pawn | Pawn is a quick and small scripting language
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Pawn is a quick and small scripting language that requires few resources.
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QUESTION
I'm making a chess opening trainer. I have a working game using cm-chessboard based on an example, and I'm using an API to get the computer's moves. I have condensed my code and removed this API so it's easier to read. In this version, the computer makes random moves from all valid chess moves.
The idea is, the API gets the best move, and then the player tries to input that move by moving a piece. If the player is correct, the computer moves for their next go, but if the player incorrectly guesses the best move, they are told 'Incorrect!' and are able to try again.
However, my code works fine when they are correct, but breaks when they are incorrect.
Here's what I have done:
...ANSWER
Answered 2021-Jun-08 at 18:02I played around a bit and I was able to use this to get it to work. This is around line 90 of your code. It uses your code to check if the move is not the correct one and resets it back until you do the correct move
QUESTION
I am making a chessboard and my main problem is that after I set up the first two rows of the board, the pawn insertion alters the color of the dark squares.
So the board has the class "main" and is colored white, the squares(class="box) are either the same color as the board (white) or brown. The component (pawn) is an SVG. Upon adding the pawn ID to a square, it nullifies the squares color. This is fine for the white squares, but a problem with the brown squares.
here is the code
...ANSWER
Answered 2021-May-26 at 06:38If you want the height and width % to work, you should give a height and width to its parent, because thats what they will take as 100%. In this case you had % in main but not stated a width nor height in the body tag.
In this case you can't use those % so I used static px in order to do it faster and to not re-structure the html.
The problem you had with the backgrounds is that when you add an image as a background it overwrites the previous background, so in order to have a transparent image with a styled background you have to add it as content (img) of the container with that background.
I also changed the main class for the main tag and replaced id pawn as you should not have more that one tag with the same id, in other words, it should be unique, if you want to use more, use a class.
QUESTION
I am trying to design a chess board GUI with PyQt. The board is comprised of frames. When I place a transparent PNG of a chess piece, the PNG is colored with the background of the window, thus covering the frame underneath. When there is no background color set to the window, the piece, and the square beneath it display properly. How could I set the image to not cover the frame square underneath it with the window background color?
...ANSWER
Answered 2021-May-18 at 13:35The problem is that you're setting a general background for the top level widget, and since stylesheets are propagated to children, the result is that the piece inherits that background.
The solution is to always avoid such general declarations and properly use selectors instead.
In this case, you can use the class selector:
QUESTION
I want to create a web app chess game, so every piece will have an event listener to wait until a player clicks on it. When a player clicks on a piece (for now I'm only working with pawns) it's id will be saved and printed out, and only after this all squares should wait for a click (I'm not working with valid squares, can be any square); and if a square is clicked, it's id should be saved and printed out.
But on console, when I click a pawn, it's id is printed twice, one time for the normal print, but another time for the square print (So it took square's print). So instead of the programm to wait to call the function that prints the square id after clicking the piece, the programm prints the piece id in the place of the square id. So I think the programm is not waiting until the first function is finished:
...ANSWER
Answered 2021-May-14 at 10:04So I think the programm is not waiting until the first function is finished
That's not what's happening. A non-async
JavaScript function always runs to completion (unless the entire environment is terminated, like closing a web page).
The click event propagates ("bubbles") from child elements to their parent element to its parent element, etc. Since your pawns are child elements of the squares, after handling the click event on the pawn, the click event bubbles to the square and gets handled there.
There are a couple of things you'll need to do:
Prevent the event from bubbling by using
event.stopPropagation();
on theevent
object in$$pawn_clicked
Have variables storing state information for your program so it knows whether it's expecting to get a click on a square. I think that you already have that in the
$piece
variable. So your click handler for squares should only do something when$piece
is not the "no piece" value (looks like you're usingundefined
for that).
QUESTION
Hey I'm making simple console game in C++. We have pawns on board (I made it using 2D dynamic array). I want to check if there is space to move our pawn. My simplest and best idea would be if I could check every square next to the pawn. The problem, however, arises when the pawn is in the corner of the board. (x-1,y), (x, y+1) , (x+1, y) , (x, y-1) [this means every field around our pawn]. My board is 2D dynamic array. So if I check field e.g. array[-1][0] (this means field x: -1, y: 0) of course it goes out of memory range. And my question is, Is it good if I go outside this range anyway but I will make a condition in case of this error?
