Shellcodes

 by   P0cL4bs C Version: Current License: No License

kandi X-RAY | Shellcodes Summary

kandi X-RAY | Shellcodes Summary

Shellcodes is a C library. Shellcodes has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Shellcodes
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              Shellcodes has a low active ecosystem.
              It has 47 star(s) with 31 fork(s). There are 11 watchers for this library.
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              It had no major release in the last 6 months.
              Shellcodes has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shellcodes is current.

            kandi-Quality Quality

              Shellcodes has no bugs reported.

            kandi-Security Security

              Shellcodes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Shellcodes does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shellcodes releases are not available. You will need to build from source code and install.

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            Shellcodes Key Features

            No Key Features are available at this moment for Shellcodes.

            Shellcodes Examples and Code Snippets

            No Code Snippets are available at this moment for Shellcodes.

            Community Discussions

            QUESTION

            C generated asm calls point to wrong offset
            Asked 2021-May-19 at 13:43

            I wrote a shellcode in C that pops a messagebox. I have compiled two variations of it. One says "Hello World!" (shellcodeA) and the other one says "Goodbye World!" (shellcodeB).

            ...

            ANSWER

            Answered 2021-May-19 at 13:43

            I don't know where you see the value 0x119, but BYTE bootstrap[12] is a BYTE array.

            So assigning bootstrap[i++] = sizeof(bootstrap) + shellcodeALength - i - 4; will store the lowest byte of the expression in bootstrap[i++] and ignore the rest, hence can never go above 255.

            You probably want something like this instead:

            Source https://stackoverflow.com/questions/67603760

            QUESTION

            Why does my shellcode testing program produce a segfault?
            Asked 2021-Jan-04 at 22:55

            I'm trying to write a simple C program for testing if a given shellcode string works on my machine (64 bit), however every single attempt at running the below code results in a segmentation fault. Even though this "shellcode" is just some nop instructions and a break, can anybody explain what is going wrong? I've had similar experiences with shellcodes & shellcode testing programs written by other people, is there some recently introduced mitigation that I am not aware of? I am running: 5.9.0-kali1-amd64 #1 SMP Debian 5.9.1-1kali2 (2020-10-29) x86_64 GNU/Linux.

            ...

            ANSWER

            Answered 2021-Jan-04 at 22:55

            The 0xCC at the end is INT3 or a which should result in Trace/breakpoint trap

            If you change 0xCC to 0xC3, it will return without faulting.

            One possible mitigation would be if your compiler is putting constant strings into .rdata instead of .text .

            Instead of:

            Source https://stackoverflow.com/questions/65570494

            QUESTION

            How to execute 32-bit shellcode on a 64-bit Linux system?
            Asked 2020-Apr-04 at 05:42

            I am learning to construct my own shellcodes following examples from the Gray Hat Hacking textbook. They have given examples to execute shellcodes on 32-bit Linux systems but when I assembled them in my system with the appropriate flags (maybe I could be wrong on this part) I am not getting the expected results.

            The name of my shellcode executable is sc2.

            ...

            ANSWER

            Answered 2020-Apr-04 at 05:42

            You have a typo in your push immediate instructions, and the command you are actually trying to execute is //in//sh. As no such file exists, the execve system call fails, which means that it returns. So your program continues executing past the last int 0x80, after which there is only garbage that crashes your program when executed as instructions.

            Source https://stackoverflow.com/questions/61023648

            QUESTION

            NASM Segmentation fault
            Asked 2019-Oct-12 at 16:21

            I'm using a 64-bit Ubuntu 18.04.3 LTS VM and I'm trying to write a simple x64 assembly code that will print "Owned!!!".

            Because I don't want any 0x00 or 0x0a bytes and I want the code to be position independent (because I'm learning how to write shellcodes), I wrote it this way:

            ...

            ANSWER

            Answered 2019-Oct-12 at 15:24

            Can't answer your comment, you can't just change int 0x80 to syscall to make it work, system call numbers differ, i.e sys_write you have here, have id 4 for int 0x80, and id 1 with syscall

            Here you can see numbers for syscall

            And here for int 80

            Source https://stackoverflow.com/questions/58355265

            QUESTION

            Exploit Development - GETS and Shellcode
            Asked 2018-May-15 at 15:47

            Trying to learn more about exploit dev and building shellcodes, but ran into an issue I don't understand the reason behind.

            Why am I not able to run a shellcode such as execve("/bin/sh") and spawn a shell I can interact with? While on the other hand, I'm able to create a reverse / bind_tcp shell and connect to it with netcat.

            Sample program:

            ...

            ANSWER

            Answered 2018-May-15 at 15:47

            When the shellcode execve(/bin/sh) executes, it has no connected standard input (because of GETS) and will terminate.

            The solution is to close stdin descriptor, reopen /dev/tty before executing /bin/sh.

