flood | A BitTorrent client | Stream Processing library
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kandi X-RAY | flood Summary
A BitTorrent client
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of flood
flood Key Features
flood Examples and Code Snippets
private static int[][] floodFillHelper(int[][] image, int currentRow, int currentColumn, int rows, int columns, int startColourValue, int newColor, HashSet visited) {
if (currentRow < 0 || currentRow >= rows || currentColumn < 0 || c
public static void main(String[] args) {
System.out.println(Arrays.deepToString(floodFill(new int[][]{{1, 1, 1}, {1, 1, 0}, {1, 0, 1}}, 1, 1, 2)));
System.out.println(Arrays.deepToString(floodFill_bfs(new int[][]{{1, 1, 1}, {1, 1, 0},
Community Discussions
Trending Discussions on flood
QUESTION
How to remove VIM (completely) and change my mac command line editor to sublime?
I've spent the last three hours reading the same links on "how to remove VIM" only to get "how to remove MacVIM and reinstall it fresh" Or "How to remove Vim so I can reinstall it on Ubuntu"
My old laptop was fortunate to have a friend remove it but my new machine still has it installed.
I wish VIM would die in "words redacted to excessive profanity" dumpster fire while a hobo "words redacted to excessive profanity" to put out the fire
I've lost way too many hours trying to learn that outdated neckbeard elvish piece of UX trash so I want it gone. No, I'm not touching emacs.
Please tell me there is a way I can switch to sublime or am I permanently cursed to have this confusing black screen of death pop up when I try to git push or git tag stuff?
My original goal was to tag a git and push it but vim comes up and I can't figure out how to speak elvish.
I've been using PyCharm for a few years and love the interface but I need to dig deeper and a TDD Django book for class uses the terminal, it wants me to git -a "comments" so I need your advice.
So now I can't learn TDD Django because vim, MacVim and eMacs users flood the internet but I can't remove it nor figure out how to work it.
I've tried brew uninstall macvim
which doesn't work because I have vim not macvim
I also tried sudo uninstall vim
no luck as this is zsh mac not ubuntu
I tried brew uninstall vim
to get No available formula or cask with the name "vim"
I've searched SO five times and keep getting the same links.
Alternates I've tried
brew uninstall ruby vim
per this post https://superuser.com/questions/1096438/brew-upgrade-broke-vim-on-os-x-dyld-library-not-loaded I tried, no luck.
...ANSWER
Answered 2021-Jun-14 at 21:41You don't have to remove Vim from your machine. Instead, tell your system and your tools to use Sublime Text as default editor. After you have followed that tutorial, which I must point out is part of Sublime Text's documentation, you should have a system-wide subl
command that you can use instead of vim
. For that, you need to add those lines to your shell configuration file:
QUESTION
(I tried searching, but you just get a flood of plain singleton explanations.)
A "normal" singleton guarantees that only one object of a given type exists in the entire program. For example, like this:
...ANSWER
Answered 2021-Jun-09 at 12:53The standard library provides std::type_index
which can be used to effectively associated a unique value to every type. This type is designed to be usable as a key for associative containers. A std::unordered_map
can be used to contain a collection of any types. And the since knowing the original type of any element in that map requires knowing the original type (to construct the right std::type_index
key) it should always be possible to successfully any_cast
the value.
Here is an example implementation (godbolt) :
QUESTION
I have an svg which takes its parent width, but when I scale or rotate the parent the svg's drop shadow gets cut. The left one is fine, but when the parent is the same width and height of the svg (right one) it behaves different. I have overflow visible and filterUnits="userSpaceOnUse" http://jsfiddle.net/xrsknjfv/
...ANSWER
Answered 2021-Jun-09 at 11:19Overflow shadows aren't retained during transform transitions - so you need to add margin/padding to your box to make sure they're ok.
Incidentally, you can make your SVG a lot terser
- You don't need to re-declare filters within each inline SVG fragment
- You only need to declare your filterUnits in the filter element itself (not each primitive)
- You can use self-closing tags for feDropshadow ("/>")
- You can get rid of the style and just declare a filter attribute directly.
