libnat | Libraries for NAT traversal and hole punching

 by   berkus C Version: Current License: No License

kandi X-RAY | libnat Summary

kandi X-RAY | libnat Summary

libnat is a C library. libnat has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Libraries for NAT traversal and hole punching
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              libnat has a low active ecosystem.
              It has 61 star(s) with 19 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 215 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of libnat is current.

            kandi-Quality Quality

              libnat has no bugs reported.

            kandi-Security Security

              libnat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              libnat does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              libnat releases are not available. You will need to build from source code and install.

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            libnat Key Features

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            libnat Examples and Code Snippets

            No Code Snippets are available at this moment for libnat.

            Community Discussions

            QUESTION

            Why is CMake not linking with my custom library (add_library/set_property)?
            Asked 2021-May-19 at 11:59

            I've already seen this question whose answers are way too broad for my case. Clearly this is a Cmakelists.txt only related problem.

            I'm trying to integrate a dynamic (.so) native library with an existing Android Application with JNI support.

            So basically, this project already includes a shared native library that would use other shared native libraries. In my case it is called libcardios and it will be invoked from native-lib.cpp.

            I guess I have a CMakeLists.txt issue here because the linker command simply does not include the reference to my shared library:

            ...

            ANSWER

            Answered 2021-May-19 at 11:59

            Like with any other libraries, created using add_library, linking with the IMPORTED library is performed using its name, without dereferencing it.

            Dereference (${...}) is applied to a variable, but add_library creates a target, not a variable.

            Source https://stackoverflow.com/questions/67600203

            QUESTION

            React Native ./gradlew bundleRelease or assembleRelease command loads infinitely
            Asked 2021-Mar-19 at 14:23

            I need to get the AAB and APK file that the bundleRelease and assembleRelease generate in the android > app build folder. However for some reason I'm not able to get it because whenever I run one of those commands they would hang in the app:multiDexListRelease step.

            I'm running React Native 0.63.2 version

            Here's the log that I'm getting so far: Ran these commands multiple times and as you can see at the end of the log, they would take a crazy amount of time without timing out.

            ...

            ANSWER

            Answered 2021-Mar-19 at 14:23

            Got it solved.

            This was a combination of stuff that was happening and it may differ from project to project. There are different reasons of why this could be happening, but all of them has to do with the Daemons that get spin up when gradle does it's job.

            But long story short, what worked for me was to:

            Open Activity Monitor (Task Manager on Windows), check for any Java processes and terminate them.

            Then I would run again the command ./gradlew bundleRelease or ./gradlew assembleRelease.

            I have also read that these Daemons after some time (couple hours I guess) would stop by themselves.

            Source https://stackoverflow.com/questions/66616891

            QUESTION

            "ld: error: undefined symbol" when using "repeated" keyword in protobuf
            Asked 2021-Mar-12 at 11:15

            After hours of debugging, I have the following minimalist .proto file:

            ...

            ANSWER

            Answered 2021-Mar-12 at 11:15

            After days on the issue, the problem was related to the include files.

            Because I am doing a cross compilation for Android, I haven't done the "make install" step. That makes no sens to install the package on my dev machine. Thus, I just grab the .a files from the compilation folder and the include files from the sources.

            Here was my mistake !

            The include files that I have to put with the compiled libraries are only a subset of all the files found on the src/include folder... sounds obvious afterwards...

            Thus I had to specify a temporary CMAKE_INSTALL_PREFIX and run make install. Then grab the include folder from that location.

            Then everything works as expected.

            Source https://stackoverflow.com/questions/66581033

            QUESTION

            Problem getting native code to work in a module in Android Studio
            Asked 2021-Feb-19 at 14:02

            I'm trying to build an Android library that has a combo of native code and Java code calling the C++ code. The C++ is stictly limited to the library. I managed to get a project compiling, but when I launch the unit testing, I get an exception that it cannot find the library.
            I checked and the code does generate the .so files, but they just can't be found.

            So, I created an empty activity project and created in it a module for an Android library. In it, I placed my code in the src/main/cpp directory, along with a CMakeLists.txt file:
            libnative.cpp:

            ...

            ANSWER

            Answered 2021-Jan-29 at 12:39

            Turns out, as mentioned by Michael, that the test environment doesn't support the loading of a native library. I tested the same code by sending it to a phone bundled in an app and it worked fine.
            Therefore in this case, the unit testing cannot be used to test the library unfortunately.

            Source https://stackoverflow.com/questions/65937243

            QUESTION

            Missing step to create a new AS project and get a lib folder populated on my device upon installation
            Asked 2021-Jan-12 at 13:07
            Goal

            I want the libs present in my APK to be available on my device from a fixed location when I install my APK.

