PINY | PINY cleanup and new feature integration | Access Management library
kandi X-RAY | PINY Summary
kandi X-RAY | PINY Summary
PINY cleanup and new feature integration.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PINY
PINY Key Features
PINY Examples and Code Snippets
Community Discussions
Trending Discussions on PINY
QUESTION
Here is the code, the question is centered around the mainLoop() function at the bottom. I'm wondering if there is a way for this function to be called in a non-blocking manner on an interval based on the 'fps' variable.
I tried something that should technically work, I imported 'threading' and in the mainLoop() function, I set a threading.Timer to call the mainLoop() function again after 1/fps seconds. The only problem with this is that the window closes right after opening, and I know that if I called tkinter's root.mainloop() function, although the window would stay open, it would block and halt the rest of the code.
(I also tried a while True loop and have time.sleep(1/fps) at the end, but this requires everything to be finished before calling the code again (it is blocking))
Is there a better way to do this, maybe using asyncio or something similar? Doing this in JavaScript would just be a matter of 'setInterval(mainLoop, 1000/fps)'.
...ANSWER
Answered 2020-Jun-23 at 20:54Tkinter has its own main loop. You can actually hook your own code into that loop, with the after method of your root window. First, which I believe you haven't done, start the mainloop. In your looping function, you can use the after method, after it is called.
QUESTION
I'm new to HTML/CSS so sorry if this is pretty basic to you but I was wondering how I could center align a group of side by side paragraphs. What I have so far is this:
...ANSWER
Answered 2020-May-21 at 23:47I hope this is what you are looking for.
QUESTION
How to fix Avoid mutating a prop directly since the value will be overwritten whenever the parent component re-renders. Instead, use a data or computed property based on the prop's value. Prop being mutated: "show" problem?
my SnackbarComponent.vue:
...ANSWER
Answered 2020-Feb-17 at 09:27You cannot mutate a prop directly instead you can emit an event from child component & change the data property being passed as a prop to the child component as per requirement.
To read more: https://vegibit.com/vuejs-parent-child-communication/
Child.vue
QUESTION
I'm trying to make a simple game using P5.js library where a ball is attached to a pin with a rope and it must not exceed the rope lenght when it falls down. The ball must fall until it reaches the distance from the pin equal to the rope length. How can I do it? I just need it working with the y axis.
here is some code:
...ANSWER
Answered 2019-Feb-18 at 20:26hope it helps
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PINY
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page