pawn | Pawn is a quick and small scripting language

 by   compuphase C Version: Current License: Non-SPDX

kandi X-RAY | pawn Summary

kandi X-RAY | pawn Summary

pawn is a C library. pawn has no bugs, it has no vulnerabilities and it has low support. However pawn has a Non-SPDX License. You can download it from GitHub.

Pawn is a quick and small scripting language that requires few resources.
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              pawn has a low active ecosystem.
              It has 421 star(s) with 68 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 35 open issues and 30 have been closed. On average issues are closed in 57 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pawn is current.

            kandi-Quality Quality

              pawn has no bugs reported.

            kandi-Security Security

              pawn has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pawn has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pawn releases are not available. You will need to build from source code and install.

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            pawn Key Features

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            pawn Examples and Code Snippets

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            Community Discussions

            QUESTION

            What causes this event handler to keep running?, and why does it halt when I try to add a condition?
            Asked 2021-Jun-08 at 18:02

            I'm making a chess opening trainer. I have a working game using cm-chessboard based on an example, and I'm using an API to get the computer's moves. I have condensed my code and removed this API so it's easier to read. In this version, the computer makes random moves from all valid chess moves.

            The idea is, the API gets the best move, and then the player tries to input that move by moving a piece. If the player is correct, the computer moves for their next go, but if the player incorrectly guesses the best move, they are told 'Incorrect!' and are able to try again.

            However, my code works fine when they are correct, but breaks when they are incorrect.

            Here's what I have done:

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:02

            I played around a bit and I was able to use this to get it to work. This is around line 90 of your code. It uses your code to check if the move is not the correct one and resets it back until you do the correct move

            Source https://stackoverflow.com/questions/67871635

            QUESTION

            What is wrong with this simple CSS and html chess layout? (Short code)
            Asked 2021-May-26 at 08:22

            I am making a chessboard and my main problem is that after I set up the first two rows of the board, the pawn insertion alters the color of the dark squares.

            So the board has the class "main" and is colored white, the squares(class="box) are either the same color as the board (white) or brown. The component (pawn) is an SVG. Upon adding the pawn ID to a square, it nullifies the squares color. This is fine for the white squares, but a problem with the brown squares.

            here is the code

            ...

            ANSWER

            Answered 2021-May-26 at 06:38

            If you want the height and width % to work, you should give a height and width to its parent, because thats what they will take as 100%. In this case you had % in main but not stated a width nor height in the body tag.

            In this case you can't use those % so I used static px in order to do it faster and to not re-structure the html.

            The problem you had with the backgrounds is that when you add an image as a background it overwrites the previous background, so in order to have a transparent image with a styled background you have to add it as content (img) of the container with that background.

            I also changed the main class for the main tag and replaced id pawn as you should not have more that one tag with the same id, in other words, it should be unique, if you want to use more, use a class.

            Source https://stackoverflow.com/questions/67698771

            QUESTION

            Transparent image covers frame with main window background color
            Asked 2021-May-18 at 13:35

            I am trying to design a chess board GUI with PyQt. The board is comprised of frames. When I place a transparent PNG of a chess piece, the PNG is colored with the background of the window, thus covering the frame underneath. When there is no background color set to the window, the piece, and the square beneath it display properly. How could I set the image to not cover the frame square underneath it with the window background color?

            Here is a screenshot of the output:

            ...

            ANSWER

            Answered 2021-May-18 at 13:35

            The problem is that you're setting a general background for the top level widget, and since stylesheets are propagated to children, the result is that the piece inherits that background.

            The solution is to always avoid such general declarations and properly use selectors instead.

            In this case, you can use the class selector:

            Source https://stackoverflow.com/questions/67586507

            QUESTION

            How to execute a function only after another one is finished on browser Javascript?
            Asked 2021-May-14 at 10:04

            I want to create a web app chess game, so every piece will have an event listener to wait until a player clicks on it. When a player clicks on a piece (for now I'm only working with pawns) it's id will be saved and printed out, and only after this all squares should wait for a click (I'm not working with valid squares, can be any square); and if a square is clicked, it's id should be saved and printed out.

            But on console, when I click a pawn, it's id is printed twice, one time for the normal print, but another time for the square print (So it took square's print). So instead of the programm to wait to call the function that prints the square id after clicking the piece, the programm prints the piece id in the place of the square id. So I think the programm is not waiting until the first function is finished:

            ...

            ANSWER

            Answered 2021-May-14 at 10:04

            So I think the programm is not waiting until the first function is finished

            That's not what's happening. A non-async JavaScript function always runs to completion (unless the entire environment is terminated, like closing a web page).

            The click event propagates ("bubbles") from child elements to their parent element to its parent element, etc. Since your pawns are child elements of the squares, after handling the click event on the pawn, the click event bubbles to the square and gets handled there.

            There are a couple of things you'll need to do:

            1. Prevent the event from bubbling by using event.stopPropagation(); on the event object in $$pawn_clicked

            2. Have variables storing state information for your program so it knows whether it's expecting to get a click on a square. I think that you already have that in the $piece variable. So your click handler for squares should only do something when $piece is not the "no piece" value (looks like you're using undefined for that).

            Source https://stackoverflow.com/questions/67532418

            QUESTION

            check if there is anything next to the item in board (2D array)
            Asked 2021-May-12 at 22:58

            Hey I'm making simple console game in C++. We have pawns on board (I made it using 2D dynamic array). I want to check if there is space to move our pawn. My simplest and best idea would be if I could check every square next to the pawn. The problem, however, arises when the pawn is in the corner of the board. (x-1,y), (x, y+1) , (x+1, y) , (x, y-1) [this means every field around our pawn]. My board is 2D dynamic array. So if I check field e.g. array[-1][0] (this means field x: -1, y: 0) of course it goes out of memory range. And my question is, Is it good if I go outside this range anyway but I will make a condition in case of this error?

