miniJVM | Develop iOS Android app in java , Cross platform java | Bytecode library
kandi X-RAY | miniJVM Summary
kandi X-RAY | miniJVM Summary
miniJVM is a C library typically used in Programming Style, Bytecode applications. miniJVM has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Develop iOS Android app in java, Cross platform java virtual machine , the minimal jvm .
Develop iOS Android app in java, Cross platform java virtual machine , the minimal jvm .
Support
Quality
Security
License
Reuse
Support
miniJVM has a low active ecosystem.
It has 248 star(s) with 76 fork(s). There are 15 watchers for this library.
It had no major release in the last 12 months.
There are 12 open issues and 6 have been closed. On average issues are closed in 71 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of miniJVM is v3.0
Quality
miniJVM has 0 bugs and 0 code smells.
Security
miniJVM has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
miniJVM code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
miniJVM is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
miniJVM releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
It has 92491 lines of code, 10693 functions and 707 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of miniJVM
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of miniJVM
miniJVM Key Features
No Key Features are available at this moment for miniJVM.
miniJVM Examples and Code Snippets
No Code Snippets are available at this moment for miniJVM.
Community Discussions
Trending Discussions on miniJVM
QUESTION
how to import local packages?
Asked 2017-Sep-04 at 10:55
My GOPATH and GOROOT
...
ANSWER
Answered 2017-Sep-04 at 09:15Use the full path:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install miniJVM
Write java code once , running on all of iOS / Android / MacOSX / Win / Linux platforms There were not essential jar file pre-built, so build these jar file first Develop IDE: Eclipse, Netbeans or Jetbrain Intelli Idea.
Run script /mobile/build_jar.sh or /mobile/build_jar.bat to generted jars. Or
XCode open /mobile/iosapp ,setup developer account in Signing&Capabilities , build and install app to Device , verify app before running app (Setting->General->Device Management->{Developer account}->Verify App->Trust)
Android Studio open /mobile/androidapp build and install app to Android device
AppManager is running, It can start a in-app webserver for upload app, and download app from a website too
There were not essential jar file pre-built, so build these jar file first.
Run script /binary/build_jar.sh or /binary/build_jar.bat to generted jars Or
Run /binary/build_mac_linux.sh or /binary/build_wini686.bat or /binary/build_winx64.bat to generted binaries Or
Run test script /binary/{platform}/test.sh | test.bat
iOS/Android system build with GLFM (/mobile/iosapp/ , /mobile/androidapp/)
Window system build with GLFW (/desktop/glfw_gui/)
GUI build with Nanovg
Based on OpenGL 3.3 and OpenGLES 3.0 as default
Run script /mobile/build_jar.sh or /mobile/build_jar.bat to generted jars. Or
XCode open /mobile/iosapp ,setup developer account in Signing&Capabilities , build and install app to Device , verify app before running app (Setting->General->Device Management->{Developer account}->Verify App->Trust)
Android Studio open /mobile/androidapp build and install app to Android device
AppManager is running, It can start a in-app webserver for upload app, and download app from a website too
There were not essential jar file pre-built, so build these jar file first.
Run script /binary/build_jar.sh or /binary/build_jar.bat to generted jars Or
Run /binary/build_mac_linux.sh or /binary/build_wini686.bat or /binary/build_winx64.bat to generted binaries Or
Run test script /binary/{platform}/test.sh | test.bat
iOS/Android system build with GLFM (/mobile/iosapp/ , /mobile/androidapp/)
Window system build with GLFW (/desktop/glfw_gui/)
GUI build with Nanovg
Based on OpenGL 3.3 and OpenGLES 3.0 as default
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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