sdl1 | SDL 1 with rpi fixes / dispmanx
kandi X-RAY | sdl1 Summary
kandi X-RAY | sdl1 Summary
this is the simple directmedia layer, a general api that provides low level access to audio, keyboard, mouse, joystick, 3d hardware via opengl, and 2d framebuffer across multiple platforms. the current version supports linux, windows ce/95/98/me/xp/vista, beos, macos classic, mac os x, freebsd, netbsd, openbsd, bsd/os, solaris, irix, and qnx. the code contains support for dreamcast, atari, aix, osf/tru64, risc os, symbianos, nintendo ds, and os/2, but these are not officially supported. sdl is written in c, but works with c++ natively, and has bindings to several other languages, including ada, c#, eiffel, erlang, euphoria, guile, haskell, java, lisp, lua, ml, objective c, pascal, perl, php, pike, pliant, python, ruby, and smalltalk. this library is distributed under gnu lgpl version 2, which can be found in the
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QUESTION
Programs using SDL2, for instance games built with pygame and the Mednafen emulator, do not work correctly with the default Xmonad configuration. When they are started in fullscreen mode, their window isn't shown. Here is a minimal reproducible example of an SDL2 program that fails to show its window:
...ANSWER
Answered 2021-Jan-19 at 02:13While I don't have much to say about the details of what's going on, I apparently succeeded in reproducing your issue by poking at my own xmonad.hs
. After removing the call to ewmh
from it, running your program resulted in an empty fullscreen window, rather than a red one. That being so, changing your minimal configuration to...
QUESTION
How do I erase if string sdl1 holds two values like "37". Considering that are two different values 3 and 7. Do I need some sort of list or only loop? Thank you
...ANSWER
Answered 2019-Jul-20 at 23:38If you want to erase as a substring, the code you wrote is solution to your problem. Run again your code by putting
QUESTION
Before writing this question, I have read the question: Handling window resizing using OpenGL and SDL. However that question does not solve my problem, since I am using SDL2 and not SDL1.2. But I do use OpenGL2. My complete source code is available at: http://dpaste.com/17BVBP6
I am writing a program that displays a white square in the window. However I am having trouble while handling window resize events.Here is my resize function:
...ANSWER
Answered 2018-Mar-18 at 07:36SDL_WINDOWEVENT_SIZE_CHANGED
is not an event type, it is variation of SDL_WINDOWEVENT
. Your event checking should be like
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