            ...

            ANSWER

            Answered 2021-May-02 at 14:44

            You can just check whether index is in bounds:

            Source https://stackoverflow.com/questions/67357283

            QUESTION

            undefined reference to `boost::filesystem::path_traits::dispatch when linking library?
            Asked 2021-May-05 at 11:50

            I build Gource project. Compile error comes when doing make.

            g++ -std=gnu++0x -Wall -Wno-sign-compare -Wno-reorder -Wno-unused-but-set-variable -Wno-unused-variable -g -O2 -pthread -pthread -o gource src/gource-action.o src/gource-bloom.o src/gource-caption.o src/core/gource-conffile.o src/core/gource-display.o src/core/gource-frustum.o src/core/gource-fxfont.o src/core/gource-logger.o src/core/gource-mousecursor.o src/core/gource-plane.o src/core/gource-ppm.o src/core/gource-quadtree.o src/core/gource-regex.o src/core/gource-resource.o src/core/gource-sdlapp.o src/core/gource-seeklog.o src/core/gource-settings.o src/core/gource-shader.o src/core/gource-shader_common.o src/core/gource-stringhash.o src/core/gource-texture.o src/core/gource-png_writer.o src/core/gource-timezone.o src/core/gource-vbo.o src/core/gource-vectors.o src/gource-dirnode.o src/gource-file.o src/formats/gource-apache.o src/formats/gource-bzr.o src/formats/gource-commitlog.o src/formats/gource-custom.o src/formats/gource-cvs-exp.o src/formats/gource-cvs2cl.o src/formats/gource-git.o src/formats/gource-gitraw.o src/formats/gource-hg.o src/formats/gource-svn.o src/gource-gource.o src/gource-gource_shell.o src/gource-gource_settings.o src/gource-key.o src/gource-logmill.o src/gource-main.o src/gource-pawn.o src/gource-slider.o src/gource-spline.o src/gource-textbox.o src/gource-user.o src/gource-zoomcamera.o src/tinyxml/gource-tinyxmlerror.o src/tinyxml/gource-tinystr.o src/tinyxml/gource-tinyxml.o src/tinyxml/gource-tinyxmlparser.o -lGL -lGLU -lfreetype -lpcre -lGLEW -lGLU -lGL -lSDL2_image -lSDL2 -lpng15 -lboost_system -lboost_filesystem src/gource-gource_settings.o: In function boost::filesystem::path::path(boost::filesystem::directory_entry const&, boost::enable_if::type>, void>::type*)': /usr/include/boost/filesystem/path.hpp:139: undefined reference to boost::filesystem::path_traits::dispatch(boost::filesystem::directory_entry const&, std::__cxx11::basic_string&, std::codecvt const&)' collect2: error: ld returned 1 exit status

            Build enviroment use libboost_filesystem.so.1.53.0.

            ...

            ANSWER

            Answered 2021-May-05 at 11:50

            Your library has this symbol:

            Source https://stackoverflow.com/questions/67399782

            QUESTION

            Python 3.x: dict zip two list of the same length has different results
            Asked 2021-Apr-29 at 14:16

            I wanted to create a dictionary of values called pieces,
            the key of the given dictionary had to be the name of the piece and the item it's Unicode charachter representation.

            I decided to write a list comprehension to retrieve the Unicode charachters and a list with all the names that I needed.

            ...

            ANSWER

            Answered 2021-Apr-29 at 14:16

            A dict can only have unique keys. If you give it the same key more than once - it'd only "remember" the last value. Previous values would be overwritten.

            It is worth mentioning that zip will get a length checking flag on Python 3.10 (https://www.python.org/dev/peps/pep-0618/) , which will enable raising an error when lists given to zip - are of different sizes. I guess it can help sanity checking such cases.

            Source https://stackoverflow.com/questions/67317939

            QUESTION

            KeyError when trying to blit image on to screen from Numpy array in Pygame
            Asked 2021-Apr-25 at 13:58

            I've finished my chess game, but now I'm implementing a numpy array as the board so the chess AI I'm working on calculates faster. I know what a KeyError is, but I don't understand why its happening here. Error:

            ...

            ANSWER

            Answered 2021-Apr-25 at 13:58

            board contains the numbers from 0 to 12, but the IMAGES dictionary uses the string keys "--", "bR", "bN". Hence, you cannot address the images in the IMAGES dictionary directly with the numbers stored in board:

            Use the lookup table to create the IAMGES dictionary:

            IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"), (SQ_SIZE, SQ_SIZE))

            Source https://stackoverflow.com/questions/67249974

            QUESTION

            Python: dictionary not working as supposed
            Asked 2021-Apr-23 at 21:03

            I am trying to program a chess computer. I am having a weird problem with a dictionary here. As you can see in the code below, I am only editing the pieces attribute of the Player object saved at 'w' in my dictionary self.players. However, when I run the code, for both Player objects created (Player('w') and Player('b')), the d[(1,1)].piece object appears in their respective Player.pieces['R']. How can this be? (In the code, only the class Board should be really important however I included the other classes so the code works).

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:03

            Your problem is on this line:

            Source https://stackoverflow.com/questions/67236720

            QUESTION

            model using only the first sample of the dataset to train
            Asked 2021-Apr-22 at 00:45

            I'm training the following model:

            ...

            ANSWER

            Answered 2021-Apr-21 at 18:22

            This line indicates it's training on one batch, not one sample:

            Source https://stackoverflow.com/questions/67200433

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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