bspwm | A tiling window manager based on binary space partitioning
kandi X-RAY | bspwm Summary
kandi X-RAY | bspwm Summary
bspwm is a tiling window manager that represents windows as the leaves of a full binary tree. It only responds to X events, and the messages it receives on a dedicated socket. bspc is a program that writes messages on bspwm's socket. bspwm doesn't handle any keyboard or pointer inputs: a third party program (e.g. sxhkd) is needed in order to translate keyboard and pointer events to bspc invocations.
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QUESTION
I am trying to run a very simple script from within VSCode.
...ANSWER
Answered 2021-Jan-19 at 15:38Fixed by changing "terminal.integrated.inheritEnv": true
in settings.json
.
QUESTION
I am a new user to awesomewm (but have used other WMs before: i3, bspwm, xmonad, etc). I like to have some shell scripts that I have written in my wibar (I think that's what its called, the bar at the top of the screen with the taglist) to display stuff like battery, audio, etc (as I know is common). Currently I am using the "wibar.widget.watch" to do this, as shown below.
...ANSWER
Answered 2020-Jun-08 at 14:27You need to keep a reference to the timer around that awful.widget.watch
creates internally. To do this, you need to do something like this in global context (i.e. outside of the definitions of the widgets or keybindings):
QUESTION
I'm in the process of building an open-source tiling window manager applications similar to i3wm/bspwm. Would hopefully look something like this, but for Windows. There's a little bar at the top of the screen that shows your "workspaces" and you can click on a workspace to show its windows.
At the moment, there's 3 projects in my solution: Bar, Window Manager and Common. The Window Manager project holds state of workspaces etc. and has commands that Bar is supposed to trigger. Common just holds infrastructure shared between the 2 projects like a CommandBus
for facilitating communication between projects.
The Bar project consists of something like this:
...ANSWER
Answered 2020-Feb-10 at 01:17You need to decouple WindowManager
from Bar
.
If Bar
needs to access the window manager functionality. Use an event/delegate and let the window manager subscribe so it can action what ever it needs on Bar
. or create an interface that is common between them so you can pass down that contract to bar.
Either way, you will need to refactor this in a way that logical dependent projects only take care of responsibility that makes sense for them at that level.
Think about it, a builder hires a bricklayer. The bricklayer doesn't and shouldn't have any knowledge of the accounting software the builder uses, he just gives back an invoice when the work is done (an event), he doesn't call enter invoice, or pay contractor on the accounts software. The accounts lady does what she needs, and gives a wage to the bricklayer (or what ever).
In short the bricklayer has an event, or they share a predetermined common contract (interface), which is to say, if bar has an IWindowManager
interface it can call GetWorkspaces().
Anyway, only you have the ability to logically split this up without circular references, and what makes sense to you
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