OpenGames | Collection of Open Source games for Android

 by   emileb C Version: Current License: No License

kandi X-RAY | OpenGames Summary

kandi X-RAY | OpenGames Summary

OpenGames is a C library. OpenGames has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Collection of Open Source games for Android
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              OpenGames has a low active ecosystem.
              It has 39 star(s) with 16 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenGames is current.

            kandi-Quality Quality

              OpenGames has no bugs reported.

            kandi-Security Security

              OpenGames has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenGames does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenGames releases are not available. You will need to build from source code and install.

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            OpenGames Key Features

            No Key Features are available at this moment for OpenGames.

            OpenGames Examples and Code Snippets

            No Code Snippets are available at this moment for OpenGames.

            Community Discussions

            QUESTION

            Flutter building apk: Duplicate class found in modules guava-26.0-android.jar and listenablefuture-1.0.jar
            Asked 2020-Sep-11 at 17:07

            I am getting a strange bug trying to build apk on Flutter:

            ...

            ANSWER

            Answered 2020-Sep-11 at 17:07

            Solution taken from this stackoverflow post.

            2020 Solution

            Google knows about this error so they made a special package to fix the conflict.

            Add this to your build.gradle

            implementation 'com.google.guava:listenablefuture:9999.0-empty-to-avoid-conflict-with-guava'

            Source https://stackoverflow.com/questions/63711300

            QUESTION

            Flutter app crashes when video_player loads HLS video
            Asked 2020-Aug-02 at 05:53

            When loading http://static.france24.com/live/F24_EN_LO_HLS/live_web.m3u8 using Flutter's videoplayer the app crashes, but if I load https://flutter.github.io/assets-for-api-docs/assets/videos/bee.mp4 it does not crash.. When it crashes it gives the following error:

            ...

            ANSWER

            Answered 2020-Aug-02 at 05:53

            basically the solution is to add an android dependency that's opt-in for exoplayer. Either you or the lib author should do it.

            At this moment I'm not sure if it's you or them inserting ads (In-Media-Advertising? sic), or if there's some sort of video_player_ima dependency out there.

            A quick fix for you is add this to android/app/build.gradle in the dependencies section. But it should really be done in either video_player or a more appropriate lib. implementation("com.google.android.exoplayer:extension-ima:") make sure to match version, get a peek at the other exoplayer deps with

            Source https://stackoverflow.com/questions/62880525

            QUESTION

            Pulling variable from Dynamic Firebase Database
            Asked 2018-Nov-06 at 02:56

            So I have a game lobby where when a user creates a game, their username and how much in game currency they are betting on the game appears on the screen for all players to see in a RecyclerView.

            So in this case, a user named 'Brent_MB' created a game

            But the issue is the player put a wager of 2.00 on the game and it won't appear. (2.50 is the default number that appears)

            This is what my database structure looks like

            So, since this database is so dynamic, it literally changes each time someone wants to play a game and it gets deleted when the game starts, how can I go about assigning the wager value to the slot that currently says '2.50'

            This is what I have tried to do:

            I have created a callback for the wager variable like this,

            ...

            ANSWER

            Answered 2018-Nov-06 at 00:53

            Since you don't know the key of the child node you're trying to load, you have two options:

            1. Load all child nodes of FCGames.
            2. Load the first/last child node of FCGames.

            I'll show the second option, as the first is easy to derive from that:

            Source https://stackoverflow.com/questions/53164198

            QUESTION

            Null Object Reference on List
            Asked 2018-Nov-03 at 06:03

            I have a list that is being used by two separate classes. I need this list to be defined in one of my onDataChange methods however, and this is giving me some issues. At the top of my class I have my list defined as this:

            ...

            ANSWER

            Answered 2018-Nov-03 at 05:22

            You have to validate if your List is not null in order to get the size of it.

            Source https://stackoverflow.com/questions/53128451

            QUESTION

            Instantly updating UI
            Asked 2018-Nov-02 at 14:45

            I have a game lobby that adds a join button to the screen when someone creates a game. The button is added, but it doesn't appear until you leave and re-enter the page. This is the code that is adding the button and it's supposed to be updating the RecyclerView that stores the button.

            ...

            ANSWER

            Answered 2018-Nov-01 at 21:44

            Declare the Array list inside the listener as below

            Source https://stackoverflow.com/questions/53109655

            QUESTION

            Adding a multi-node ArrayList to Firebase Realtime-Database
            Asked 2018-Oct-30 at 13:02

            I have been working on this multiplayer lobby for a few days now and I am STRUGGLING let me tell ya.

