talloc | Hierarchical memory allocator

 by   esneider C Version: Current License: MIT

kandi X-RAY | talloc Summary

kandi X-RAY | talloc Summary

talloc is a C library typically used in Utilities applications. talloc has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Talloc is a hierarchical memory allocator. That means that it is similar to malloc, but it can also track the natural tree-like structure of memory dependencies. Freeing a talloc-ed chunk of memory will free all of its dependencies.
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            kandi-support Support

              talloc has a low active ecosystem.
              It has 55 star(s) with 4 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 34 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of talloc is current.

            kandi-Quality Quality

              talloc has 0 bugs and 0 code smells.

            kandi-Security Security

              talloc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              talloc code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              talloc is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              talloc releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            talloc Key Features

            No Key Features are available at this moment for talloc.

            talloc Examples and Code Snippets

            No Code Snippets are available at this moment for talloc.

            Community Discussions

            QUESTION

            Rinning docker running instance with LAMP got python not found error
            Asked 2019-Sep-07 at 16:41

            in my Kubuntu 18.04 I installed docker-ce and running LAMP instance suffer error that python not found:

            ...

            ANSWER

            Answered 2019-Sep-07 at 16:41

            Looks like Python is not there in the container. Try modifying as below

            Source https://stackoverflow.com/questions/57831238

            QUESTION

            Platformio compile error: ArduinoJson6100_100::DynamicJsonDocument has no member named 'nestingLimit'
            Asked 2019-Apr-01 at 14:27

            I'm new to c++, and trying to compile simple arduino project in the Platformio.

            platformio.ini file:

            ...

            ANSWER

            Answered 2019-Apr-01 at 14:27

            Solved in the library source: https://gitlab.com/painlessMesh/painlessMesh/issues/253

            Author comment:

            Thanks for reporting. This should be fixed in the latest version (1.3.1). Let me know if you still have problems

            Source https://stackoverflow.com/questions/55428794

            QUESTION

            boost allocator fails to compile in recursive context
            Asked 2018-Dec-27 at 13:46

            I have a full sample of what I want to accomplish below. Essentially I wanted my tree structure held in a memory map. The code below doesn't compile. I don't understand the (expansive) error; it's some kind of failed type conversion. How do I adjust this code to make it work?

            ...

            ANSWER

            Answered 2018-Dec-27 at 13:46

            This should be a bug in the implementation of map in libstdc++. Its map implementation assumes that a allocator's pointer type (i.e. typename std::allocator_traits::pointer) is actually a pointer.

            This is not required by the standard, and allocator provided by boost::interprocess indeed uses an offset_ptr as the pointer type, which is an object instead of a real pointer.

            The culprit code in bits/stl_tree.h:

            Source https://stackoverflow.com/questions/53944146

            QUESTION

            Are there differences in memory allocation between Java 8 vs. Java 9?
            Asked 2018-Aug-26 at 06:08

            I wanted to experiment with the -Xmx option in Java and created a simple test program that allocates 1 Mib at the time until it runs out of memory.

            ...

            ANSWER

            Answered 2018-Aug-26 at 06:08

            I found this very interesting article about how Java 9 planned to garbage collect differently.

            More specifically, Java 9 plans to use the G1 Garbage collector which divides memories into fixed sizes. What your code may be doing is triggering the memory to split into two fixed size blocks for Java 9. The reason it would do this is that it would save the other half of memory for moving everything and 'compacting' the memory still in use. However, because you just keep using memory, it would just break immediately when ~1/2 the memory was used. I'm not sure how rigorous of an CS you may have, but at my school we studied simple garbage techniques, and one such simple one that G1GC reminds me of is the stop-and-copy technique which switches the allocated memory between halves of memory while it 'compacts' the memory as it does this.

            With Java 8, the Parallel Collector is used, which does is different from the G1GC as all it cares about is throughput. Thus, closer to 100% of the true heap will be used, at the cost of longer GC times. Of course, this is a tradeoff between the two versions, but you can get around this be explicitly specifying the kind of GC to use. For example, if on Java 9 you use the option:

            Source https://stackoverflow.com/questions/52023506

            QUESTION

            Protecting talloced memory shared by multiple threads against writes
            Asked 2018-Aug-16 at 16:06

            In our application (a network daemon), there are roughly three uses of heap allocated memory.

            1. Memory allocated on startup to hold the result of parsing the application's global configuration.

            2. Memory allocated for thread-specific data as threads are created (and freed as they're destroyed).

            3. Memory allocated when servicing requests and bound to the lifetime of the request.

            We use talloc to manage memory in all three cases.

            We've recently run into some memory corruption issues where bad pointer values have meant one or more of the threads are writing to the global configuration and causing crashes.

            Because of the way the application is structured, nothing should ever write to the memory allocated in case 1) after the application starts processing requests.

            Is there a way of marking the memory allocated in case 1) as read-only?

            ...

            ANSWER

            Answered 2018-Aug-06 at 21:36

            In the POSIX specification there's a function, mprotect. mprotect allows the permissions (read/write/execute) on individual pages of memory to be changed.

            The problem with using mprotect to mark up parts of the heap as read-only, is the fact that the highest granularity is a single page, which is usually 4k (dependent on OS/architecture). Padding all heap allocated structures to a multiple of 4k would cause massive memory bloat, boo.

            So in order to use mprotect for case 1) we need to get it all the data we want to protect in one contiguous area of memory.

