kandi X-RAY | Shellcodes Summary
kandi X-RAY | Shellcodes Summary
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QUESTION
I wrote a shellcode in C that pops a messagebox. I have compiled two variations of it. One says "Hello World!" (shellcodeA) and the other one says "Goodbye World!" (shellcodeB).
...ANSWER
Answered 2021-May-19 at 13:43I don't know where you see the value 0x119, but BYTE bootstrap[12]
is a BYTE
array.
So assigning bootstrap[i++] = sizeof(bootstrap) + shellcodeALength - i - 4;
will store the lowest byte of the expression in bootstrap[i++]
and ignore the rest, hence can never go above 255.
You probably want something like this instead:
QUESTION
I'm trying to write a simple C program for testing if a given shellcode string works on my machine (64 bit), however every single attempt at running the below code results in a segmentation fault. Even though this "shellcode" is just some nop instructions and a break, can anybody explain what is going wrong? I've had similar experiences with shellcodes & shellcode testing programs written by other people, is there some recently introduced mitigation that I am not aware of? I am running: 5.9.0-kali1-amd64 #1 SMP Debian 5.9.1-1kali2 (2020-10-29) x86_64 GNU/Linux
.
ANSWER
Answered 2021-Jan-04 at 22:55The 0xCC at the end is INT3
or a which should result in Trace/breakpoint trap
If you change 0xCC to 0xC3, it will return without faulting.
One possible mitigation would be if your compiler is putting constant strings into .rdata instead of .text .
Instead of:
QUESTION
I am learning to construct my own shellcodes following examples from the Gray Hat Hacking textbook. They have given examples to execute shellcodes on 32-bit Linux systems but when I assembled them in my system with the appropriate flags (maybe I could be wrong on this part) I am not getting the expected results.
The name of my shellcode executable is sc2
.
ANSWER
Answered 2020-Apr-04 at 05:42You have a typo in your push immediate instructions, and the command you are actually trying to execute is //in//sh
. As no such file exists, the execve
system call fails, which means that it returns. So your program continues executing past the last int 0x80
, after which there is only garbage that crashes your program when executed as instructions.
QUESTION
I'm using a 64-bit Ubuntu 18.04.3 LTS VM and I'm trying to write a simple x64 assembly code that will print "Owned!!!".
Because I don't want any 0x00 or 0x0a bytes and I want the code to be position independent (because I'm learning how to write shellcodes), I wrote it this way:
...ANSWER
Answered 2019-Oct-12 at 15:24QUESTION
Trying to learn more about exploit dev and building shellcodes, but ran into an issue I don't understand the reason behind.
Why am I not able to run a shellcode such as execve("/bin/sh") and spawn a shell I can interact with? While on the other hand, I'm able to create a reverse / bind_tcp shell and connect to it with netcat.
Sample program:
...ANSWER
Answered 2018-May-15 at 15:47When the shellcode execve(/bin/sh) executes, it has no connected standard input (because of GETS) and will terminate.
The solution is to close stdin descriptor, reopen /dev/tty before executing /bin/sh.
QUESTION
I'm a noob at shellcodes and I'm trying to understand all scenarios. I have found many codes to test my shellcodes in C, but to my surprise they are very unreadeable and I can't understand neither this code:
...ANSWER
Answered 2017-Nov-21 at 00:59int (*func)();
is a pointer to a function (taking no parameters in C++) that returns an int
.
(*func)();
or just func();
calls the function pointed to.
(int (*)()) code;
is a nasty type cast telling the compiler that code
is pointing to such a function. If it is not, but you still try to call the function, the program is invalid and anything can happen.
"Anything" includes actually executing the shell code, or crashing, or something else. The language standard doesn't say.
QUESTION
I am learning shellcodes.
I have found this shellcode in a tutorial:
...ANSWER
Answered 2017-Sep-09 at 11:23This is the result of the von Neumann architecture. Code and data are just numbers in the memory of the Computer. Therefore the disassembler can't know (without any apriori information about the byte sequence) what is code and what is data. Means, you have to do it by manual.
Fortunately it is easy to do. Just replace the string data with nop's (\x90) and dissassemble it again. Then you can put the string data back into the source code by replacing the nop areas.
Also make sure you are using the correct target CPU for disassembling. I think it is not likely that this shellcode is intended to work on a 16 Bit 8086 CPU.
QUESTION
I'm executing a 32bit program (my arch is 64bit).
Vulnerable code:
ANSWER
Answered 2017-Jun-30 at 12:46The reason itself is easy enough to explain, just the push instructions in the shellcode erased the ending bytes of shellcode (noticed the eip
is on stack and very near esp
, right?) prefix the shellcode with "add esp, 0x70" is enough in most times.
However, I think you need to learn how to debug the program before asking questions. Use gdb, learn some assembly, and learn how shellcode works, so that you can know how it does not work.
For example in shellcode1 it ends with \xcd\x80
which is int 0x80
. But when you debug, the final int 0x80
disappears before the final execve call completed. That is strange, therefore one need to consider what had modified the shellcode.
QUESTION
Hello I'm currently exploring some things and want to expand my knowledge about programming stuff.
I have seen stuff like this 0x555
in different places and I just need to know what is this used for and what is it?
I used a Python
program to analyze a file and I got this info, would be good if someone would explain what this means as well.
ANSWER
Answered 2017-Feb-13 at 18:31Those are numbers, just like you're familiar with: 1, 2, 3, and so on.
But they are written in hexadecimal instead of decimal. In decimal, we have 10 digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. In hexadecimal, we have 16. The first 10 are the same as listed before. The six new ones are A, B, C, D, E, and F.
What this means is that in decimal, we count ...8, 9, 10, 11..., but in hexadecimal, we count ...8, 9, A, B.... And in hexadecimal we count ...E, F, 10, 11, when in decimal we could be counting ...14, 15, 16, 17....
The reason hexadecimal is used is because 16, unlike 10, is a power of 2, and computers love powers of two.
Think of it like this. Computers work in binary, and if you have four bits (BInary DIgits) you'll write something like 1001
. Simple enough. But with one single hexadecimal digit, you can compactly write 4 bits all at once.
The reason is that there are 16 possible combinations of four bits, from 0000
to 1111
. All we have done is mapped those sixteen combinations onto the sixteen digits of the hexadecimal system. So, 0 in hex = 0 in binary, while A in hex = 1010
in binary (= 10 in decimal).
This compactness is the reason why hexadecimal is used so often. One byte (eight bits) can be represented with two hexadecimal digits. Since computer memory is always addressed by bytes or multiples of bytes, memory addresses are easily expressed using hexadecimal. Likewise, many quantities related to computing, such as quantities of data, are usually multiples of bytes as well.
0x
is a prefix used to specify that the number coming after it is in hexadecimal. This is needed because some hexadecimal numbers look just like decimal numbers, e.g. 32.
Another you might see is the octal system. All the same concept above apply, except that the prefix is just a single 0
. And which octal, you can write 3 bits compactly instead of 4.
Hope this helps!
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