...ANSWER
Answered 2021-May-02 at 14:44You can just check whether index is in bounds:
QUESTION
I build Gource
project. Compile error comes when doing make
.
g++ -std=gnu++0x -Wall -Wno-sign-compare -Wno-reorder -Wno-unused-but-set-variable -Wno-unused-variable -g -O2 -pthread -pthread -o gource src/gource-action.o src/gource-bloom.o src/gource-caption.o src/core/gource-conffile.o src/core/gource-display.o src/core/gource-frustum.o src/core/gource-fxfont.o src/core/gource-logger.o src/core/gource-mousecursor.o src/core/gource-plane.o src/core/gource-ppm.o src/core/gource-quadtree.o src/core/gource-regex.o src/core/gource-resource.o src/core/gource-sdlapp.o src/core/gource-seeklog.o src/core/gource-settings.o src/core/gource-shader.o src/core/gource-shader_common.o src/core/gource-stringhash.o src/core/gource-texture.o src/core/gource-png_writer.o src/core/gource-timezone.o src/core/gource-vbo.o src/core/gource-vectors.o src/gource-dirnode.o src/gource-file.o src/formats/gource-apache.o src/formats/gource-bzr.o src/formats/gource-commitlog.o src/formats/gource-custom.o src/formats/gource-cvs-exp.o src/formats/gource-cvs2cl.o src/formats/gource-git.o src/formats/gource-gitraw.o src/formats/gource-hg.o src/formats/gource-svn.o src/gource-gource.o src/gource-gource_shell.o src/gource-gource_settings.o src/gource-key.o src/gource-logmill.o src/gource-main.o src/gource-pawn.o src/gource-slider.o src/gource-spline.o src/gource-textbox.o src/gource-user.o src/gource-zoomcamera.o src/tinyxml/gource-tinyxmlerror.o src/tinyxml/gource-tinystr.o src/tinyxml/gource-tinyxml.o src/tinyxml/gource-tinyxmlparser.o -lGL -lGLU -lfreetype -lpcre -lGLEW -lGLU -lGL -lSDL2_image -lSDL2 -lpng15 -lboost_system -lboost_filesystem src/gource-gource_settings.o: In function
boost::filesystem::path::path(boost::filesystem::directory_entry const&, boost::enable_if::type>, void>::type*)': /usr/include/boost/filesystem/path.hpp:139: undefined reference to
boost::filesystem::path_traits::dispatch(boost::filesystem::directory_entry const&, std::__cxx11::basic_string&, std::codecvt const&)' collect2: error: ld returned 1 exit status
Build enviroment use libboost_filesystem.so.1.53.0.
...ANSWER
Answered 2021-May-05 at 11:50Your library has this symbol:
QUESTION
I wanted to create a dictionary of values called pieces,
the key of the given dictionary had to be the name of the piece and the item it's Unicode charachter representation.
I decided to write a list comprehension to retrieve the Unicode charachters and a list with all the names that I needed.
...ANSWER
Answered 2021-Apr-29 at 14:16A dict
can only have unique keys. If you give it the same key more than once - it'd only "remember" the last value. Previous values would be overwritten.
It is worth mentioning that zip
will get a length checking flag on Python 3.10 (https://www.python.org/dev/peps/pep-0618/) , which will enable raising an error when lists given to zip
- are of different sizes. I guess it can help sanity checking such cases.
QUESTION
I've finished my chess game, but now I'm implementing a numpy array as the board so the chess AI I'm working on calculates faster. I know what a KeyError is, but I don't understand why its happening here. Error:
...ANSWER
Answered 2021-Apr-25 at 13:58board
contains the numbers from 0 to 12, but the IMAGES
dictionary uses the string keys "--", "bR", "bN". Hence, you cannot address the images in the IMAGES
dictionary directly with the numbers stored in board
:
Use the lookup
table to create the IAMGES
dictionary:
IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"), (SQ_SIZE, SQ_SIZE))
QUESTION
I am trying to program a chess computer. I am having a weird problem with a dictionary here. As you can see in the code below, I am only editing the pieces attribute of the Player object saved at 'w' in my dictionary self.players
. However, when I run the code, for both Player objects created (Player('w')
and Player('b')
), the d[(1,1)].piece
object appears in their respective Player.pieces['R']
. How can this be?
(In the code, only the class Board
should be really important however I included the other classes so the code works).
ANSWER
Answered 2021-Apr-23 at 21:03Your problem is on this line:
QUESTION
I'm training the following model:
...ANSWER
Answered 2021-Apr-21 at 18:22This line indicates it's training on one batch, not one sample:
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