wiggle | A one-stop font atlas generator
kandi X-RAY | wiggle Summary
kandi X-RAY | wiggle Summary
Wiggle is the result of a week of quick-and-dirty coding in an attempt to build some tooling to aid with making nicer looking text in small games. If you think that is a heavily qualified sentence, you're correct. This utility is largely cobbled together from parts, behaves more like a function than a program, and probably crashes if you feed it invalid input. However, it does work; it wraps msdfgen, freetype, and Adobe's kerndump script to generate image atlases of fonts using stb_image with a only a few invocations. In detail, the fontgen command is the star of the show: it calls out to the other programs to render glyphs, generate metrics, and gather kerning, then it atlases the results and writes it out. Once each font has been rendered to its own atlas, atlas gathers all the existing font atlases and writes them to a bigger atlas, along with any other images you add. This makes it easier to ship a project using only a single texture. Finally, the rgba command converts an encoded image (anything supported by stb_image should work) to raw 32-bit rgba data, for ease of loading in minimal applications.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of wiggle
wiggle Key Features
wiggle Examples and Code Snippets
Community Discussions
Trending Discussions on wiggle
QUESTION
I am training a neural network with a constant learning rate and epoch = 45. I observed that the accuracy is highest at epoch no 35 and then it wiggles around and decreases. I think I need to reduce the learning rate at epoch 35. Is there any chance that I can train the model again from epoch no 35 after the completion of all the epochs? My code is shown below-
...ANSWER
Answered 2022-Feb-23 at 07:47You can do two useful things:
- Use the ModelCheckpoint callback with the
save_best_only=True
parameter. It only saves when the model is considered the "best" and the latest best model according to the quantity monitored will not be overwritten. - Use the ReduceLROnPlateau and EarlyStopping callbacks.
ReduceLROnPlateau
will reduce learning rate when the metric has stops improving for the validation subset.EarlyStopping
will stop training when a monitored metric has stopped improving at all.
In simple words, ReduceLROnPlateau
helps us find the global minimum, EarlyStopping
takes care of the number of epochs, and ModelCheckpoint
will save the best model.
The code might look like this:
QUESTION
I have an ESP8266 (NodeMCU) development board. I'm trying to implement software debounce on a tactile push-button connected to GPIO5 while using an interrupt. For the "relayPin" I'm temporarily using the onboard LED (GPIO16).
The debounce works for the most part when I try to push the button down and wiggle it very rapidly. However, it fails on rare occasion and only when the time gap is zero between two different detected pulses. So essentially, it never fails when the time gap is above 0 and below the debounce time (200ms). Please see the image of the serial monitor.
While this issue occurs under extreme conditions (the switch will not be used in this manner), I'd still like to figure out if this is something to do with my code or another aspect I'm not aware of.
...ANSWER
Answered 2022-Feb-09 at 10:09There are a couple of changes you can make to also force a longer delay after "button release". (You could also just attach ONE interrupt handler with the CHANGE condition, to catch both FALLING and RISING edges.)
Add this
QUESTION
I feel like i've read so many examples/docs and watched videos but i can't get my head around using selectors with recoil. Maybe i'm just having a bad day cause i don't think it's that hard.
This is where i'm at...
lets say i have data like:
...ANSWER
Answered 2021-Dec-14 at 15:25There's a typo in your onChange function:
// setLeagueFilter(e.target.value)}>
setTypeFilter(e.target.value)}>
Just filter the array based on the typeFilter value before mapping as components:
// data.map((d) => (
//
// ))
data
.filter(({type}) => {
// nothing selected yet, keep all:
if (!typeFilter.trim()) return true;
// else keep if item.type equals filter:
return type === typeFilter;
})
.map((d) => (
))
QUESTION
My view has a UIButton which is pill shaped by setting the corner radius to half the view height. All good, but when its animated (wiggle by rotating), the corner radius seems to change, deforming the pill shape. When the animation ends all returns to normal:
Normal appearance:
Animating appearance (see corner radius):
A recording of this is shown here:
The animation code (Xamarin c#) looks like:
...ANSWER
Answered 2021-Oct-08 at 21:08You don't show your "PillShape" code, but I'm assuming you are "setting the corner radius to half the view height" in LayoutSubviews()
?
