glrage | OpenGL wrapper for the ATI 3D C Interface and DirectDraw

 by   ata4 C Version: r10 License: LGPL-3.0

kandi X-RAY | glrage Summary

kandi X-RAY | glrage Summary

glrage is a C library. glrage has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

GLRage is an OpenGL wrapper for the ATI 3D C Interface (ATI3DCIF) and DirectDraw 2. It allows to play vintage Windows 95/98 games designed for the ATI 3D Rage series on modern GPUs and Windows versions in FHD, UHD and beyond. It is based on a heavily modified version of GLCIF that was originally tailored specifically for Tomb Raider, which has been ported to modern OpenGL and C++ with the goal to support more games. It also supports non-destructive memory patching, which allows bug fixes and enhancements while leaving the original .exe files untouched.
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              glrage has a low active ecosystem.
              It has 44 star(s) with 7 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 6 have been closed. On average issues are closed in 187 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of glrage is r10

            kandi-Quality Quality

              glrage has 0 bugs and 0 code smells.

            kandi-Security Security

              glrage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              glrage code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              glrage is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              glrage releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            glrage Key Features

            No Key Features are available at this moment for glrage.

            glrage Examples and Code Snippets

            No Code Snippets are available at this moment for glrage.

            Community Discussions

            No Community Discussions are available at this moment for glrage.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install glrage

            For the absolute minimum installation, the original Tomb Raider CD as well as the correct ATI patch besides this wrapper is required:. On default, Tomb Raider is patched for a standalone installation, so you'll need to copy the DATA and FMV folders from the CD to the TR directory. If you want to use the CD instead, you have to set patch_nocd to false in tombati.ini/tombub.ini. To have working music in this mode, you'll need a WinMM wrapper and audio track rips as well. To unlock the full soundtrack, you also need to set patch_soundtrack to true and have all tracks set up in the right order. Here's an overview of all TR1 CD audio tracks, GLRage uses "Raw" if patch_soundtrack is enabled. Also, you'll need to separate folders for TR and TR:UB to avoid clashing files. If you have the GOG.com or Steam release, you'll find the two folders in GAME.GOG/GAME.DAT, which is actually a BIN/CUE image of the Sold-Out Software release of TR. You can temporary rename GAME.DAT to GAME.cue and mount it with WinCDEmu to access the image.
            ATI patch for Tomb Raider
            ATI patch for Tomb Raider: Unfinished Business (executable only, requires ESCAPE DLLs included in the patch above)
            You'll need the 3D Rage Edition of Assault Rigs that was bundled with ATI 3D Xpression cards. Patching the DOS version is not possible, since both game files and CD audio track order are different. Unlike the DOS version, the ATI edition has no CD check, so it'll run without if you don't need the music. For a complete standalone installation with music, you'll need a WinMM wrapper and ripped audio tracks.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/ata4/glrage.git

          • CLI

            gh repo clone ata4/glrage

          • sshUrl

            git@github.com:ata4/glrage.git

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