QUESTION
I have a spring boot 2.5 application with spring spring security 5 where I am using embedded hazelcast cache to back spring sessions. This application is deployed on openshift with two pods where same application is running, hence I have used hazelcast kubernetes plugin for service discovery. Everything is working as expected. However, I can see application logs are flooded with below log lines. Any suggestion what is wrong with the hazelcast configuration ? Why so many log lines are generated ?
Generated logs
10.1.8.58 is IP address of second pod which joined cluster later and logs are printed in this pod only.
...ANSWER
Answered 2021-Jun-07 at 07:29The exception you get SplitBrainMergeValidationOp
means that the Hazelcast cluster might have been started in the split-brain and later tries to merge into one cluster. Could you check if you follow all the Hazelcast Kubernetes recommendations?
Especially, check if you use StatefulSet (not Deployment). In the case of DNS Lookup discovery, using Deployment may cause Hazelcast to start in the split-brain mode.
QUESTION
As a part of SQL injection prevention, I have revoked rights on DELETE and UPDATE for the user using the connection. In that way, an attacker cannot harm the integrity of the data even if the bad code allows SQL injection.
Now only left is INSERT. E.g. an attacker can flood insert a particular table, crating a dirty database or taking it down with flood INSERT, potentially taking down the HDD and the server where PostgreSQL is running. All DDL and DCL are already revoked for that user.
So, my question is: is it possible to prevent flood insert, rate-limiting specific connection / session / execution, attempting insert of more than 1 row per 5-10 seconds during the mentioned.
By flood insert I mean something like this:
...ANSWER
Answered 2021-Jun-06 at 19:32You have some contradicting requirements between your comment:
I need number of rows inserted in single statement limit
and your question:
rate-limiting specific connection / session / execution attempting insert of more than 1 row per 5-10 seconds
The "rate limit" can't be done without external tools, but the "in single statement limit" part can be achieved with a statement level trigger.
The function checks for the number of rows inserted:
QUESTION
So i have this nodejs that was originaly used as api to crawl data using puppeteer from a website based on a schedule, now to check if there is a schedule i used a function that link to a model query and check if there are any schedule at the moment.
It seems to work and i get the data, but when i was crawling the second article and the next there is always this error UnhandledPromiseRejectionWarning: Error: Request is already handled!
and followed by UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch().
and it seems to take a lot of resource from the cpu and memory.
So my question is, is there any blocking in my code or anything that could have done better.
this is my server.js
...ANSWER
Answered 2021-Jun-05 at 16:26I figured it out, i just used puppeteer cluster.
QUESTION
There is a python file to extract user's data from telegram group.
Here is the codes :
ANSWER
Answered 2021-Jun-05 at 03:00The problem is not your code, it's Excel. When Excel opens a file it uses the encoding that is default for your version of Windows, and that encoding is never UTF-8 - it's one of the many code pages that they invented before Unicode came about.
If you use the text import wizard, there's an option to select the text encoding, and you can choose UTF-8 there if you want. But that's a pain to do every time you need to open a CSV.
There's a way to make Excel recognize that the file is UTF-8 encoded and use it automatically, many Microsoft products use the same trick. If the file starts with a Unicode Byte Order Mark (BOM) U+FEFF encoded in UTF-8 (the 3 byte sequence 0xEF,0xBB,0xBF), Excel will recognize that the file is UTF-8 encoded and override its default. Python will automatically start your file with this BOM sequence if you use the special encoding 'utf_8_sig'
.
QUESTION
I'm fairly new to GEE, and I'm trying to process some imagery, then download the results. I need to mask about 30 years of Landsat data to isolate different land cover types, remove clouds, and calculate vegetation indices. Then, I need to export these data to do further analyses in R. I've managed to do all of the masking and calculating vegetation indices, but when I go to export the data, it gives me the user memory limit exceeded
error. I tried to only download 1 year of data at a time but got the same error. I'm not sure how to accomplish what I'm doing, which is to do the heavy processing of the data in GEE then export it to do the additional analyses elsewhere. Any recommendations? Code below.
Edit: Added the ROI information as recommended.