            Talloc can help out here. talloc pools are a type of slab allocation that can give large performance gains when used correctly, and (if of sufficient size), allow all allocations within the pool to be done in a single contiguous memory area.

            Great! Problem solved, allocate a talloc memory pool, do all the instantiation and parsing work, use mprotect to mark the pool as read-only, done! Unfortunately, it's not quite that simple...

            There are three additional issues to solve:

            1. mprotect needs memory to be a multiple of the page size.
            2. mprotect needs the start address to be page aligned.
            3. We don't know how much memory to allocate for the pool.

            Problem 1 is simple enough, we just need to round up to a multiple of the page size (which can be conveniently retrieved with getpagesize).

            Source https://stackoverflow.com/questions/51714666

            QUESTION

            Running Minecraft Forge Server/Client in Eclipse with Pixelmon mod 1.12.2-6.3.1
            Asked 2018-Jul-04 at 23:15

            I'm able to run a server with the Pixelmon mod in the way they instruct, ie. using the forge launcher. I'd like to write a side mod for Pixelmon and am attempting to run the forge server in Eclipse. The server and client run fine with my own mod or no additional mods aside from the ones packaged for modding with forge, but it crashes when I put the pixelmon jar in the mods folder (see trace below).

            What I've checked so far:

            • forge version 2705 is correct for Pixelmon 6.3.1
            • using Java 8
            • no .zip extension on the jar file
            • didn't extract the jar file
            • no OOM issues
            • Minecraft 1.12.2 is correct for Pixelmon 6.3.1

            Any thoughts on what I may be doing wrong and can try next?

            (from the crash log)

            A detailed walkthrough of the error, its code path and all known details is as follows: ...

            ANSWER

            Answered 2018-Jul-04 at 23:15
            This is because mod jars are obfuscated

            An aside about obfuscated names

            Minecraft has 3 levels of naming:

            1. Notch Names - these are the names of methods and fields that Minecraft uses when distributed. Often things like a.aa and b.cf2. This is the fully obfuscated state
            2. SRG Names - these are the names given to methods and fields by the runtime deobfuscation process that Forge performs when you run the game. Compiled mods use these names, as they are consistent across minor versions
            3. MCP Names - these are the human readable names you see inside Eclipse. These names are supplied by hand when someone figures out what a field or method does via the MCP Bot on IRC. Installing the Forge development environment with the MDK grabs the "current" mappings when you run gradlew setup

            In order to run a mod in the development environment you need to deobfuscate it first, changing SRG names into MCP names, so that it can run in the development environment.

            There are a couple ways of doing this:

            1. Acquire a "sources" jar from the mod's author (subject to the whims of the author; may or may not be public or open source, have an API, etc. etc.)
            2. Use Code Chicken Core to perform a runtime deobf in Eclipse (may or may not work; note: you want the sources jar)
            3. Using a tool like BON2 (never used it, should work)
            4. use Gradle to deobfuscate the mod (should always work)

            The problem with option 4 here, is that while I know it's possible I can't (and haven't been able to for some time) find the necessary instructions. The things I can find now, posted by people who would know how to do 4 are suggesting doing 3.

            Source https://stackoverflow.com/questions/51124364

            QUESTION

            Properly separating common template-function overloads from specialized ones?
            Asked 2018-Jun-18 at 12:06
            Question
            • What is a proper way of having template helpers and additional specialized overloads in separate files so that includes are order-independent?

            • Is there a proper way of doing things in the situations similar to mine (see description below)?

            DISCLAIMER: I am not sure if description is worded well. Please feel free to help phrasing it better.

            Description

            Code I'm working with relies on using std::vector of boost::variant for storing attributes of some primitives. Example:

            ...

            ANSWER

            Answered 2018-Jun-18 at 12:06

            I think the use of template class with static function instead of set of overloaded possibly template functions would do the trick:

            VariantHelperAddHelper.h

            Source https://stackoverflow.com/questions/50907460

            QUESTION

            C - Storing pointers with malloc() in an array, can't free() them afterwards
            Asked 2017-Dec-09 at 16:43

            I want to store pointers that have been allocated using malloc() in an array and then free all of them after. However even though the program doesn't complain it doesn't work. Below cleanMemManager() won't actually free the memory as when tested inside main() the char* pointer is not NULL and it will print ???.

            code:

            ...

            ANSWER

            Answered 2017-Dec-09 at 16:35

            Freeing doesn't guarantee that pointers pointing to the allocated block will be set to NULL. If you actually try doing

            Source https://stackoverflow.com/questions/47730560

            QUESTION

            BST insertion in c using recursion
            Asked 2017-May-05 at 03:05

            I'm new to c but have programmed in other languages. I have this piece of code for BST insertion:

            ...

            ANSWER

            Answered 2017-May-05 at 03:05

            You are absolutely right. The function you have is missing a return call after the else statement which would definitely give you confusion. Try using the following function:

            Source https://stackoverflow.com/questions/43795536

            QUESTION

            minecraft modding setting up error
            Asked 2017-May-01 at 04:11

            I started setting up my mod, (FML events client/server classes) but it gave me this error when I started minecraft:

            ...

            ANSWER

            Answered 2017-Apr-27 at 12:14

            The problem is in your Variables class

            Source https://stackoverflow.com/questions/43652846

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            gh repo clone esneider/talloc

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            git@github.com:esneider/talloc.git

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