wiggle | A one-stop font atlas generator

 by   WilliamBundy C Version: Current License: Unlicense

kandi X-RAY | wiggle Summary

kandi X-RAY | wiggle Summary

wiggle is a C library. wiggle has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Wiggle is the result of a week of quick-and-dirty coding in an attempt to build some tooling to aid with making nicer looking text in small games. If you think that is a heavily qualified sentence, you're correct. This utility is largely cobbled together from parts, behaves more like a function than a program, and probably crashes if you feed it invalid input. However, it does work; it wraps msdfgen, freetype, and Adobe's kerndump script to generate image atlases of fonts using stb_image with a only a few invocations. In detail, the fontgen command is the star of the show: it calls out to the other programs to render glyphs, generate metrics, and gather kerning, then it atlases the results and writes it out. Once each font has been rendered to its own atlas, atlas gathers all the existing font atlases and writes them to a bigger atlas, along with any other images you add. This makes it easier to ship a project using only a single texture. Finally, the rgba command converts an encoded image (anything supported by stb_image should work) to raw 32-bit rgba data, for ease of loading in minimal applications.
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            kandi-support Support

              wiggle has a low active ecosystem.
              It has 14 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              wiggle has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of wiggle is current.

            kandi-Quality Quality

              wiggle has 0 bugs and 0 code smells.

            kandi-Security Security

              wiggle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              wiggle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              wiggle is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              wiggle releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 242 lines of code, 10 functions and 1 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            wiggle Key Features

            No Key Features are available at this moment for wiggle.

            wiggle Examples and Code Snippets

            No Code Snippets are available at this moment for wiggle.

            Community Discussions

            QUESTION

            Resuming neural network training after a certain epoch in Keras
            Asked 2022-Mar-03 at 08:34

            I am training a neural network with a constant learning rate and epoch = 45. I observed that the accuracy is highest at epoch no 35 and then it wiggles around and decreases. I think I need to reduce the learning rate at epoch 35. Is there any chance that I can train the model again from epoch no 35 after the completion of all the epochs? My code is shown below-

            ...

            ANSWER

            Answered 2022-Feb-23 at 07:47

            You can do two useful things:

            1. Use the ModelCheckpoint callback with the save_best_only=True parameter. It only saves when the model is considered the "best" and the latest best model according to the quantity monitored will not be overwritten.
            2. Use the ReduceLROnPlateau and EarlyStopping callbacks. ReduceLROnPlateau will reduce learning rate when the metric has stops improving for the validation subset. EarlyStopping will stop training when a monitored metric has stopped improving at all.

            In simple words, ReduceLROnPlateau helps us find the global minimum, EarlyStopping takes care of the number of epochs, and ModelCheckpoint will save the best model.

            The code might look like this:

            Source https://stackoverflow.com/questions/71231556

            QUESTION

            Arduino/ESP8266 debounce (using interrupt) fails only when time difference is zero between pulses
            Asked 2022-Feb-09 at 10:09

            I have an ESP8266 (NodeMCU) development board. I'm trying to implement software debounce on a tactile push-button connected to GPIO5 while using an interrupt. For the "relayPin" I'm temporarily using the onboard LED (GPIO16).

            The debounce works for the most part when I try to push the button down and wiggle it very rapidly. However, it fails on rare occasion and only when the time gap is zero between two different detected pulses. So essentially, it never fails when the time gap is above 0 and below the debounce time (200ms). Please see the image of the serial monitor.

            While this issue occurs under extreme conditions (the switch will not be used in this manner), I'd still like to figure out if this is something to do with my code or another aspect I'm not aware of.

            Image 1: Push-button circuit

            Image 2: Code & serial monitor

            ...

            ANSWER

            Answered 2022-Feb-09 at 10:09

            There are a couple of changes you can make to also force a longer delay after "button release". (You could also just attach ONE interrupt handler with the CHANGE condition, to catch both FALLING and RISING edges.)

            Add this

            Source https://stackoverflow.com/questions/71043806

            QUESTION

            Using recoil selector to filter component data?
            Asked 2021-Dec-14 at 15:25

            I feel like i've read so many examples/docs and watched videos but i can't get my head around using selectors with recoil. Maybe i'm just having a bad day cause i don't think it's that hard.

            This is where i'm at...

            lets say i have data like:

            ...

            ANSWER

            Answered 2021-Dec-14 at 15:25

            There's a typo in your onChange function: // setLeagueFilter(e.target.value)}> setTypeFilter(e.target.value)}> Just filter the array based on the typeFilter value before mapping as components: // data.map((d) => ( // // )) data .filter(({type}) => { // nothing selected yet, keep all: if (!typeFilter.trim()) return true; // else keep if item.type equals filter: return type === typeFilter; }) .map((d) => ( ))

            Source https://stackoverflow.com/questions/70351101

            QUESTION

            Strange behaviour with a wiggle animation of a pill shaped UIButton
            Asked 2021-Oct-08 at 21:08

            My view has a UIButton which is pill shaped by setting the corner radius to half the view height. All good, but when its animated (wiggle by rotating), the corner radius seems to change, deforming the pill shape. When the animation ends all returns to normal:

            Normal appearance:

            Animating appearance (see corner radius):

            A recording of this is shown here:

            https://www.dropbox.com/s/xoowpfzdf0ijuql/Simulator%20Screen%20Recording%20-%20iPhone%2012%20-%202021-10-08%20at%2015.05.14.mp4?dl=0

            The animation code (Xamarin c#) looks like:

            ...

