baka | GTK3 GUI for the pacman package manager

 by   allanmcrae C Version: Current License: GPL-2.0

kandi X-RAY | baka Summary

kandi X-RAY | baka Summary

baka is a C library. baka has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

GTK+3 GUI for the pacman package manager
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            kandi-support Support

              baka has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              baka has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of baka is current.

            kandi-Quality Quality

              baka has 0 bugs and 0 code smells.

            kandi-Security Security

              baka has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              baka code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              baka is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              baka releases are not available. You will need to build from source code and install.

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            baka Key Features

            No Key Features are available at this moment for baka.

            baka Examples and Code Snippets

            No Code Snippets are available at this moment for baka.

            Community Discussions

            QUESTION

            Can't Pass/Return Structs and Functions in C
            Asked 2022-Apr-15 at 07:05

            I know it's inefficient, but I'm new at C, so I want to wrap my head around the procedure before worrying about optimizing my code. Basically I'm working on a Sudoku Solver. I have made multiple .c files for each function I intend to employ, all under the same project folder. Here's how it goes:

            Setup.h - defines a nested structure. Inside the nested structure is a 9x9 array, and structures which reference each row, column, and box within that array.

            ...

            ANSWER

            Answered 2022-Apr-15 at 07:05

            I think your problem comes from your return types, for exemple struct Puzzle Setup(Puzzle);

            Your structure is named struct puzzle (with a lower case "p") and Puzzle is an alias for it.

            Either use the return type Puzzle or struct puzzle and it should be fine.

            Source https://stackoverflow.com/questions/71880898

            QUESTION

            im trying two different questions in my project one is easy but the code isnt working as should. also the second question involves matching key words
            Asked 2021-Dec-30 at 18:14

            Hi I'm Matthew and I've been trying to code for two weeks and I'm having an issue with my questions. So for the first question I want to ask the user a question followed with two more attempts if they get it wrong, but I want it in a certain way for example "there are 100 bricks in a plane one falls out how many are left?" not a trick question 99 but if the user did get it wrong after answering I want try again printed after and if they mess it up again "try again" then if they mess up a third time I want a message to be shown that you failed. but I also want if you do get it correct a message will state that you got it right.

            ...

            ANSWER

            Answered 2021-Dec-30 at 18:14

            Try doing it in while loop.

            Source https://stackoverflow.com/questions/70534237

            QUESTION

            Action interface error 'Property does not exist on type'
            Asked 2021-Nov-15 at 15:24

            I have a type that can take the structure of 3 interfaces, but when using a property of 2 of those 3 interfaces, I get an error.

            The action should have a token property when it takes the structure of IAuthSuccessAction interface, and an error property when it takes the structure of IAuthFailAction interface.

            What do I miss?

            After I try to apply a given suggestion from @Baka:

            ...

            ANSWER

            Answered 2021-Nov-15 at 15:24

            Remove IBasicAction from AuthAction union and add unique type fields to IAuthFailAction and IAuthSuccessAction (reuse values from actionTypes) like this:

            Source https://stackoverflow.com/questions/69945283

            QUESTION

            How to conditionally type a key depending on another key of same object
            Asked 2021-Nov-12 at 13:29

            I have tried to create a type that changes depending on which enum's value is being used:

            ...

            ANSWER

            Answered 2021-Nov-12 at 12:59

            What you're looking for is discriminated union

            Here's an example of how you can use it with your enum:

            Source https://stackoverflow.com/questions/69941925

            QUESTION

            Create bigrams with strings of length two as keys
            Asked 2021-Aug-23 at 11:34

            How can one create a function create_bigrams(l) that takes in a list l of strings and returns a dictionary, bigrams, that have strings of length two as keys and True as values? The keys that are strings of length two should come from the list l of strings and is a letter combination from these strings.

            For example:

            build_bigrams(['baka', 'kaka'])should give the dictionary {'ba': True, 'ak': True, 'ka': True} thus ba, ak and ka are letter combinations from the string 'baka' and 'kaka'.

            ...

            ANSWER

            Answered 2021-Aug-23 at 11:30

            You can use a dict comprehension:

            Source https://stackoverflow.com/questions/68891687

            QUESTION

            Discord making a joke bot
            Asked 2021-Aug-03 at 10:35

            I have been having issues making the joke function work in my discord bot it was working just fine yesterday but today i don’t know what’s happening and it’s just not responding to the joke command, i have tried changing the string names as well and it worked one time and responded to a word which didn’t exist in the code and that word was jokes which i don’t know how it reponded to it and it doesn’t respond to it anymore i’m really confused and don’t know how to make it work kindly help me fix this problem i will be thankful to you.

