eyetrack | Experimental code for gaze tracking | Azure library

 by   bdol C Version: Current License: No License

kandi X-RAY | eyetrack Summary

kandi X-RAY | eyetrack Summary

eyetrack is a C library typically used in Cloud, Azure applications. eyetrack has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Experimental code for gaze tracking with the Microsoft Kinect
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            kandi-support Support

              eyetrack has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              eyetrack has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eyetrack is current.

            kandi-Quality Quality

              eyetrack has no bugs reported.

            kandi-Security Security

              eyetrack has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              eyetrack does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              eyetrack releases are not available. You will need to build from source code and install.

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            eyetrack Key Features

            No Key Features are available at this moment for eyetrack.

            eyetrack Examples and Code Snippets

            No Code Snippets are available at this moment for eyetrack.

            Community Discussions

            QUESTION

            Python two loops simultaneously with tkinter
            Asked 2021-Jan-03 at 11:43

            I have Tkinter GUI app with two frames. What I want to do is to run two infinity loops at the same time. While one loop can get data from another.

            I have main.py

            ...

            ANSWER

            Answered 2021-Jan-03 at 11:43

            One could use something like this:

            Source https://stackoverflow.com/questions/65549029

            QUESTION

            Draw over plane using hand in HoloLens2
            Asked 2020-Nov-02 at 08:47

            I want to implement a feature on HoloLens2 app, which allows user to draw/paint on specific surface in every part which was touched by the user.

            So we have a flat plane and when I move my hand over this plane, spots below my hand should be coloured. How can I implement such feature keeping in mind, that HoloLens has limited processing power and calling Texture.Apply() every frame is unacceptable?

            I tried to adopt a script from Eye tracking Heat map demo scene to use hand touch instead, but didn't success.

            I've changed

            ...

            ANSWER

            Answered 2020-Nov-02 at 08:47

            HoloLens has limited processing power and calling Texture.Apply() every frame is unacceptable?

            As say in Unity Documentation, Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls. In DemoVisualizer, the solution it uses is the dwellTimeInSec property provided by the EyeTrackingTarget component that defines the duration in seconds that the user needs to keep looking at the target to select it via dwell activation, and the duration value defaults to 0.8s. It avoids the overuse of the Apply method.

            Therefore, you can refer to this practice of EyeTrackingTarget to improve the underperforming frame rate your mixed reality application got.

            Source https://stackoverflow.com/questions/64621503

            QUESTION

            Unity move of child object
            Asked 2020-Aug-07 at 08:45

            I'm creating a small demo where objects shall move based on the eyetracker data from a FOVE VR headset.

            When I try to move my two objects around ("Gaze Responder - Target" and "Gaze Responder - Fixation"): They don't move, and the colliders stop working.

            I have the following hierarchy in Unity3d (2017.4.40f1)

            The following Code is attached to GazeContingenVisualField

            ...

            ANSWER

            Answered 2020-Aug-06 at 09:45

            I'm not exactly sure how FOVE works, but is it somehow resetting the "-Target" objects transform?

            When I was working with AR, some GameObjects (the targets) couldn't be moved around because their transforms were handled by the library and trying to do so caused all sorts of weird problems.

            Perhaps what you want to move are the actual "Gazable Objects" (I know this is VR, but maybe it's the same issue).

            And if anything, on the last case statement you're setting the local position of Fixation to the local position of TargetGazeObj but their coordinate references are probably different, so you may want to utilize the global position there.

            Source https://stackoverflow.com/questions/63280566

            QUESTION

            Using matplotlibs 'FuncAnimation' to plot data over a video
            Asked 2020-Apr-05 at 12:02

            I have some eyetracking data from participants that watched some short (12-14s) videos. Now to get an overview on the data I would like to plot the fixation over the video.

            I found matplotlibs FuncAnimation that can create animations and could create an animation showing the fixations over the presentation of the video.

            ...

            ANSWER

            Answered 2020-Apr-05 at 12:02

            Okay figured it out. Silly me closed the VideoCaption before calling the FuncAnimation
            For every one that wants to plot data over a video:

            Source https://stackoverflow.com/questions/61009271

            QUESTION

            How to draw eye gaze data from eye tracker by PyQt while a video is playing
            Asked 2020-Feb-18 at 18:40

            I am working bulid a eye gaze visualization tool just like this by PyQt5, and I also checked this post. here is the code by modifing the above links. turn out it's worked, but the video always get stuck sometime (the audio is normal, the the frames stuck, both video content and ellipse,just like this video),anyone can help?

