CoreMod | Display system information of the Intel Core Processor
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kandi X-RAY | CoreMod Summary
Display system information of the Intel Core Processor, BIOS, and RAM memories
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QUESTION
I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java)
A friend and I have written this LostCitiesClassTransformer.java:
...ANSWER
Answered 2021-May-03 at 23:39The problem is that you do Type.getInternalName(BuildingInfo.class)
. That's the very class you're trying to transform as it's being loaded, so you created a circular reference by using it in a way that would need it to be loaded. You'll need to hardcode the string "mcjty/lostcities/dimensions/world/lost/BuildingInfo"
there instead.
Also, in "()Lmcjty/lostcities/api/ILostCityBuilding"
, that's supposed to have a semicolon at the end, so change it to "()Lmcjty/lostcities/api/ILostCityBuilding;"
.
Finally, you need to change false
to true
in new MethodInsnNode(INVOKEINTERFACE, Type.getInternalName(ILostCityBuilding.class), "getMinCellars", "()I", false));
, since it is in fact an interface method.
QUESTION
I try to make a coremod on 1.12.2 Forge in order to patch some missing stuff in the Lost Cities mod. (Source: https://github.com/McJtyMods/LostCities/blob/1.12/src/main/java/mcjty/lostcities/dimensions/world/lost/BuildingInfo.java)
A friend and I have written this LostCitiesClassTransformer.java: (Full source: https://github.com/Nick1st/LCPatches)
...ANSWER
Answered 2021-May-03 at 23:33Here's the problem:
QUESTION
I want to code a Minecraft mod in 1.16.3. I have already make a mod in 1.12.2 but I didn't have this problem. I just download the 1.16.3 forge Mdk and build it for eclipse (with 'gradlew eclipse' in cmd) but when I try to run the mod (with 'runClient.launch'). It gives an error:
java.lang.NoClassDefFoundError: jdk/nashorn/api/scripting/NashornScriptEngineFactory.
I tried to modify the main file and packages to support the not necessary code but when I start. It gives me the same error.
My main file:
...ANSWER
Answered 2020-Nov-14 at 13:37It seems the Minecraft code you are using depends on the Nashorn scripting engine. Nashorn was removed from the JDK in Java 15, which it seems you are running.
Downgrade to JDK 14 or an earlier version.
QUESTION
I am just starting to work with ASP.Net Core MVC. I have difficulty in creating a popup modal. I've tried to create a simple page.
Below is my model:
...ANSWER
Answered 2020-Mar-15 at 06:45First of all, you should not be keeping your data inside the controller because the controller runs anew each time it is called and your data will be lost. Use a database for best results.
Your syntax for calling the modal is slightly wrong. Check here for the correct syntax. It's not href (that's your mistake!) You can mostly copy this code and replace the inner parts with what you have.
https://getbootstrap.com/docs/4.0/components/modal/
*Note: you must be using bootstrap for this to work
Good Luck!
Edit : You can try this: (may need some tweaking)
QUESTION
I cannot get a test build to run at all from eclipse. I am running on windows 10 with java openjdk version "1.8.0_242"
I've followed various tutorials step-by-step, but keep getting this error. I've also tried running a fresh build that I haven't edited at all and it seems to crash with the same issue.
Latest crash log.
...ANSWER
Answered 2020-Feb-22 at 22:04This looks like a certain compatibility issue with Java 8u242 that hasn't yet been resolved. For now, the best workaround is to downgrade to Java 8u232.
QUESTION
I'm able to run a server with the Pixelmon mod in the way they instruct, ie. using the forge launcher. I'd like to write a side mod for Pixelmon and am attempting to run the forge server in Eclipse. The server and client run fine with my own mod or no additional mods aside from the ones packaged for modding with forge, but it crashes when I put the pixelmon jar in the mods folder (see trace below).
What I've checked so far:
- forge version 2705 is correct for Pixelmon 6.3.1
- using Java 8
- no .zip extension on the jar file
- didn't extract the jar file
- no OOM issues
- Minecraft 1.12.2 is correct for Pixelmon 6.3.1
Any thoughts on what I may be doing wrong and can try next?
(from the crash log)
A detailed walkthrough of the error, its code path and all known details is as follows: ...ANSWER
Answered 2018-Jul-04 at 23:15An aside about obfuscated names
Minecraft has 3 levels of naming:
- Notch Names - these are the names of methods and fields that Minecraft uses when distributed. Often things like
a.aa
andb.cf2
. This is the fully obfuscated state- SRG Names - these are the names given to methods and fields by the runtime deobfuscation process that Forge performs when you run the game. Compiled mods use these names, as they are consistent across minor versions
- MCP Names - these are the human readable names you see inside Eclipse. These names are supplied by hand when someone figures out what a field or method does via the MCP Bot on IRC. Installing the Forge development environment with the MDK grabs the "current" mappings when you run
gradlew setup
In order to run a mod in the development environment you need to deobfuscate it first, changing SRG names into MCP names, so that it can run in the development environment.
There are a couple ways of doing this:
- Acquire a "sources" jar from the mod's author (subject to the whims of the author; may or may not be public or open source, have an API, etc. etc.)
- Use Code Chicken Core to perform a runtime deobf in Eclipse (may or may not work; note: you want the sources jar)
- Using a tool like BON2 (never used it, should work)
- use Gradle to deobfuscate the mod (should always work)
The problem with option 4 here, is that while I know it's possible I can't (and haven't been able to for some time) find the necessary instructions. The things I can find now, posted by people who would know how to do 4 are suggesting doing 3.
QUESTION
I've got intellij setup with ForgeGradle (Minecraft mod development) I made a thing called a coremod (it only loads when you add the loading plugin class to an jvm argument) and I'm trying to add VM options without adding them from run configuration but adding it straight from the build.gradle file. ForgeGradle uses JavaExec for runClient{} and runServer{}. I tried doing something like this
...ANSWER
Answered 2018-Mar-30 at 10:38args
is for your program arguments, use jvmArgs
instead
QUESTION
I started setting up my mod, (FML events client/server classes) but it gave me this error when I started minecraft:
...ANSWER
Answered 2017-Apr-27 at 12:14The problem is in your Variables class
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