If so, the problem is likely that as you rotate the button its height is changing, and you no longer have a correct radius.
You may be better off using Layer animation, rather than rotating the view itself.
I don't use Xamarin / C#, so this is based off Objective-C code... hopefully it will get you on your way.
This uses a slow (0.5-second) animation to make it easy to see that the radius does not change during rotation. Tap the button to start/stop the animation:
QUESTION
I defined the 'timesUsrPlayed' variable outside of the funcion so it does not reset it. When I add 1 to the variable I get yellow wiggle lines under the times I call the var 'timesUsrPlayed' in the function 'randomPartOfGame'. when i hover over the lines it says '"timesUsrPlayed" is not defined Pylance(reportUndefinedVariable)'. I really hope I said that clearly:
...ANSWER
Answered 2021-Sep-11 at 10:36I change your code, add global timesUsrPlayed
first of your recursion
function (for more details that why you need global
variables in the recursion
function read this link).
Then print(f"{n} and {p}")
and print(f"yay you did, it took you {timesUsrPlayed} times to get a double")
.
Try this:
QUESTION
I have the following examples to demo a font trying to stay in the middle of a div, using both normal text manipulation and flex display manipulation. Both seem to place the font in the middle, however, when your browser is not maximised and you try to change the width of the browser, both fonts wiggle within the div (you have to do this slowly to see the effect).
I made an animated GIF to show what I am talking about:
As the font size is fixed and the width and height of the enclosing div are also fixed, changing the width of the browser should not affect the position of the font within the enclosing div.
How do you make the font absolutely stable in the middle (has to be a font, not an image, can be SVG though if that is necessary), hence not wiggling when browser width changes?
...ANSWER
Answered 2021-Sep-03 at 02:15QUESTION
When running the app, in a .svelte file, the CSS in
ANSWER
Answered 2021-Aug-19 at 04:38So I found...
I needed to add "preprocess": true
in my package.json in the jest section:
QUESTION
The Problem
I have a UIScrollView
containing a UIView
that I wish to allow the user to pan using a UIPanGestureRecognizer
.
In order for this to work as desired, users should be able to pan the view with one finger, but also be able to pan the scroll view with another finger - doing both at the same time (using one finger for each).
However, the scroll view ceases to work when the user is panning a view contained within it. It cannot be panned until the view's pan gesture ends.
Attempted Workaround
I tried to work around this by enabling simultaneous scrolling of both the pan view and the UIScrollView that contains it by overriding the following UIGestureRecognizerDelegate
method:
ANSWER
Answered 2021-Aug-05 at 17:06I'm sure there are different ways to do this, but here is one approach...
Instead of using a UIPanGesture
I used a UILongPressGesture
.
When the gesture begins, we move the view from the scrollView to its superview. While we continue to press the view and drag it around, it is now independent of the scrollView. When we end the gesture (lift the finger), we add the view back to the scrollView.
While dragging, we can use a second finger to scroll the content of the scroll view.
The main portion of the code looks like this:
QUESTION
I am working with Netlogo to create a realistic predator prey-model and am stumped at the distance command.
...ANSWER
Answered 2021-May-17 at 13:44try ifelse distance prey < speedrange
instead of ifelse [distance prey] < speedrange
- you don't need the reporter/command brackets here
QUESTION
Basically, I have an anti-swear system in my Discord bot, and one of the blacklisted words is "hoe". But if you say a word that contains a swear word, for example "whoever" the bot will detect that as a swear word, since it finds the word "hoe" in it.
How do I prevent this from happening without removing the word "hoe" from the blacklist?
Here's my code:
...ANSWER
Answered 2021-Apr-29 at 20:29If you don't care about people trying to obfuscate the words to get past your system e.g. eeHOEee
, you could use .split(' ')
to create an list of all of the words in the contents. Then you can check the list to see if a 'badword' is found.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install wiggle
Have Visual Studio installed
Run make.bat in a developer prompt
Wiggle.exe should work if it's in bin/
Run example_usage.bat
Run the make.bat in the demo folder to build the demo.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page