GYTB | Super simple custom badge homebrew for the 3DS home menu
kandi X-RAY | GYTB Summary
kandi X-RAY | GYTB Summary
Super simple custom badge homebrew for the 3DS. Just add the badges you want as 64x64 PNGs in the badges folder, and run the homebrew to transfer them to your home menu. Larger images (e.g. 64x128) will automatically be split. Running Badge Arcade to set up the extdata is not required, so players stuck without eShop access should still be able to use this normally. However, a firmware of 9.3 or above is still necessary. The custom badge's name is set to whatever the filename of the badge originally was. Everything after the first period will be ignored, so you can have multiple badges with the same name if you like. To make a badge function as a shortcut to a system application, put the TIDLow of one in the filename, between the first and second periods. As of the latest update, official badges from the Badge Arcade will no longer be deleted when running this. However, opening Badge Arcade will still remove your custom badges. Please continue to create custom badges and do not distribute the official ones. On some firmwares, Badge Arcade has to be downloaded to be able to run this, since HANS is not always capable of taking over the eShop properly. However you may find that it is unnecessary.
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I have js files Dashboard and Adverts. I managed to get Dashboard to list the information in one json file (advertisers), but when clicking on an advertiser I want it to navigate to a separate page that will display some data (Say title and text) from the second json file (productadverts). I can't get it to work. Below is the code for the Dashboard and next for Adverts. Then the json files
...ANSWER
Answered 2020-May-17 at 23:55The new object to get params in React Navigation 5 is:
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