sdl1 | SDL 1 with rpi fixes / dispmanx

 by   RetroPie C Version: Current License: LGPL-2.1

kandi X-RAY | sdl1 Summary

kandi X-RAY | sdl1 Summary

sdl1 is a C library. sdl1 has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

this is the simple directmedia layer, a general api that provides low level access to audio, keyboard, mouse, joystick, 3d hardware via opengl, and 2d framebuffer across multiple platforms. the current version supports linux, windows ce/95/98/me/xp/vista, beos, macos classic, mac os x, freebsd, netbsd, openbsd, bsd/os, solaris, irix, and qnx. the code contains support for dreamcast, atari, aix, osf/tru64, risc os, symbianos, nintendo ds, and os/2, but these are not officially supported. sdl is written in c, but works with c++ natively, and has bindings to several other languages, including ada, c#, eiffel, erlang, euphoria, guile, haskell, java, lisp, lua, ml, objective c, pascal, perl, php, pike, pliant, python, ruby, and smalltalk. this library is distributed under gnu lgpl version 2, which can be found in the
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            kandi-support Support

              sdl1 has a low active ecosystem.
              It has 6 star(s) with 6 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sdl1 is current.

            kandi-Quality Quality

              sdl1 has no bugs reported.

            kandi-Security Security

              sdl1 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sdl1 is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              sdl1 releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            sdl1 Key Features

            No Key Features are available at this moment for sdl1.

            sdl1 Examples and Code Snippets

            No Code Snippets are available at this moment for sdl1.

            Community Discussions

            QUESTION

            SDL2 applications do not work correctly in Xmonad
            Asked 2021-Jan-19 at 14:05

            Programs using SDL2, for instance games built with pygame and the Mednafen emulator, do not work correctly with the default Xmonad configuration. When they are started in fullscreen mode, their window isn't shown. Here is a minimal reproducible example of an SDL2 program that fails to show its window:

            ...

            ANSWER

            Answered 2021-Jan-19 at 02:13

            While I don't have much to say about the details of what's going on, I apparently succeeded in reproducing your issue by poking at my own xmonad.hs. After removing the call to ewmh from it, running your program resulted in an empty fullscreen window, rather than a red one. That being so, changing your minimal configuration to...

            Source https://stackoverflow.com/questions/65764985

            QUESTION

            Is there a way to erase two given values with loop?
            Asked 2019-Jul-21 at 01:10

            How do I erase if string sdl1 holds two values like "37". Considering that are two different values 3 and 7. Do I need some sort of list or only loop? Thank you

            ...

            ANSWER

            Answered 2019-Jul-20 at 23:38
            Erase as substring

            If you want to erase as a substring, the code you wrote is solution to your problem. Run again your code by putting

            Source https://stackoverflow.com/questions/57126321

            QUESTION

            Resizing window using SDL and OpenGL
            Asked 2018-Mar-18 at 07:36

            Before writing this question, I have read the question: Handling window resizing using OpenGL and SDL. However that question does not solve my problem, since I am using SDL2 and not SDL1.2. But I do use OpenGL2. My complete source code is available at: http://dpaste.com/17BVBP6

            I am writing a program that displays a white square in the window. However I am having trouble while handling window resize events.Here is my resize function:

            ...

            ANSWER

            Answered 2018-Mar-18 at 07:36

            SDL_WINDOWEVENT_SIZE_CHANGED is not an event type, it is variation of SDL_WINDOWEVENT. Your event checking should be like

            Source https://stackoverflow.com/questions/49344767

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sdl1

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/RetroPie/sdl1.git

          • CLI

            gh repo clone RetroPie/sdl1

          • sshUrl

            git@github.com:RetroPie/sdl1.git

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