blackmagic | In application debugger for ARM Cortex microcontrollers | Code Inspection library
kandi X-RAY | blackmagic Summary
kandi X-RAY | blackmagic Summary
[Kickstarter] Firmware for the Black Magic Debug Probe. The Black Magic Probe is a modern, in-application debugging tool for embedded microprocessors. It allows you see what is going on inside an application running on an embedded microprocessor while it executes. It is able to control and examine the state of the target microprocessor using a JTAG or Serial Wire Debugging (SWD) port and on-chip debug logic provided by the microprocessor. The probe connects to a host computer using a standard USB interface. The user is able to control exactly what happens using the GNU source level debugging software, GDB. Serial Wire Output (SWO) allows the target to write tracing and logging to the host without using usb or serial port. Decoding SWO in the probe itself makes [SWO viewing as simple as connecting to a serial port] See online documentation at Binaries from the latest automated build are at
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QUESTION
After executing any ffmpeg command
...ANSWER
Answered 2021-Nov-19 at 09:49Try something like this:
QUESTION
Check this typescript 4.2 snippet I found somewhere (playground here):
...ANSWER
Answered 2021-Apr-11 at 00:45You would get stuck in an infinite recursion if your type included BlackMagic
with the same T
, but here we are applying the utility type BlackMagic
to a different value T[K]
.
QUESTION
I'm new here and I want to assign username for e.g on execute command !register 'username' save it to json file with assigned discord tag/user id and next make command that uses argument 'username' from before saved file it is possile on Node.js? I don't wanna to use sql because it's blackmagic for me and I don't have time for it right now.
...ANSWER
Answered 2021-Feb-28 at 11:17If you want to use JSON (I highly recommend AGAINST that, I've done it myself and I very often had to deal with my JSON's being completely wiped). use the fs
package that comes with Node.
set the file as a blank array and this code will work.
QUESTION
Hi stackoverflow community, I have a tricky problem and I need your help to understand what is going on here. My program captures frames from a video grabber card (Blackmagic) which just works fine so far, at the same time I display the captured images with opencv (cv::imshow) which works good as well (But pretty cpu wasting). The captured images are supposed to be stored on the disk as well, for this I put the captured Frames (cv::Mat) on a stack, to finally write them async with opencv:
...ANSWER
Answered 2020-Dec-18 at 10:52Thank @Micka for the many advises, I found the right thing on the way.
Using cudacodec::VideoWriter is not that easy, after compiling I was not able to use it because of this error, and even if I can make it run, the deployment PC does not have a nvidia GPU.
Since I am going to use PCs with AMD CPUs as well, I can't use the cv::CAP_INTEL_MFX for the api-reference parameter of the cv::VideoWriter. But there is also the cv::CAP_OPENCV_MJPEG, which works fine for the MJPG codec (not all video container are supported, I use .avi, sadly .mkv was not working with this configuration). If the user does not use MJPG as a codec I use cv::CAP_ANY, and opencv decides what is to use.
So,
QUESTION
I am debugging a remote target and it seems like the software breakpoints are not working, however hardware breakpoints do work.
I want to be able to use the stepi command - but gdb seems to insist on using software breakpoints.
Is there a way to force gdb to use hardware breakpoints for stepi?
The target is an ARM STM32 chip debugged through a blackmagic probe.
...ANSWER
Answered 2020-Nov-10 at 07:43One solution is to mark the memory region as read only which forces gdb to use hw breakpoints
I.e if my code is running on the addresses 0x8000000-0x8010000 i run
QUESTION
I have a library compiled as a single file that I'm trying to link with cmake
but haven't been able to cobble together something that works using existing examples that should be related, eg.
CMake link an external library Cmake linking external libraries
What I have so far:
...ANSWER
Answered 2020-Oct-29 at 17:59This may not be helpful to anyone else because it was so specific to the one library I was using, but here it is anyway.
QUESTION
I want to reload data via javascript/jQuery into html div id elements every second. The initial load (ready-state) works perfectly, but in the refresh (via setInterval()) doesn't. I'm just a hobbyist programmer and would be very thankful for your help.
...ANSWER
Answered 2020-Oct-23 at 20:00I would create a single function instead and just call that in interval.
QUESTION
I am trying to find some movies from the imdb dataset (https://www.imdb.com/interfaces/). What if I know the first character in the name of every word of the title, but I don't know the actual title. So for example, I know that the first letters of each word in the title of the movie are A, M, A, T, W. This movie happens to be Ant-Man and the Wasp. I use the following regular expression to find the movie:
...ANSWER
Answered 2020-Sep-05 at 10:52Try this one.
QUESTION
I run gdb
with a .gdbinit
file, which has some convenience variables that just won't expand.
I wrote the following .gdbinit
file to flash an executable to a microcontroller through a blackmagic probe (see https://github.com/blacksphere/blackmagic/wiki):
ANSWER
Answered 2020-Jul-05 at 18:50GDB manual clearly documents that .gdbinit
is evaluated before any -ex
commands.
You could write a trivial shell wrapper that creates a temporary /tmp/.gdbinit.$unique_suffix
with appropriate substitutions, invokes gdb -x /tmp/.gdbinit....
, and removes the temporary file once GDB exits.
QUESTION
I am trying to get the camera feed from a blackmagic capture card into the mediaplayer of the Vlc plugin for Unity.
What i have done :
I can get the capture device with the vlc desktop application, so camera and capture card work fine.
I can run the sample scene of the vlc plugin which show an video from a web url, it works fine
- I searched the LIBVLCSharp to try to understand a bit how it all works, https://code.videolan.org/videolan/LibVLCSharp/-/blob/master/src/LibVLCSharp/Media.cs
- I am trying to modify the UseRenderingPlugin.cs, which is a script which plays the video on a texture in the Unity scene, and especially the line which chose the media to be played :
The original line of code :
_mediaPlayer.Media = new Media(_libVLC, "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4", FromType.FromLocation);
And what i achieved so far (but doesn't work). I changed 'FromLocation' to 'FromPath' and replace the URL with the mrl to the capture card with the options, thanks to the vlc desktop application :
...ANSWER
Answered 2020-May-04 at 10:07Thank you @mfkl for your help.
Here is what has worked :
_mediaPlayer.Media = new Media(_libVLC, "dshow:// ", FromType.FromLocation );
And add all the options like this :
_mediaPlayer.Media.AddOption(":dshow-vdev='Blackmagic WDM Capture'");
_mediaPlayer.Media.AddOption(":dshow-fps=50");
...
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