AudioVideo | Android音视频相关的Demo
kandi X-RAY | AudioVideo Summary
kandi X-RAY | AudioVideo Summary
Android音视频相关的Demo
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AudioVideo
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AudioVideo Examples and Code Snippets
Community Discussions
Trending Discussions on AudioVideo
QUESTION
I'm trying to open BlueJean after a link in my browser. I get prompted if I wanted to let xdg-open open an application for the url, I agree and click the button. However, the right app is not opened and a default app opens up doing nothing. Basically, a new window is opened for my browser as the the link passed is basically an url.
The error shown on console is
...ANSWER
Answered 2021-May-07 at 19:23Basically what happened was that there was no default application to the mime type, and a default browser was trying to open it.
To solve the problem all I had to do was:
QUESTION
I am trying to capture video/Audio frames from CMSampleBuffer
but completely failing to obtain a proper video recording.
Expected Output:
A Video file in .mp4
format that has both audio(from the mic) and video frames.
Current Output: An Empty Directory/A video file without audio.
Crashes on Run : Media type of sample buffer must match receiver's media type ("soun")
I tried almost everything available online to troubleshoot this. I have a deadline coming and I just pulling my hair trying to figure out what exactly is going on. Any help/pointers are highly appreciated.
Below is the source.
CameraController.swift
ANSWER
Answered 2020-Nov-27 at 06:02You are writing a video buffer to your audioInput
and depending on how the buffers arrive, you might also write an audio buffer to your videoInput
.
In your case, the CMSampleBuffer
s contain either audio or video, so you append audio buffers to audioInput
and video buffers to videoInput
.
You can distinguish the two types of buffer by comparing the output
in captureOutput:didOutput:
to your audioInput
and videoOutput
or by looking at the buffer's CMSampleBufferGetFormatDescription()
's CMFormatDescriptionGetMediaType()
, but that's more complicated.
QUESTION
I've a React JS App that uses the Chime SDK. I've literally followed the explanation here and i can successfully hold a meeting with two attendees. My issue is the behaviour when one of the participants leaves the meeting.
My references are:
- This link states "To stop the meeting session, call meetingSession.audioVideo.stop()."
- This link states "You start tearing down a session by calling stop on the AudioVideoFacade .... this.audioVideo.stop();"
When i run meetingSession.audioVideo.stop()
the attendee appears to leave the meeting (their audio and video stops) - which makes sense. My issues are:
- Locally, the attendee's audio and video are still showing as active in the browser. How do i release them? I've tried setting the
meetingSession
object tonull
but it didn't work - If i then run
meetingSession.audioVideo.start()
the attendee rejoins the meeting but with a new Tile ID. Why isn't the same Tile ID used if the Attendee is the same?
Overall it seems my issues all relate to being unclear how to leave a meeting and a) be removed from the meeting roster and b) release objects locally in the browser.
Thanks in advance
...ANSWER
Answered 2020-Nov-12 at 00:39Probably also calling audioVideoFacade.unbindAudioElement() would help to unbind the audio element to the stream ?
QUESTION
I have a page with several tags. Whenever I play the audio in Chrome (Desktop, macOS), it starts immediately, while in Safari (13.1, macOS) it waits for some time before starting playing (the weird thing is that it waits longer if they are several audio tags on the page).
I thought that the problem was with the "preload" attribute not set, so I've set it to "auto" according to the docs]1, but it didn't change a thing.
I don't want to use a 3rd party library to keep as as simple as possible.
How can I remove this delay? And why is it longer the more audio tags I have on the page?
...ANSWER
Answered 2020-Nov-06 at 01:02I was not able to remove the delay completely, but I made it much better by setting preload
to ="metadata". For some reason it makes files load much quicker for playback.
Chrome actually is smart about this. When the preload is set to auto, it caches around 1mb of each audio file upon page load, so it can play it quicker when you press "Play" button.
I also started listening to onwaiting
event of the audio
element, so I can show the preloader to make experience a little bit better.
Since Safari fires oncanplay
and onplaying
much sooner when the file is actually ready to play, I don't just hide preloader on this events, but after a 1.5 second timeout to smooth it out.
That's good enough for me, since the lag decreased from 30 seconds (with 10 audio elements on page) to just 1.5 seconds.
QUESTION
I am working on a video conferencing app that leverages Amazon Chime. I have followed the npm page of Amazon Chime SDK JS and managed to get the server response and initialized the meetingSession. However, the problem is when I try to get an array of audio output devices, it is an array of length zero on Safari whereas in browsers like Chrome and Firefox, it works just fine, and I get an array of non zero length. How do I solve this?
Here is what I have coded so far:
...ANSWER
Answered 2020-Aug-14 at 02:27This is a known issue according to the Amazon Chime SDK FAQ: Firefox and Safari have known issues disallowing them from listing audio output devices on these browsers. While clients can continue the meeting using the default device, they will not be able to select devices in meetings.
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