eyetrack | Experimental code for gaze tracking | Azure library
kandi X-RAY | eyetrack Summary
kandi X-RAY | eyetrack Summary
Experimental code for gaze tracking with the Microsoft Kinect
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QUESTION
I have Tkinter GUI app with two frames. What I want to do is to run two infinity loops at the same time. While one loop can get data from another.
I have main.py
...ANSWER
Answered 2021-Jan-03 at 11:43One could use something like this:
QUESTION
I want to implement a feature on HoloLens2 app, which allows user to draw/paint on specific surface in every part which was touched by the user.
So we have a flat plane and when I move my hand over this plane, spots below my hand should be coloured.
How can I implement such feature keeping in mind, that HoloLens has limited processing power and calling Texture.Apply()
every frame is unacceptable?
I tried to adopt a script from Eye tracking Heat map demo scene to use hand touch instead, but didn't success.
I've changed
...ANSWER
Answered 2020-Nov-02 at 08:47HoloLens has limited processing power and calling Texture.Apply() every frame is unacceptable?
As say in Unity Documentation, Apply
is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply
calls. In DemoVisualizer, the solution it uses is the dwellTimeInSec
property provided by the EyeTrackingTarget component that defines the duration in seconds that the user needs to keep looking at the target to select it via dwell activation, and the duration value defaults to 0.8s. It avoids the overuse of the Apply method.
Therefore, you can refer to this practice of EyeTrackingTarget to improve the underperforming frame rate your mixed reality application got.
QUESTION
I'm creating a small demo where objects shall move based on the eyetracker data from a FOVE VR headset.
When I try to move my two objects around ("Gaze Responder - Target" and "Gaze Responder - Fixation"): They don't move, and the colliders stop working.
I have the following hierarchy in Unity3d (2017.4.40f1)
The following Code is attached to GazeContingenVisualField
...ANSWER
Answered 2020-Aug-06 at 09:45I'm not exactly sure how FOVE works, but is it somehow resetting the "-Target" objects transform?
When I was working with AR, some GameObjects (the targets) couldn't be moved around because their transforms were handled by the library and trying to do so caused all sorts of weird problems.
Perhaps what you want to move are the actual "Gazable Objects" (I know this is VR, but maybe it's the same issue).
And if anything, on the last case statement you're setting the local position of Fixation to the local position of TargetGazeObj but their coordinate references are probably different, so you may want to utilize the global position there.
QUESTION
I have some eyetracking data from participants that watched some short (12-14s) videos. Now to get an overview on the data I would like to plot the fixation over the video.
I found matplotlib
s FuncAnimation
that can create animations and could create an animation showing the fixations over the presentation of the video.
ANSWER
Answered 2020-Apr-05 at 12:02Okay figured it out.
Silly me closed the VideoCaption
before calling the FuncAnimation
For every one that wants to plot data over a video:
QUESTION
I am working bulid a eye gaze visualization tool just like this by PyQt5, and I also checked this post. here is the code by modifing the above links. turn out it's worked, but the video always get stuck sometime (the audio is normal, the the frames stuck, both video content and ellipse,just like this video),anyone can help?
...ANSWER
Answered 2020-Feb-18 at 18:40According to the warning message:
QUESTION
I have two dataframes, one (called "trialTS") which contains a series of "trials" (1,2,3, etc) and a start and an end timestamp:
...ANSWER
Answered 2019-Dec-12 at 16:52you can use the package fuzzyjoin :
QUESTION
I am trying to find the gaze co-ordinates of a user wearing a HTC Vive with integrated Tobii Eyetracker. The user is viewing a 360-degree video playing inside a Unity Skybox. I am using the Tobii Pro SDK.
I have used the VREyeTracker Prefab of Tobii and am getting parameters and values in the XML file (more details below in results). How is Unity Data different from Raw Data? Since I am not able to find any document with relevant description, I am not sure if the results obtained in the XML contain the information I am looking for.
Unity Data:
...ANSWER
Answered 2019-Sep-04 at 11:43If you compare both data sets you can quite easily see the following relations:
Unity Data
QUESTION
A separate process calls a function whenever data is available and provides that data as the input to the called function
In the function I process the data, and want to make results of it globally available (i.e., a globally available variable changes its value dynamically)
What is a clean method to achieve this across modules, when within a module, this job would be performed well through a global variable?
I use an eyetracking device (Tobii 4C) that can provide gaze data of a human via a Python API
The typical flow would be to:
- initialize an
eyetracker
object, pointing to the eyetracking device - "subscribe" the eyetracker object to the actual data:
eyetracker.subscribe_to(DATA, callback)
The callback
is a function handle that gets called everytime the eyetracking device has new data available. Typically it would be used to save data, e.g.:
ANSWER
Answered 2019-May-20 at 17:22A workaround to this problem is to use for example a global dict. I will show you a code snippet based on the linked question that demonstrates the idea:
file1.py:
QUESTION
I want to make an alert after the user's eyelid is closed for more than 3 seconds but I have a problem with my code. How can I make the boolean right_eye and boolean left_eye trigger the alert after 3 seconds it closed? Here is some code that I wrote.
...ANSWER
Answered 2019-Mar-12 at 13:18You should not set your begin variable every time you detect eye is closed. Try this bellow code on your project. Hope this will help you:
QUESTION
Currently I am doing research to chatbot interfaces and make use of eyetracking to test my prototypes.
My eyetracking device creates a csv file with a x and a y coordinate every 16 mili seconds.
I want to plot this information with:
- The X-axis on the top
- The Y-axis on the right (starting with zero at the top)
Currently I have the following code:
...ANSWER
Answered 2018-Nov-09 at 15:16I'd recommend using ggplot for this, rather than base R. Of course, you may have good reason to prefer plotting using base R, but I find ggplot easier (and faster) to use.
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