            This is the error:

            ...

            ANSWER

            Answered 2021-Aug-02 at 16:24

            The error seems to come from joke = json_data["joke"]. This code is looking for a json key named joke, however, the only json keys in the set you are getting are error, category, type, setup, delivery, nsfw, religious, political, racist, sexist, explicit, safe, id, and lang. What you probably want to do is get the setup and then send the punchline. Something like

            Source https://stackoverflow.com/questions/68615138

            QUESTION

            How to hide NSFW commands from help menu if the channel isn't NSFW
            Asked 2021-Mar-01 at 21:56

            I have a help menu and some commands in it. There are some NSFW commands too and I want these commands to not show if the channel isn't marked as NSFW.

            Here is my current code:

            ...

            ANSWER

            Answered 2021-Feb-17 at 14:00

            There is a nsfw property on the message.channel which you can check and based on that you can add the NSFW field:

            Source https://stackoverflow.com/questions/66242905

            QUESTION

            How to make an rectangle stay on an moving line in python
            Asked 2020-Nov-19 at 16:14

            I'm trying to make the rectangle stay on the moving line. I heard that I would have to make the rectangle move at the same speed as the line. But I'm kinda screwing the speed up, so if anyone knows how I would fix the speed.

            ...

            ANSWER

            Answered 2020-Nov-19 at 16:14

            First you have to compute the y-movement of the player:

            Source https://stackoverflow.com/questions/64913220

            QUESTION

            Illegal ArgumentException: "No available camera can be found" in CameraProcessProvider.bindToLifecycle for Nexus 6
            Asked 2020-Jul-29 at 15:35
            Issue:

            I am getting the following error:

            java.lang.IllegalArgumentException: No available camera can be found.

            when calling and instance method ProcessCameraProvider.bindToLifecycle(). See this in the context of the code below by searching for "------ Code Crashes Here --------------".

            Question:

            How do I prevent this error and subsequent crashing of the app? More specifically, how do I ensure the CameraSelector can return a camera instance for the Nexus 6?

            Hypothesis

            It appears there is something wrong with the CameraSelector used in this call. If I set a breakpoint on the bindToLifecycle line, and debug up to that point and add a watch for `cameraProvider.hasCamera(cameraSelector) it returns false. Maybe this is not intended to return true until the bindToLifecycle method has been called. If so, how can I verify the cameraSelector object has been created sucessfully (successfully meaning it points to an actual camera object)?

            In the creation of the cameraSelector object, I use the requireLensFacing method in the builder, so it appears the Nexus 6 hardware does not tag anything with these LENS_FACING_BACK or LENS_FACING_FRONT and therefore does not return any camera instance? Do I understand this correctly?

            I should note that this error did not occur when the exact same code was run on a Nexus 5, which is why I am inclined to think it is a hardware issue.

            I also tried the LENS_FACING_FRONT int, but had the same error. If I remove the requireLensFacing build component altogether I get a different error:

            java.util.NoSuchElementException

            Code ...

            ANSWER

            Answered 2020-Jul-29 at 15:35

            With both LENS_FACING_FRONT and LENS_FACING_BACK resulting in a no available camera can be found, it seems as though no cameras on the device are available for use, this may be caused at times by a HAL crash, and might require a device reboot for the HAL to function correctly again.

            You should check the native camera app (or any other camera app for that matter) to see if they are working on the nexus 6 device. If they aren't, then you'll know the issue is in the camera HAL.

            Source https://stackoverflow.com/questions/63146480

            QUESTION

            Alternative to for-loop needed to optimize speed of working script
            Asked 2020-Jun-28 at 09:55

            I already have this working but looking to optimize this. It takes a really long time to extract the article data related to this because my methodology is using a for-loop. I need to go row-by-row and it takes alittle more than a second to run each row. However, in my actual dataset I have about 10,000 rows and it is taking a really long time. Is there a way to extract the full article other than a for-loop? I am doing the same methodology for every row so I'm wondering if there is a function in R similar to like multiplying a column by a number which is super quick.

            Creation of dummy dataset:

            ...

            ANSWER

            Answered 2020-Jun-28 at 09:55

            You can parallelize the loop :

            Source https://stackoverflow.com/questions/62595328

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install baka

            You can download it from GitHub.

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