...ANSWER
Answered 2021-May-20 at 20:12Are you trying to download from all over the world?
QUESTION
Am building a movies App where i have list of posters loaded using TMDB using infinite_scroll_pagination 3.0.1+1 library. First set of data loads good but after scrolling and before loading second set of data i get the following Exception.
...ANSWER
Answered 2021-May-30 at 10:18In Result
object with ID 385687 you have a property backdrop_path
being null. Adjust your Result
object and make the property nullable:
String? backdropPath;
QUESTION
I want to have a set triangles bleed through, or rather ignore the depth buffer, for another set triangles, but only if they have the same number.
Problem (optional reading)I do not know how to do this without introducing a ton of bubbles into the pipeline. Right now I have very high throughput because I can throw my geometry onto the GPU, tell it to render, and forget about it. However, if I have to keep toggling the state when drawing, I'm worried I'm going to tank my performance. Other people who have done what I've just said (doing a ton of draw calls and state changes) have much worse performance than me. This performance hit is also significantly worse on older hardware, where we are talking on order of 50 - 100+ times performance loss by doing it the state-change way.
Unfortunately this triangle bleeding scenario happens many thousands of times, so the state machine will be getting flooded with "draw triangles, depth off, draw triangles that bleed through, depth on, ...", except N times, where N can get large (N >= 1000).
A good way of imagining this is having a set of triangles T_i
, and a set of triangles that bleed through B_i
where B_i
only bleeds through T_i
, and i
ranges from 0...1000+
. Note that if we are drawing B_100
, then it should only bleed through T_100
, not T_99
or T_101
.
My next thought is to draw all the triangles with their integer into one framebuffer (along with the integer), then draw the bleed through triangles into another framebuffer (also with the integer), and then merge these framebuffers together. I figure they will have the color, depth, and the integer, so I can hopefully merge them in the fragment shader.
Problem is, I have no idea how to write an integer alongside the out vec4 fragColor
in the fragment shader.
This leaves me with two questions:
- How do I write an integer into a framebuffer? Do I need to write to 4 separate texture framebuffers? (like one color/depth framebuffer texture, another integer framebuffer texture, and then double this so I can merge the pairs of framebuffers together at some point?)
To make this more clear, the algorithm would look like
Render all the 'could be bled from triangles', described above as set T_i, write colors and depth info into FB1, and write integers into FB2
Render all the 'bleeding' triangles, described above as set B_i, write colors and depth into FB3, and write integers to FB4
Bind the textures for FB1, FB2, FB3, FB4
Render each pixel by sampling the RGBA, depth, and integers from the appropriate texture and write those out into the final framebuffer
I would need to access the color and depth from the textures in the shader. I would also need to access the integer from the other texture. Then I can do the comparison and choose which pixel to write to the default framebuffer.
- Is this idea possible? I assume if (1) is, then the answer is yes. Maybe another question could be whether there's a better way. I tried thinking of doing this with the stencil buffer but had no luck
ANSWER
Answered 2021-May-30 at 00:05What you want is theoretically possible, but I can't speak as to its performance. You'll be reading and writing a whole lot of texels in a lot of textures for every program iteration.
Anyway to answer your questions:
A framebuffer can have multiple color attachments by using
glFramebufferTexture2D
withGL_COLOR_ATTACHMENT0
,GL_COLOR_ATTACHMENT1
, etc. Each texture can then have its own internal format, in your example you probably want a regular RGB texture for your color output, and a second 1-integer only texture.Your depth buffer is complicated, because you don't want to let OpenGL handle it as normal. If you want to take over the depth buffer, you probably want to attach it as yet another, float texture that you can check against or not your screen-space fragments.
If you have doubts about your shader, remember that you can bind the any number of textures as input samplers you program in code, and each color bind gets its own output value (your shader runs per-texel, so you output one value at a time). Make sure the format of your output is correct, ie
vec3
/vec4
for the color buffer,int
for your integer buffer andfloat
for the float buffer.
And stencil buffers won't help you turn depth checking on or off in a single (possibly indirect) draw call. I can't visualize what your bleeding thing means, but it can probably help with that? Maybe? But definitely not conditional depth checking.
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