memalloc | A simple memory allocator - Memory allocation
kandi X-RAY | memalloc Summary
kandi X-RAY | memalloc Summary
memalloc is a simple memory allocator. It implements malloc(), calloc(), realloc() and free(). Write a simple memory allocator. The -fPIC and -shared options makes sure the compiled output has position-independent code and tells the linker to produce a shared object suitable for dynamic linking. On Linux, if you set the enivornment variable LD_PRELOAD to the path of a shared object, that file will be loaded before any other library. We could use this trick to load our compiled library file first, so that the later commands run in the shell will use our malloc(), free(), calloc() and realloc(). Now, if you run something like ls, it will use our memory allocator. You can also run your own programs with this memory allocator. Once you're done experimenting, you can do unset LD_PRELOAD to stop using our allocator.
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Trending Discussions on memalloc
QUESTION
I get a segmentation fault when the append(int val)
function is run, and called polymorphically, but I can't see where the memalloc error is coming from. I'm still new to C++, and run into this problem a lot, but when I do fix it on my own, it's always by happenchance. Any pointer? (No pun intended, or is it :))
IntegerCombination.h
...ANSWER
Answered 2021-Oct-22 at 18:14For starters the constructor does not initializes the data member _collection
QUESTION
I'm trying to reuse the depth attachment from the first renderpass into the second renderpass. but, it's not loading the depth values in the second renderpass.
//code that creates attachments
...ANSWER
Answered 2021-Mar-21 at 09:11In second pass, depth attachment description, it "loads" image in undefined state:
QUESTION
I have the following function to append a double value at the end of a linked list.
...ANSWER
Answered 2021-Mar-12 at 21:56As I'm not passing a pointer of a pointer, I do not need a temporary variable to hold the value of the head, correct?
That is correct. The function will receive a copy of the pointer passed by the calling module. In that module, the value of that pointer will not be changed by your function (i.e. it will remain pointing at the head of the list).
As an aside, even if you know that your passed head
value will not (read: should not) be NULL
, it is still better to add a check for that, in case a future editor of your code does something silly.
Also, your while
loop can be much simplified:
QUESTION
I have implemented a custom allocator to track the memory that is allocated by vkAllocateMemory
.
I have also studied the official Khronos documentation regarding this topic but I could not found an answer to a following questions:
- What is acutally the
size
parameterPFN_vkAllocationFunction
? I have found out that apparently it is not the size of the actual buffer we want to allocate the memory for. I am suspecting that this is size of a Vulkan structures or any other Vulkan internal buffers. No matter how big memory chunk I want to allocate, it the size is always set to200
(it is machine/GPU/driver dependent value but it is a constant value). For the testing purposes I used triangle from: https://github.com/SaschaWillems/Vulkan and an allocator from a similar question: Vulkan's VkAllocationCallbacks implemented with malloc/free()
ANSWER
Answered 2021-Feb-10 at 18:22To understand what's going, you need to understand what VkAllocationCallbacks
are for. So let's dive in.
When you call vkCreateDevice
for example, a Vulkan implementation needs to return a VkDevice
handle. This is undoubtedly a pointer to an object. So... where did it's memory come from? There must be some internal, implementation-defined data structure in play. And that likely requires heap allocation.
However, for a low-level system, it is generally considered rude for it to arbitrarily allocate heap memory without the knowledge or consent of the application using that system. The larger application may want to pre-allocate a bunch of memory specifically for the Vulkan implementation's use, for any number of reasons.
Being able to do that requires being able to replace the Vulkan implementation's heap allocation functions with your own. That is what VkAllocationCallbacks
are for: allowing your program to provide heap-allocation services to the Vulkan implementations, which will use them for its own internal data structures. And that last part is important: these allocations are for internal use.
vkAllocateMemory
is a function for allocating device-accessible memory. Now yes, depending on the memory type used, it may allocate from the same pool of memory as CPU-accessible memory. But the memory vkAllocateMemory
is allocating from is not for the Vulkan implementations usage; it's for your application's usage, mediated through the Vulkan API.
Now, above I said "in certain contexts". When you create a device using VkAllocationCallbacks
, the callbacks will be used to allocate implementation memory for any Vulkan function using that device. That is the context of those callbacks. Other functions have their own context. For example, when you call vkCreateDescriptorPool
, you also give it callbacks. These callbacks, if specified, will be used for any allocations used for descriptor pools.
Now, as stated above, vkAllocateMemory
allocates device-accessible memory. However, it also creates a VkDeviceMemory
object that represents this storage. This object lives in CPU space, and therefore it must have been allocated from CPU storage.
That's what the 200 bytes you saw represents: not the device memory allocation itself, but the allocation of CPU storage used to manage that device memory. You could say that the internal implementation object represented by VkDeviceMemory
takes up 200 bytes.
Overall, you cannot track device-accessible allocations through a system intended to provide you with access to how much CPU-accessible memory is being allocated by Vulkan.
QUESTION
I currently need to use the Cuba library in Julia to compute some three-dimensional integration. In fact, I need to use the cuhre function quite a lot of times within a single run for I need to do. However, this has the issue of making lots of allocation.
As an example, I can try to integrate f(x1,x2,x3) = x1*x2*x3, which gives me the result (when I use @time to quickly look at the performance)
...ANSWER
Answered 2021-Jan-01 at 15:45Generally speaking, if you have any issue with the Cuba C library, the best thing to do is to contact the author: https://wwwth.mpp.mpg.de/members/hahn/. If an issue is fixed upstream, it'll be eventually included in the Cuba.jl
Julia wrapper.
Understand that your memory allocation worry is misplaced for a few different reasons:
- you aren't doing the benchmark correctly: the
BenchmarkTools.jl
package provides more accurate and reliable tools for benchmarking:
QUESTION
Why in the following Julia code the parallel implementation runs slower than the serial?
...ANSWER
Answered 2020-Jun-20 at 00:42Your code is correct but you measure the performance incorrectly.
Note that for this use case scenario (calling external processes) you should be fine with green threads - no need to distribute the load at all!
When a Julia function is executed for the first time it is being compiled. When you execute it on several parallel process all of them need to compile the same piece of code.
On top of that the first @distribution
macro run also takes a long time to compile.
Hence before using @timed
you should call once both the fpar
and nofpar
functions.
Last but not least, there is no addprocs
in your code but I assume that you have used -p
Julia option to add the worker processes to your Julia master process. By the way you did not mention how many of the worker processes you have.
I usually test code like this:
QUESTION
So my program creates an 2d-dynamic array of structures, reads these structures from a binary file, changes the information in the structures and writes them in the same file. The problem is, that it does not read the information from the file properly. For example, I expect the info from ptr[0][0].Flat_ID
to be 101. But on the console it prints a random number, say10948144
, and this jeopardizes my entire program. I tried to change the way it reads, but to no effect.
Here is my main()
:
ANSWER
Answered 2020-May-30 at 15:13In your memalloc
and these lines you close the file
QUESTION
I'm trying to create an offscreen renderpass, but error append before the offscreen stuff, when I create the depth image. I took the prepareOffscreen() fonction from Sascha Willems https://github.com/SaschaWillems/Vulkan/blob/master/examples/offscreen/offscreen.cpp I had to adapt it from C++ to C, and add the multiview support. The ovrVkRenderPass argument is only here to retreive compatible color and depth format.
I 've got the message from the validation layers:
...ANSWER
Answered 2020-Apr-10 at 16:06Nicol Bolas helped me find the problem. I now use the format returned by this vr_api function:
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