voronoi | Now on gitlab | Canvas library

 by   camconn C Version: Current License: GPL-3.0

kandi X-RAY | voronoi Summary

kandi X-RAY | voronoi Summary

voronoi is a C library typically used in User Interface, Canvas applications. voronoi has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitLab, GitHub.

A Simple program to create Voronoi diagrams.
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              voronoi has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              voronoi has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of voronoi is current.

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              voronoi has 0 bugs and 0 code smells.

            kandi-Security Security

              voronoi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              voronoi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              voronoi is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

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              voronoi releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            voronoi Key Features

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            voronoi Examples and Code Snippets

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            Community Discussions

            QUESTION

            Make a circular Voronoi diagram in R
            Asked 2022-Apr-08 at 16:55

            I have a data frame that looks like this and I want to create a circular voronoi diagram with it

            ...

            ANSWER

            Answered 2022-Apr-08 at 16:55

            The linked picture is a Voronoi treemap. There is an R package called voronoiTreemap you can use to create one yourself:

            Source https://stackoverflow.com/questions/71799205

            QUESTION

            Voronoi cells - remove boundary lines
            Asked 2022-Mar-09 at 04:05

            I would really appreciate it if someone can help me with the code below. I am trying to plot Voronoi cells for some random data points and I want to assign some colours. The to reproduce my work is provided below. As you can see in the plot, there are thick lines. I completely want to eliminate those lines. Is there any way to get rid of them? I want to fill the polygon but not have the line. Any recommendation is greatly appreciated.

            I took most of the code from here

            ...

            ANSWER

            Answered 2022-Mar-09 at 04:05

            You can pass linewidth=0 to plt.fill() to get rid of the lines.

            Source https://stackoverflow.com/questions/71404030

            QUESTION

            Calculating the distance between the furthest vertex of a Voronoi polygon and the point from which it was generated
            Asked 2022-Feb-04 at 13:24

            I need to calculate the distance between the furthest vertex of a Voronoi polygon and the point that generated it. I need to calculate this distance for all Voronoi polygons.

            Is there a way to do it automatically in Python?

            To generate the Polygon, I used Scipi. Do you have any tips or hints for me?

            ...

            ANSWER

            Answered 2022-Feb-04 at 13:24

            Something like this could work:

            Source https://stackoverflow.com/questions/70957173

            QUESTION

            Fill color in single cells in a networkx graph
            Asked 2022-Jan-26 at 17:10

            I've build a graph with networkx, that looks like this: Graph

            I want to fill every singel cell with a specified color. The Graph was drawn by nx.draw_networkx_edges() (returns a LineCollection). I found a similar question here (Fill area between lines), but the solution in the comments, doesn't worked for me.

            I've also used plt.fill_between with a simpler graph and manually set the values:

            ...

            ANSWER

            Answered 2022-Jan-26 at 17:10

            Using the first code block from the question that shows filling the simpler graph, I constructed an example network. The edges are listed below:

            Source https://stackoverflow.com/questions/70827077

            QUESTION

            How to calculate which Voronoi cells are in specific area in Python?
            Asked 2021-Dec-05 at 21:48

            I have some points which illustrates heads of pedestrians during an experiment in each frame. I need to calculate which Voronoi Cells are in specific area - measurement square:

            ...

            ANSWER

            Answered 2021-Dec-05 at 21:48

            I believe that your best bet is to use some kind of multiple polygon intersection algorithm using the cell vertices to describe the polygons.

            You can whittle down the number of polygons by discarding those whose rightmost vertex is left of the blue rectangle, those whose leftmost vertex is to the right, and so on for up and down. This leaves you with the yellow polygons only.

            You can also quickly eliminate (only, in this case you mark them as "intersecting") all those whose center or vertex lies inside the rectangle. This also is very quick.

            In this example this is enough to locate all cells.

            In other cases (for example, in the figure below, if the bottom-left yellow cell was shifted slightly upwards) you will have cells that have all vertices and the Delaunay center outside the rectangle, and yet one edge crosses it, so there is an intersection. To recognize those, you can exploit the fact that a rectangle is a convex figure, and check whether, among the cells you've left, there is one that contains at least one of the rectangle's corners. This is a slightly more complex check ("whether a point lies inside a convex polygon"), but not too complex since the cell is also convex and can be trivially decomposed in triangles.