            ...

            ANSWER

            Answered 2020-Feb-18 at 18:40

            According to the warning message:

            Source https://stackoverflow.com/questions/60276164

            QUESTION

            Add / merge / mutate values to column based on ranges of values
            Asked 2019-Dec-12 at 16:58

            I have two dataframes, one (called "trialTS") which contains a series of "trials" (1,2,3, etc) and a start and an end timestamp:

            ...

            ANSWER

            Answered 2019-Dec-12 at 16:52

            you can use the package fuzzyjoin :

            Source https://stackoverflow.com/questions/59308949

            QUESTION

            How can I find the co-ordinates where the user wearing a VR Headset is looking at in a 360 video playing insider Unity Skybox?
            Asked 2019-Sep-04 at 11:43

            I am trying to find the gaze co-ordinates of a user wearing a HTC Vive with integrated Tobii Eyetracker. The user is viewing a 360-degree video playing inside a Unity Skybox. I am using the Tobii Pro SDK.

            I have used the VREyeTracker Prefab of Tobii and am getting parameters and values in the XML file (more details below in results). How is Unity Data different from Raw Data? Since I am not able to find any document with relevant description, I am not sure if the results obtained in the XML contain the information I am looking for.

            Unity Data:

            ...

            ANSWER

            Answered 2019-Sep-04 at 11:43

            If you compare both data sets you can quite easily see the following relations:

            • Unity Data

            Source https://stackoverflow.com/questions/57755025

            QUESTION

            Access dynamically changing variable across modules
            Asked 2019-May-20 at 17:22
            TL;DR:
            • A separate process calls a function whenever data is available and provides that data as the input to the called function

            • In the function I process the data, and want to make results of it globally available (i.e., a globally available variable changes its value dynamically)

            • What is a clean method to achieve this across modules, when within a module, this job would be performed well through a global variable?

            Background

            I use an eyetracking device (Tobii 4C) that can provide gaze data of a human via a Python API

            The typical flow would be to:

            1. initialize an eyetracker object, pointing to the eyetracking device
            2. "subscribe" the eyetracker object to the actual data: eyetracker.subscribe_to(DATA, callback)

            The callback is a function handle that gets called everytime the eyetracking device has new data available. Typically it would be used to save data, e.g.:

            ...

            ANSWER

            Answered 2019-May-20 at 17:22

            A workaround to this problem is to use for example a global dict. I will show you a code snippet based on the linked question that demonstrates the idea:

            file1.py:

            Source https://stackoverflow.com/questions/56225402

            QUESTION

            Make an alert if eyelid closed more than 3 seconds
            Asked 2019-Mar-12 at 13:18

            I want to make an alert after the user's eyelid is closed for more than 3 seconds but I have a problem with my code. How can I make the boolean right_eye and boolean left_eye trigger the alert after 3 seconds it closed? Here is some code that I wrote.

            ...

            ANSWER

            Answered 2019-Mar-12 at 13:18

            You should not set your begin variable every time you detect eye is closed. Try this bellow code on your project. Hope this will help you:

            Source https://stackoverflow.com/questions/55114681

            QUESTION

            Turn plot around in R
            Asked 2018-Nov-09 at 19:58

            Currently I am doing research to chatbot interfaces and make use of eyetracking to test my prototypes.

            My eyetracking device creates a csv file with a x and a y coordinate every 16 mili seconds.

            I want to plot this information with:

            • The X-axis on the top
            • The Y-axis on the right (starting with zero at the top)

            Currently I have the following code:

            ...

            ANSWER

            Answered 2018-Nov-09 at 15:16

            I'd recommend using ggplot for this, rather than base R. Of course, you may have good reason to prefer plotting using base R, but I find ggplot easier (and faster) to use.

            Source https://stackoverflow.com/questions/53227944

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install eyetrack

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/bdol/eyetrack.git

          • CLI

            gh repo clone bdol/eyetrack

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            git@github.com:bdol/eyetrack.git

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