouldn't work even by closing eclipse before adding another folder, but it magically started finding all subdirectories. (Note: thjis was after using this fix: How to solve "Unresolved inclusion: " in a C++ file in Eclipse CDT?)

            that I didn't see anywhere, and it's just luck I fixed it.

            Thank you to those who took the time to point that typo out to me in my tired panic, I appreciate it so much I was too wrapped up in my ide troubles!

            Original

            I am brand new to C++ and I have been fighting with my compiler and IDE set up for 3 days now, I finally have Cygwin and Eclipse building files peacefully without any fatal errors with pathing or makefiles. The builders are: CDT Builder and Scanner Configuration Builder.

            That might be relevant because the below code wont compile for my object nor for a string, and even if I replace with: stdout << "hello"; directly it still returns invalid operands of types '__FILE*' {aka '__sFILE64*'} and 'const char [6]' to binary 'operator<<'

            I thought this setup was working because I initialized a hello world file and it ran, but now that there is all my actual code with subdirectories in the src folder, it seems to not work anymore.

            What I have tried:

            -Had to use VisualStudio for school. It stopped working completely on mylaptop. I was having issues with stdout which causes me to question my code but it seemed to be visual studio having changed the data structure of flags, plus the make files were being a nightmare and couldn't figure out where to put their .o files, so I decided to install eclipse on another computer and see if that was easier.

            -installed eclipse for c++ and the vers is:4.14.0

            -I updated cygwin gcc,gnu,debug & etc to latest versions

            -enabled auto refresh in general properties -I fixed sources.mk not including subdirectories by renaming a headers folder to r_headers, deleted the sources.mk and refreshed a lot, and then added another folder called a_test. I don't know why it wouldn't work before adding another folder, but it magically started finding all subdirectories.

            -in my includes file it looks to me like everything necessary is included (Windows 10 64 bit) c:/cygwin64/usr/(include/, include/w32api) c:/cygwin64/lib/gcc/.../ (include,c++,c++/backward,c++/x86_64-pc-cygwin)

            The relevant MyObject snippets

            (the code itself is more complicated, this is purely made up snippets, but I just want to know if the error lies somewhere really simple and I am just not getting something very basic!)

            MyObject.h

            ...

            ANSWER

            Answered 2020-Feb-25 at 20:44

            For starters there is a typo

            Source https://stackoverflow.com/questions/60402539

            QUESTION

            Why scanf overrides previously readed unsigned char variables with 0?
            Asked 2019-Feb-18 at 23:47

            I tried to read several unsigned char values through scanf and found some strange bug. During the second call of scanf, first unsigned char variable gets overridden with 0. But writing scanf(" %hhu", &second); will cause override of the second unsigned char variable.

            ...

            ANSWER

            Answered 2019-Feb-18 at 23:43

            You appear to have an old, buggy version of MinGW.

            Instead you can use mingw-w64. The project was forked in part due to the fact that the original project was unwilling to fix bugs like this, preferring to blame other parties.

            Once using that compiler, use -D__USE_MINGW_ANSI_STDIO compiler switch to get conforming mode (it still defaults to Microsoft compatibility mode unfortunately).

            Source https://stackoverflow.com/questions/54755840

            QUESTION

            Using mingw32 glfw3 and glew32s binaries in cygwin32 without mixing cygwin X11 GLX with WGL
            Asked 2018-Dec-19 at 08:57

            I want to use the cygwin32 compiler instead of mingw32. According to http://web.eecs.umich.edu/~sugih/courses/eecs487/glut-howto/glfw/ , the GLX programs of gl on cygwin don't work with glfw. So I tried to use mingw32 binaries of glfw3 in cygwin32, which gave errors like 'GL_ARRAY_BUFFER' was not declared in this scope. I solved that by linking with mingw32 binaries of glew32, which gave

            /usr/include/w32api/GL/glu.h:68:79: error: expected ')' before '*' token

            which I solved two different ways, by instead using the glew installed by cygwin or by linking to glew32s and pasting

            ...

            ANSWER

            Answered 2018-Dec-19 at 08:57

            I suspect you are using the wrong libraries so here is a step by step on how to do it on Cygwin. You need the to install of course cmake, make, libGL-devel, xinit and xwin-xdg-menu

            To run the Xserver and a X terminal

            It will shows two icons on the taskbar, go for the green X and run Xterm.

            To compile:
            Download the source from https://www.glfw.org/download.html

            Source https://stackoverflow.com/questions/53823318

            QUESTION

            Compiler errors building using Cygwin and GCC
            Asked 2018-Oct-22 at 14:23

            I am trying to build an open source package on Windows using Cygwin and GCC. I am getting errors like the following and none of the solutions I have found elsewhere on StackOveflow have resolved the issues:

            ...