            Source https://stackoverflow.com/questions/50305475

            QUESTION

            What does this C snippet mean?
            Asked 2017-Nov-21 at 01:07

            I'm a noob at shellcodes and I'm trying to understand all scenarios. I have found many codes to test my shellcodes in C, but to my surprise they are very unreadeable and I can't understand neither this code:

            ...

            ANSWER

            Answered 2017-Nov-21 at 00:59

            int (*func)(); is a pointer to a function (taking no parameters in C++) that returns an int.

            (*func)(); or just func(); calls the function pointed to.

            (int (*)()) code; is a nasty type cast telling the compiler that code is pointing to such a function. If it is not, but you still try to call the function, the program is invalid and anything can happen.

            "Anything" includes actually executing the shell code, or crashing, or something else. The language standard doesn't say.

            Source https://stackoverflow.com/questions/47403520

            QUESTION

            diassemble strings properly in shellcode
            Asked 2017-Sep-10 at 22:49

            I am learning shellcodes.

            I have found this shellcode in a tutorial:

            ...

            ANSWER

            Answered 2017-Sep-09 at 11:23

            This is the result of the von Neumann architecture. Code and data are just numbers in the memory of the Computer. Therefore the disassembler can't know (without any apriori information about the byte sequence) what is code and what is data. Means, you have to do it by manual.

            Fortunately it is easy to do. Just replace the string data with nop's (\x90) and dissassemble it again. Then you can put the string data back into the source code by replacing the nop areas.

            Also make sure you are using the correct target CPU for disassembling. I think it is not likely that this shellcode is intended to work on a 16 Bit 8086 CPU.

            Source https://stackoverflow.com/questions/46083264

            QUESTION

            (radare2, shellcode) int 0x80 jumping to invalid address
            Asked 2017-Jun-30 at 17:36

            I'm executing a 32bit program (my arch is 64bit).

            Vulnerable code:

            ...

            ANSWER

            Answered 2017-Jun-30 at 12:46

            The reason itself is easy enough to explain, just the push instructions in the shellcode erased the ending bytes of shellcode (noticed the eip is on stack and very near esp, right?) prefix the shellcode with "add esp, 0x70" is enough in most times.

            However, I think you need to learn how to debug the program before asking questions. Use gdb, learn some assembly, and learn how shellcode works, so that you can know how it does not work.

            For example in shellcode1 it ends with \xcd\x80 which is int 0x80. But when you debug, the final int 0x80 disappears before the final execve call completed. That is strange, therefore one need to consider what had modified the shellcode.

            Source https://stackoverflow.com/questions/44826748

            QUESTION

            What does this mean like "0x15000 bytes", what type of encoding is this 0x123?
            Asked 2017-Feb-13 at 18:31

            Hello I'm currently exploring some things and want to expand my knowledge about programming stuff. I have seen stuff like this 0x555 in different places and I just need to know what is this used for and what is it?

            I used a Python program to analyze a file and I got this info, would be good if someone would explain what this means as well.

            ...

            ANSWER

            Answered 2017-Feb-13 at 18:31

            Those are numbers, just like you're familiar with: 1, 2, 3, and so on.

            But they are written in hexadecimal instead of decimal. In decimal, we have 10 digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. In hexadecimal, we have 16. The first 10 are the same as listed before. The six new ones are A, B, C, D, E, and F.

            What this means is that in decimal, we count ...8, 9, 10, 11..., but in hexadecimal, we count ...8, 9, A, B.... And in hexadecimal we count ...E, F, 10, 11, when in decimal we could be counting ...14, 15, 16, 17....

            The reason hexadecimal is used is because 16, unlike 10, is a power of 2, and computers love powers of two.

            Think of it like this. Computers work in binary, and if you have four bits (BInary DIgits) you'll write something like 1001. Simple enough. But with one single hexadecimal digit, you can compactly write 4 bits all at once.

            The reason is that there are 16 possible combinations of four bits, from 0000 to 1111. All we have done is mapped those sixteen combinations onto the sixteen digits of the hexadecimal system. So, 0 in hex = 0 in binary, while A in hex = 1010 in binary (= 10 in decimal).

            This compactness is the reason why hexadecimal is used so often. One byte (eight bits) can be represented with two hexadecimal digits. Since computer memory is always addressed by bytes or multiples of bytes, memory addresses are easily expressed using hexadecimal. Likewise, many quantities related to computing, such as quantities of data, are usually multiples of bytes as well.

            0x is a prefix used to specify that the number coming after it is in hexadecimal. This is needed because some hexadecimal numbers look just like decimal numbers, e.g. 32.

            Another you might see is the octal system. All the same concept above apply, except that the prefix is just a single 0. And which octal, you can write 3 bits compactly instead of 4.

            Hope this helps!

            Source https://stackoverflow.com/questions/42194098

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            You can download it from GitHub.

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