            Anyways, I am reworking the problem on paper so I can have a step by step way to achieve what I am trying to do. The simple steps to my lobby are as follows:

            1. A user clicks a 'create game' button
            2. That button calls a createGame method which adds a node into my openGames root in my RealTime Database
            3. That node has more children such as the username, the user id, the index of the game in a list, and some other things.
            4. This game which is indexed in an arraylist, is drawn onto the screen through RecyclerView

            So that is my current process but I am not sure if I am missing any steps. Of course there is a lot of code behind these steps but this is just the jist of things.

            My question is how can I make it so that when a user creates a game, how can I have this properly added into an ArrayList that is in realtime and accessible to all users. Right now the ArrayList is not the same for all users. So if one person makes a game, that game is added to the realtime database, but it is not added to the list for each user.

            How can I make a dynamic realtime ArrayList?

            This is currently the method that is adding the game to the database and to the list at the same time.

            ...

            ANSWER

            Answered 2018-Oct-30 at 13:02

            I have done a similar game in Firebase. I usually use onDataChange() method to verify that every client knows that the list of gameRoom has changed.

            • user click Multiplayer

            • If already exist an empty room, the client get in.

            • If the other rooms are full or there isn't empty room, the client create a room

            • when the matchmaking is done, let's start the match

            • when the match is closed, the first client modify the user variables and the second delete the entire room child.

            If u want to make a dynamic arraylist, you have to use onDataChange() method and use it every arraylist change. If the arraylist has changed, u have to update each client arraylist.

            There is a lot of problem of competition.

            My firebase database is this : General :

            Account is for the log-in info and is a must for who wanna play multiplayer

            Every_Flag is a list of flags avaible for the multiplayer and downloaded by each client. Inside the client code, there are every flag with specific multiplayer ID - 0,1,2 etc Easy to update.

            And finally the match :

            Database reference :

            Source https://stackoverflow.com/questions/53036719

            QUESTION

            Counting Firebase Database nodes in Java
            Asked 2018-Oct-28 at 19:46

            Is there a simple way to count the number of nodes in a specific database in Java?

            For example, I have a database with all the current open games and it looks something like this.

            ...

            ANSWER

            Answered 2018-Oct-28 at 19:46

            You can use getChildrenCount();

            Source https://stackoverflow.com/questions/53035321

            QUESTION

            Updating a List Size for all users
            Asked 2018-Oct-27 at 04:39

            I am trying to make it so that when a user creates an open game, in my Firebase Database the name of the game is the size of the list. So the very first game created the name of it will = 0, and if another user creates a game then the game will be labeled 1 and so on.

            I have it set up right now so that the games are labeled the size of the game list, but the list isn't really updating. The games keep getting called '0' because it thinks the list is empty even though I have visual confirmation in the app that there are items being added to the list.

            So my question is: How can I make it so the list continuously updates each time a game is added, and how can I make it so that it updates for all users and not just the user who created the game?

            This is what I have setup right now. Here are the variables I am using for the list and the integer getting the list size

            ...

            ANSWER

            Answered 2018-Oct-27 at 04:21

            In below code segment, you did that openGames.add(username) in onDataChange listener. I think it is an incorrect use of this ondatachange function

            Source https://stackoverflow.com/questions/53018631

            QUESTION

            Saving a list's size without updating it
            Asked 2018-Oct-26 at 19:27

            So I am trying to make it so that when a user creates a game, the game ID is just the current size of the List the game is stored in.

            This is what I am using right now to determine the game ID

            ...

            ANSWER

            Answered 2018-Oct-26 at 19:26

            To keep the previous value as well use :

            Source https://stackoverflow.com/questions/53015132

            QUESTION

            Event Listener only updates one user's screen
            Asked 2018-Oct-26 at 05:22

            So I am trying to make it so that when a user creates an open game in the game lobby, then their username and a 'join' button will appear on the lobby screen. It works right now, but the problem is it only appears for the user who created the game, it won't appear for any other user, unless another user creates a game too then both of the open games will appear but it doesn't update in real time.

            I have it so that when a user creates a game, the game and some varialbes relevant to the game are added into the realtime database. And right now I have an event listener, shown below, checking for whenever the game node is updated, and when it is updated it is supposed to update the UI, but it only does it for the user who made the game.

            ...

            ANSWER

            Answered 2018-Oct-26 at 05:22

            It's me again. I would like to ask where did you add your addValueEventListener ?

            Confirms all players are listening to the cgRef. That makes all of their onDataChange() been called if any field of cgRef been changed.

            for example :

            Source https://stackoverflow.com/questions/53001585

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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