            ANSWER

            Answered 2021-Oct-08 at 21:08

            You don't show your "PillShape" code, but I'm assuming you are "setting the corner radius to half the view height" in LayoutSubviews()?

            If so, the problem is likely that as you rotate the button its height is changing, and you no longer have a correct radius.

            You may be better off using Layer animation, rather than rotating the view itself.

            I don't use Xamarin / C#, so this is based off Objective-C code... hopefully it will get you on your way.

            This uses a slow (0.5-second) animation to make it easy to see that the radius does not change during rotation. Tap the button to start/stop the animation:

            Source https://stackoverflow.com/questions/69497412

            QUESTION

            Receiving error, 'timesUsrPlayed" is not defined Pylance(reportUndefinedVariable)'
            Asked 2021-Sep-11 at 12:58

            I defined the 'timesUsrPlayed' variable outside of the funcion so it does not reset it. When I add 1 to the variable I get yellow wiggle lines under the times I call the var 'timesUsrPlayed' in the function 'randomPartOfGame'. when i hover over the lines it says '"timesUsrPlayed" is not defined Pylance(reportUndefinedVariable)'. I really hope I said that clearly:

            ...

            ANSWER

            Answered 2021-Sep-11 at 10:36

            I change your code, add global timesUsrPlayed first of your recursion function (for more details that why you need global variables in the recursion function read this link).

            Then print(f"{n} and {p}") and print(f"yay you did, it took you {timesUsrPlayed} times to get a double").

            Try this:

            Source https://stackoverflow.com/questions/69142115

            QUESTION

            How to make font always in the middle when browser width changes?
            Asked 2021-Sep-09 at 12:11

            I have the following examples to demo a font trying to stay in the middle of a div, using both normal text manipulation and flex display manipulation. Both seem to place the font in the middle, however, when your browser is not maximised and you try to change the width of the browser, both fonts wiggle within the div (you have to do this slowly to see the effect).

            I made an animated GIF to show what I am talking about:

            As the font size is fixed and the width and height of the enclosing div are also fixed, changing the width of the browser should not affect the position of the font within the enclosing div.

            How do you make the font absolutely stable in the middle (has to be a font, not an image, can be SVG though if that is necessary), hence not wiggling when browser width changes?

            ...

            ANSWER

            Answered 2021-Sep-03 at 02:15

            QUESTION

            Error with tailwind complex class (focus, etc.) and jest in svelte project. Only when running tests
            Asked 2021-Aug-19 at 04:38

            When running the app, in a .svelte file, the CSS in

            ...

            ANSWER

            Answered 2021-Aug-19 at 04:38

            So I found... I needed to add "preprocess": true in my package.json in the jest section:

            Source https://stackoverflow.com/questions/68827337

            QUESTION

            Pan view using UIPanGestureRecognizer within a functional UIScrollView
            Asked 2021-Aug-07 at 19:04

            The Problem

            I have a UIScrollView containing a UIView that I wish to allow the user to pan using a UIPanGestureRecognizer.

            In order for this to work as desired, users should be able to pan the view with one finger, but also be able to pan the scroll view with another finger - doing both at the same time (using one finger for each).

            However, the scroll view ceases to work when the user is panning a view contained within it. It cannot be panned until the view's pan gesture ends.

            Attempted Workaround

            I tried to work around this by enabling simultaneous scrolling of both the pan view and the UIScrollView that contains it by overriding the following UIGestureRecognizerDelegate method:

            ...

            ANSWER

            Answered 2021-Aug-05 at 17:06

            I'm sure there are different ways to do this, but here is one approach...

            Instead of using a UIPanGesture I used a UILongPressGesture.

            When the gesture begins, we move the view from the scrollView to its superview. While we continue to press the view and drag it around, it is now independent of the scrollView. When we end the gesture (lift the finger), we add the view back to the scrollView.

            While dragging, we can use a second finger to scroll the content of the scroll view.

            The main portion of the code looks like this:

            Source https://stackoverflow.com/questions/68663562

            QUESTION

            netlogo realistic predator behaviour
            Asked 2021-May-17 at 13:44

            I am working with Netlogo to create a realistic predator prey-model and am stumped at the distance command.

            ...

            ANSWER

            Answered 2021-May-17 at 13:44

            try ifelse distance prey < speedrange instead of ifelse [distance prey] < speedrange - you don't need the reporter/command brackets here

            Source https://stackoverflow.com/questions/67565795

            QUESTION

            Anti-swear system blacklisting non-swear words
            Asked 2021-Apr-30 at 02:42

            Basically, I have an anti-swear system in my Discord bot, and one of the blacklisted words is "hoe". But if you say a word that contains a swear word, for example "whoever" the bot will detect that as a swear word, since it finds the word "hoe" in it.

            How do I prevent this from happening without removing the word "hoe" from the blacklist?

            Here's my code:

            ...

            ANSWER

            Answered 2021-Apr-29 at 20:29

            If you don't care about people trying to obfuscate the words to get past your system e.g. eeHOEee, you could use .split(' ') to create an list of all of the words in the contents. Then you can check the list to see if a 'badword' is found.

            Source https://stackoverflow.com/questions/67324419

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install wiggle

            Wiggle comes with all its dependencies. Wiggle is currently 64-bit Windows only.
            Have Visual Studio installed
            Run make.bat in a developer prompt
            Wiggle.exe should work if it's in bin/
            Run example_usage.bat
            Run the make.bat in the demo folder to build the demo.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/WilliamBundy/wiggle.git

          • CLI

            gh repo clone WilliamBundy/wiggle

          • sshUrl

            git@github.com:WilliamBundy/wiggle.git

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