            The pseudo algorithm would be:

            • for all Voronoi cells:
              • get list of vertices.
              • are they all left/below/above/right of the rectangle?
              • YES: this cell does not intersect. Continue.
              • for all the vertices plus the cell center:
                • is this point inside the rectangle?
                • YES: we have intersection. Report this cell and continue.
              • decompose the cell in a list of triangles with vertex in the Delaunay center, taking ordered vertex pairs.
              • for each triangle
              • this cell does not intersect the rectangle.

            Source https://stackoverflow.com/questions/70237851

            QUESTION

            Voronoi Diagram Explanation
            Asked 2021-Oct-04 at 20:15

            I am trying to generate Voronoi split polygons and not able to understand the parameter 'furthest_site=True' in Voronoi's Scipy's implementation.

            from scipy.spatial import Voronoi, voronoi_plot_2d

            points = np.array([[0, 0], [0, 1], [0, 2], [1, 0], [1, 1], [1, 2], [2, 0], [2, 1], [2, 2]])

            vor = Voronoi(points,furthest_site=True)

            import matplotlib.pyplot as plt

            fig = voronoi_plot_2d(vor) plt.show()

            This gives me output as :

            What is the explanation for attribute "furthest_site=True"

            ...

            ANSWER

            Answered 2021-Oct-04 at 20:15

            scipy says it uses QHull to compute voronoi diagrams, and they have this in their documentation:

            The furthest-site Voronoi diagram is the furthest-neighbor map for a set of points. Each region contains those points that are further from one input site than any other input site.

            Furthest (or "farthest")-site diagrams are described in plenty of other places, including example diagrams; for example, in other stackexchange posts: 1, 2.

            Your plot looks odd because your pointset is somewhat degenerate; only the four corner points ever serve as the furthest reference point.

            Source https://stackoverflow.com/questions/69441225

            QUESTION

            Overlay a figure object to matplotlib plot
            Asked 2021-Oct-03 at 22:13

            I have a figure object returned by a function.

            ...

            ANSWER

            Answered 2021-Oct-03 at 22:13

            You should create a fig, ax object, and pass the ax argument to the voronoi_plot_2d as suggested in the comments by @Jody Klymak, like:

            Source https://stackoverflow.com/questions/69426538

            QUESTION

            Delaunay triangulation from voronoi tessellation
            Asked 2021-Oct-03 at 17:38

            I would like to know how Delaunay triangulation can be done to find the connectivity of the cells formed by voronoi tessellation

            The following is the code that I'm using to generate voronoi cells.

            ...

            ANSWER

            Answered 2021-Oct-03 at 02:38

            vor.ridge_points is a Nx2 array containing all the Delaunay edges. The values are the indices into the input array points. For example, one edge goes from point number vor.ridge_points[0,0] to point number vor.ridge_points[0,1].

            Source https://stackoverflow.com/questions/69409559

            QUESTION

            Understanding ridge vertices returned by `scipy.spatial.Voronoi` in 3D
            Asked 2021-Aug-29 at 20:08

            I don't understand the return format of the ridge vertices for the function scipy.spatial.Voronoi. When using this function in 2D, the vertices are in pairs for one ridge, which is the format I expect, but in 3D, the number of vertices in ridges tends to have more than 2 points.

            Why would a ridge need more than 2 points?

            With some post-processing, can I simplify the format into 2 points per ridge?

            Examples

            (The int in vor.ridge_vertices refer to a point index in vor.vertices)

            ...

            ANSWER

            Answered 2021-Aug-29 at 20:08

            In 2D, regions are separated by a single line segment, thus always 2 points per ridge. In 3D and up, regions separation "plane segments" are typically triangular, but they can have 4+ edges, too.

            For sceletonization purposes, one approach would be to show the outline of the separation region, skipping virtual (-1) points. So, [3, 0, -1] would translate to one line between points 3 and 0. [1, 0, 3, 2] will generate segments 1-0, 0-3, 3-2, 2-1. As an additional improvement, ridges with 4+ points can be further split into trianges, so in case of [1, 0, 3, 2] another segment would be 0-2 or 1-3.

            I am still not sure if I got the question right, let me know if I didn't

            Source https://stackoverflow.com/questions/68975060

            QUESTION

            D3.js: d3-delaunay - how to get started?
            Asked 2021-Aug-10 at 19:11

            How can we use D3.js, d3-delaunay, to create a Voronoi background? The guide from the official page is really hard to follow. The example page is even worst. For example:

            ...

            ANSWER

            Answered 2021-Aug-10 at 19:11

            Here is a possible converted code. Notice that you can easily connect the DOM API with Observablehq abstractions, losing the reactivity from the Observablehq runtime.

            Source https://stackoverflow.com/questions/68694527

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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