entrance | General purpose Display Manager built on the Enlightenment
kandi X-RAY | entrance Summary
kandi X-RAY | entrance Summary
Entrance is a Unix Display/Login Manager written in Enlightenment Foundation Libraries (EFL). Entrance allows a user to choose a X WM/Desktop session to launch upon successful login. Entrance is alive and working again for logging into X sessions and eventually Wayland sessions!. The project has been resurrected from the dead to live on once again...
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of entrance
entrance Key Features
entrance Examples and Code Snippets
Community Discussions
Trending Discussions on entrance
QUESTION
I haver tried updating and drawing the layered_group
but still deos not work. I have read a couple of tutorials and as far as I can tell my following code should work but I am missing something...
these are the groups and instances...
...ANSWER
Answered 2022-Mar-11 at 12:45You can the layer the Sprite in a LayeredUpdates
Group is associated with change_layer
change:
QUESTION
This is my school program that crashes on me, probably something from (Segmentation fault / Bus error / Memory limit exceeded / Stack limit exceeded). I can't figure out where the mistake is. I tried to comment on the code and reduce it a bit.
Retrieving information from the file in the form [name] [surname] [number]
Martin Jeff 123456789
Tomas Adam 234567890
This is followed by a blank line [\ n]
And then I search by the entered name, surname or both
Martin
Thomas
Adam
Martin Jeff
...
Thank you in advance for your advice.
...ANSWER
Answered 2022-Mar-06 at 23:35You code as posted with the input data you gave (those 2 lines) works, except that the second assert fails. The reason being that you never write to the out stream in 'report'.
The reason it fails with a larger data set is due to this function
QUESTION
I'm relatively new to Javascript and I tried to code a text adventure game. What I am trying to do is when numLives == 1
, I want the game to display "BE CAREFUL" just once when user chooses the wrong path, and if the user chooses the right path after that, even with numLives == 1
, the message "BE CAREFUL" will not display anymore.
ANSWER
Answered 2022-Feb-23 at 03:44You just need some basic conditional logic in there:
QUESTION
I'm making a text-based game that occurs in a castle and I want the monster to move randomly between the rooms to make the game over occur at random times I was thinking of using import random and setting each value to 25% but it says local value exits not used I have tried some other systems for movement but it relied on the movement of the player.
...ANSWER
Answered 2022-Feb-18 at 18:20If you want the monster to appear in a random room every time, you can just pick one at random:
QUESTION
I am working through the ethernaut challenge re-entrancy: https://ethernaut.openzeppelin.com/level/0xe6BA07257a9321e755184FB2F995e0600E78c16D I think I have hit tunnel vision as I keep getting this error on remix and I really don't know why:
...ANSWER
Answered 2022-Feb-16 at 13:49(code from Ethernaut re-entrance level. I only changed math.sol import)
QUESTION
I have a dataset with the following structure:
...ANSWER
Answered 2021-Dec-02 at 18:32Looks like the date class gets dropped when using stat="count"
. Hence, one option to achieve your desired result would be to aggregate your dataset before passing it to ggplot using e.g. dplyr::count(Flow, date, transporte)
:
QUESTION
I'm currently playing around with developing a game written in OpenGL instead of any popular game engine. This game revolves around procedural generation, wherein I need to generate a randomized floor (tileset) built from procedurally generated tiles (rooms), using a player defined (or random) seed, which'd provide the same resulting tileset each time used.
I found it difficult to generate such randomized tiles.
Let's consider this image a layout of such a room where the color black represents the room's surface and white stands for free space (beyond the player accessible area):Perlin noise I played around with doesn't necessarily generate an image with a singular ink blob that would touch at least one side of the image, which is what would be required for me to generate a tileset (requiring all tiles to be uniformly sized and have at least one entrance).
If you'd enlighten me on how to handle this particular problem, I'd be very thankful.
...ANSWER
Answered 2021-Dec-02 at 13:51There is definitely no one correct way to handle this. When dealing with random generation, you always have to be a little bit creative depending on how your generated room can be interacted with, and how it should look like. Some questions you might want to ask yourself at some point:
does your room have to be convex? Can you deal with rooms that have holes in the middle? Maybe they are even desired? I'm going to use the term "convex" loosely here, for lack of a better word, to describe a shape where each point is on the "outside"
how many exits should a room potentially have? 1-4? Should this number be dependent on the seed, or will it be supplied by whatever algorithm generates the level layout?
are the exits always in the center of their respective side? eg. top center, bottom center?
The image you supplied above is special, in that it is fully convex, and it has exactly 2 potential exits on opposite sides. This particular generation is relatively easy to replicate: Imagine it as a stack of blocks of varying width and height. All you have to do is generate the correct amount of random blocks and place them on top of each other randomly. Just make sure your blocks overlap sufficiently so there is a still a path from bottom to top.
Connecting 2 sides is simple: just stack your blocks from bottom to top and you will already have 2 potential exits.
Both other sides could be connected by either just straight up placing tiles from the respective side toward the center until they touch the room, or, which I find a more interesting idea: overlaying a second iteration of the same algorithm rotated by 90 degrees. This solution might generate holes/pillars though, which might not be desired.
QUESTION
So my task is to clean up the data in a giant table, and create a linear regression model with the data. I noticed a problem that one of the columns store a bunch of tags in a string. The following snippet is two elements in that column.
...ANSWER
Answered 2021-Nov-26 at 21:47Your data frame looks like something written or converted from python. Might be better of working with that.
Essentially amenities is a list, if I run your code:
QUESTION
I would like to use custom Java annotation to insert a value in a private class property using Spring AOP (and/or AspectJ). Quick example:
MyAnnotation.java:
...ANSWER
Answered 2021-Nov-22 at 12:31As it goes from Spring docs Spring AOP does support Spring beans' method execution join points. To make field access join points work you need to use AspectJ's backend with load time weaving for AOP.
But for your case it's not required to use field join points, you can put your annotation on the getter and this should work.
QUESTION
This code is working, but I'm new to Vue.js and I can't help but think there's a cleaner way of doing this.
In particular I mean the parts that set the data upon entrance and update (of store state) in case it's the first page you visit (or reload). I have a store that fetches data from the backend when the site loads, but that's probably obvious.
I just feel like I'm repeating myself when calling this.getTodo();
from both watch
and mounted
.
ANSWER
Answered 2021-Nov-23 at 06:56Add immediate
flag to your watcher. That way it runs on mounted as well as every time the $store.state.list
changes.
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No vulnerabilities reported
Install entrance
On most systems you likely need a pam file. Meson will install this file. The systemd service file is presently not installed. It may or may not be usable and/or correct. Please see the section on logind/elogind for further information.
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