            I opened another question about this issue based on my existing project. This time, I started a brand new project from scratch in order to reduce the unknowns and make my question simpler to resolve.

            Steps I followed

            With Android Studio 4.0.1, I do the following:

            • Start a new Android Studio project

            • Select Native C++

            • Set project name to test

            • Select Java as language

            • Use default toolchain

            • Build -> Make Project

            Under the project view, I verify that my app-debug.apk has a lib folder containing a few subdirectories, each with at least the libnative-lib.so that was built for this project accordingly to the default CMakeLists.txt rules.

            I would like this .so to be accessible from my device when I install my APK (I have a more complex project in which I create .so that I want accessible from outside the APK).

            However, from my project folder, when I run:

            ...

            ANSWER

            Answered 2021-Jan-12 at 13:07

            Native libraries are not placed in /data/data/your.app but in /data/app/your.aapp-==/lib/, for example on my target:

            Source https://stackoverflow.com/questions/65683441

            QUESTION

            Error when loading torch.hub.load('pytorch/fairseq', 'roberta.large.mnli') on AWS EC2
            Asked 2020-Dec-26 at 02:03

            I'm trying to run some code using Torch (and Roberta language model) on an EC2 instance on AWS. The compilation seems to fail, does anyone have a pointer to fix?

            Confirm that Torch is correctly installed

            ...

            ANSWER

            Answered 2020-Dec-26 at 02:03

            Got it to work by loading the pretrained model locally instead of from the hub.

            Source https://stackoverflow.com/questions/65430580

            QUESTION

            Can you link static library directly in android application?
            Asked 2020-Nov-08 at 14:07

            I am sorry maybe this is stupid what I am asking, but I have a question about linking static/shared libraries in android.

            I am creating a new C++ Native android studio project. After build, I open the apk file, and inside lib the folder there are placed libraries libnative-lib.so for every ABI. Size of APK is 3.580 KB.

            But if I change inside CMakeLists.txt to build the native lib like Static lib, so now I got this:

            ...

            ANSWER

            Answered 2020-Nov-08 at 14:07

            You can't use native static libraries directly in Android apps.

            Android user space is basically a Java (or more precisely Dalvik VM). So all user-facing applications must be written in Java or Kotlin (which both compile to Dalvik bytecode).

            Static C/C++ libraries must be link in to a C/C++ executable or dynamic library to be used. They can not be loaded directly by Linux or Android.

            Since Android app does not have a C/C++ executable in it, the only way to use a static library with an Android app is to link it with a dynamic library (*.so) that can be loaded via Java Native Interface.

            Since JNI uses the system loader to load the library, it can only load dynamic libraries, and of those, only ones that export functions with proper naming conventions so they can be matched to a Java class that will be used to call the native code.

            Source https://stackoverflow.com/questions/64703761

            QUESTION

            Android NDK SIGSEGV fatal signal 11, code 2 (SEGV_ACCERR)
            Asked 2020-Jul-29 at 07:34

            I have this error appearing: A/libc: Fatal signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xf523dffc itd... and in the debugger I can gather only the following information:

            ...

            ANSWER

            Answered 2020-Jul-29 at 07:34

            Apparently, when a function name is indicated, it might mean that the stack of that function overflowed. I added the static keyword to some arrays inside vcode_synth_frame_rate, and that SIGSEGV error disappeared.

            I still did not understand this very well, if anyone has more detailed information please add an answer and I'll mark it as the accepted answer.

            Source https://stackoverflow.com/questions/63118890

            QUESTION

            Android NDK JNI build error: undefined reference to 'function_name'
            Asked 2020-Jul-18 at 03:30

            I have a simple Android NDK code with JNI. Unfortunately, it does not build due to an error:

            ...

            ANSWER

            Answered 2020-Jul-18 at 03:27

            Your native-lib library fails during linking because you haven't told it where to find the definitions for get_hello(). You need to link the library containing the definition of get_hello() to the native-lib library.

            Your code has this line:

            Source https://stackoverflow.com/questions/62964094

            QUESTION

            Getting clang++: error: while compiling code contaning filesystem library
            Asked 2020-Jun-15 at 07:33

            I am trying to use filesystem in native code in android project. But getting this error:

            FAILED:

            ...

            ANSWER

            Answered 2020-Jun-15 at 06:42

            What I did to get std::filesystem to work was changing the solution platform to x64 instead of the default Win32.

            I did this on Visual Studio, in a console application.

            However, I hope this could be helpful.

            Source https://stackoverflow.com/questions/62370978

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            No vulnerabilities reported

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            You can download it from GitHub.

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            gh repo clone berkus/libnat

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