AudioVideo | Android音视频相关的Demo

 by   doggycoder C Version: Current License: No License

kandi X-RAY | AudioVideo Summary

kandi X-RAY | AudioVideo Summary

AudioVideo is a C library. AudioVideo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Android音视频相关的Demo
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            kandi-support Support

              AudioVideo has a low active ecosystem.
              It has 207 star(s) with 87 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 2 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AudioVideo is current.

            kandi-Quality Quality

              AudioVideo has 0 bugs and 0 code smells.

            kandi-Security Security

              AudioVideo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AudioVideo code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AudioVideo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AudioVideo releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AudioVideo
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            AudioVideo Key Features

            No Key Features are available at this moment for AudioVideo.

            AudioVideo Examples and Code Snippets

            No Code Snippets are available at this moment for AudioVideo.

            Community Discussions

            QUESTION

            xdg-open not opening an bluejeans
            Asked 2021-May-07 at 19:23

            I'm trying to open BlueJean after a link in my browser. I get prompted if I wanted to let xdg-open open an application for the url, I agree and click the button. However, the right app is not opened and a default app opens up doing nothing. Basically, a new window is opened for my browser as the the link passed is basically an url.

            The error shown on console is

            ...

            ANSWER

            Answered 2021-May-07 at 19:23

            Basically what happened was that there was no default application to the mime type, and a default browser was trying to open it.

            To solve the problem all I had to do was:

            Source https://stackoverflow.com/questions/66358553

            QUESTION

            AVAssetWriter Unable to record audio with video | Crashing
            Asked 2020-Nov-27 at 06:02

            I am trying to capture video/Audio frames from CMSampleBuffer but completely failing to obtain a proper video recording.

            Expected Output: A Video file in .mp4 format that has both audio(from the mic) and video frames.

            Current Output: An Empty Directory/A video file without audio.

            Crashes on Run : Media type of sample buffer must match receiver's media type ("soun")

            I tried almost everything available online to troubleshoot this. I have a deadline coming and I just pulling my hair trying to figure out what exactly is going on. Any help/pointers are highly appreciated.

            Below is the source.

            CameraController.swift

            ...

            ANSWER

            Answered 2020-Nov-27 at 06:02

            You are writing a video buffer to your audioInput and depending on how the buffers arrive, you might also write an audio buffer to your videoInput.

            In your case, the CMSampleBuffers contain either audio or video, so you append audio buffers to audioInput and video buffers to videoInput.

            You can distinguish the two types of buffer by comparing the output in captureOutput:didOutput: to your audioInput and videoOutput or by looking at the buffer's CMSampleBufferGetFormatDescription()'s CMFormatDescriptionGetMediaType(), but that's more complicated.

            Source https://stackoverflow.com/questions/65000687

            QUESTION

            AWS Chime SDK: How to leave a meeting
            Asked 2020-Nov-19 at 08:45

            I've a React JS App that uses the Chime SDK. I've literally followed the explanation here and i can successfully hold a meeting with two attendees. My issue is the behaviour when one of the participants leaves the meeting.

            My references are:

            • This link states "To stop the meeting session, call meetingSession.audioVideo.stop()."
            • This link states "You start tearing down a session by calling stop on the AudioVideoFacade .... this.audioVideo.stop();"

            When i run meetingSession.audioVideo.stop() the attendee appears to leave the meeting (their audio and video stops) - which makes sense. My issues are:

            1. Locally, the attendee's audio and video are still showing as active in the browser. How do i release them? I've tried setting the meetingSession object to null but it didn't work
            2. If i then run meetingSession.audioVideo.start() the attendee rejoins the meeting but with a new Tile ID. Why isn't the same Tile ID used if the Attendee is the same?

            Overall it seems my issues all relate to being unclear how to leave a meeting and a) be removed from the meeting roster and b) release objects locally in the browser.

            Thanks in advance

            ...

            ANSWER

            Answered 2020-Nov-12 at 00:39

            Probably also calling audioVideoFacade.unbindAudioElement() would help to unbind the audio element to the stream ?

            See https://aws.github.io/amazon-chime-sdk-js/interfaces/audiomixcontrollerfacade.html#unbindaudioelement

            Source https://stackoverflow.com/questions/64739053

            QUESTION

            Audio delay on Safari Desktop
            Asked 2020-Nov-06 at 01:02

            I have a page with several tags. Whenever I play the audio in Chrome (Desktop, macOS), it starts immediately, while in Safari (13.1, macOS) it waits for some time before starting playing (the weird thing is that it waits longer if they are several audio tags on the page).

            I thought that the problem was with the "preload" attribute not set, so I've set it to "auto" according to the docs]1, but it didn't change a thing.

            I don't want to use a 3rd party library to keep as as simple as possible.

            How can I remove this delay? And why is it longer the more audio tags I have on the page?

            ...

            ANSWER

            Answered 2020-Nov-06 at 01:02

            I was not able to remove the delay completely, but I made it much better by setting preload to ="metadata". For some reason it makes files load much quicker for playback.

            Chrome actually is smart about this. When the preload is set to auto, it caches around 1mb of each audio file upon page load, so it can play it quicker when you press "Play" button.

            I also started listening to onwaiting event of the audio element, so I can show the preloader to make experience a little bit better.

            Since Safari fires oncanplay and onplaying much sooner when the file is actually ready to play, I don't just hide preloader on this events, but after a 1.5 second timeout to smooth it out.

            That's good enough for me, since the lag decreased from 30 seconds (with 10 audio elements on page) to just 1.5 seconds.

            Source https://stackoverflow.com/questions/63875634

            QUESTION

            Audio Output Device Array is of length 0 on safari
            Asked 2020-Aug-14 at 02:27

            I am working on a video conferencing app that leverages Amazon Chime. I have followed the npm page of Amazon Chime SDK JS and managed to get the server response and initialized the meetingSession. However, the problem is when I try to get an array of audio output devices, it is an array of length zero on Safari whereas in browsers like Chrome and Firefox, it works just fine, and I get an array of non zero length. How do I solve this?

            Here is what I have coded so far:

            ...

            ANSWER

            Answered 2020-Aug-14 at 02:27

            This is a known issue according to the Amazon Chime SDK FAQ: Firefox and Safari have known issues disallowing them from listing audio output devices on these browsers. While clients can continue the meeting using the default device, they will not be able to select devices in meetings.

            Source https://stackoverflow.com/questions/62827607

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AudioVideo

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/doggycoder/AudioVideo.git

          • CLI

            gh repo clone doggycoder/AudioVideo

          • sshUrl

            git@github.com:doggycoder/AudioVideo.git

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