            ANSWER

            Answered 2018-Oct-22 at 14:23

            After more experimentation it appears that the code required some additional conditional compilation control. I added a check for the Cygwin environment around a couple of places in the code. Previously only the "_WIN32" was there:

            Source https://stackoverflow.com/questions/52921053

            QUESTION

            How to solve the issue "A required library with BLAS API not found"?
            Asked 2018-Jul-11 at 14:15

            I am trying to install JDFTx by simply following the instructions on the page http://jdftx.org/CompilingBasic.html.

            I have installed Cygwin from here (Windows, x64): https://cygwin.com/install.html . And I also believe that I have installed necessary libraries, listed here: http://jdftx.org/Dependencies.html .

            Now, when I enter in the Cygwin64 terminal the command:

            ...

            ANSWER

            Answered 2018-Jul-11 at 14:15

            QUESTION

            What is the use of w32api in minGW project
            Asked 2018-May-22 at 22:02

            I have been reading about the minGW project and I am a bit confused about a specific part of it. If you look at http://www.mingw.org/wiki/MinGW, the "Packages included with minGW" section mentions a w32api package. What is that?

            Since the project was able to produce a Windows port of gcc, wouldn't you just have to link the Windows c library instead of glibc and have it work?

            In the same document it explains:

            Header files and import libraries for the Microsoft Windows operating system

            But doesn't Windows ALREADY provide header files and libraries for itself? Is the libc that minGW uses different from msvrct?

            ...

            ANSWER

            Answered 2018-May-22 at 22:02

            But doesn't Windows ALREADY provide header files and libraries for itself?

            No.

            Microsoft provides a Windows SDK, which includes C header files, and import libraries for use in Visual Studio only. Other compiler vendors ship those headers (making any tweaks they may require to compile) and import libraries that are appropriate for use in their own compilers.

            That is what the w32api package is for minGW. The files needed to compile Windows code in minGW's environment.

            Source https://stackoverflow.com/questions/50476378

            QUESTION

            Eclipse compilation and make file
            Asked 2018-Mar-02 at 01:24

            I'm new to Eclipse. Despite its best efforts I got it to compile and run a Hello World program. I am now trying to bring in a simple program I wrote that worked on MS Visual Studio 2010.

            A user in reddit learnprogramming said I was missing a quotation mark in my make file, but I am using automatic make files. I don't know how to write my own and would rather work on the other 50 things wrong with the program. The Eclipse make file help page is technobabble to me.

            I think Eclipse is not trying to build the files in the correct order, but I cannot find how to change the build order or how to point it towards the correct file to begin with. When I created the files in Eclipse, I hit "New Class" and then just copied and pasted in the old files. There are no red or yellow flags in the left margin indicating there are any problems. The file with the main method is Tier.cpp, but I believe it's trying to start with Player.cpp.

            The compiler error is the very user friendly and easy to read:

            ...

            ANSWER

            Answered 2018-Mar-02 at 01:19

            I'm not sure why getting C++ set up is so difficult for you. It might have something to do with you using Eclipse -- it's really more of a Java IDE, and I'd suggest using something that's built for C++. When I was starting C++, I wrote with Code::Blocks and it worked great for me. I'd suggest switching to that.

            C++ is a lower level language than Java. It's arguably more difficult to program in because of that. Although I do think the brunt of your issue is more because of the environment you're coding in.

            Source https://stackoverflow.com/questions/49061207

            QUESTION

            G++ link against psapi in Cygwin
            Asked 2018-Jan-31 at 11:04

            I have a C++ project which I used to build with Visual C++. In the project I used:

            ...

            ANSWER

            Answered 2018-Jan-31 at 11:04

            I figured it out. First of all I had to use -lpsapi and the second important part was that I don't insert it before the -o flag. The following worked just fine:

            Source https://stackoverflow.com/questions/48538228

            QUESTION

            Linking NTDLL in Rust application using Cygwin while targeting x86_64-pc-windows-gnu
            Asked 2017-Dec-11 at 23:46

            I opened a pull request in DarkEld3r's os_info repository to retrieve the actual Windows version and edition name.

            The application needs to link to ntdll.dll in order to use RtlGetVersion(). The DLL is linked correctly when the target is set to x86_64-pc-windows-msvc while using Cygwin and the normal Windows console. When the target is x86_64-pc-windows-gnu, the linker returns an error:

            ...

            ANSWER

            Answered 2017-Dec-11 at 23:46

            I figured out how to do it by looking at the winapi crate repository.

            Since, 0.2.8 of the crate doesn't support the RtlGetVersion() DLL function, I had to include libntdll.a in the repo. Once that's was done, I had to create a custom build script to include the source path of the library.

            ```

            Source https://stackoverflow.com/questions/47744477

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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