talloc | Hierarchical memory allocator
kandi X-RAY | talloc Summary
kandi X-RAY | talloc Summary
Talloc is a hierarchical memory allocator. That means that it is similar to malloc, but it can also track the natural tree-like structure of memory dependencies. Freeing a talloc-ed chunk of memory will free all of its dependencies.
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Community Discussions
Trending Discussions on talloc
QUESTION
in my Kubuntu 18.04 I installed docker-ce and running LAMP instance suffer error that python not found:
...ANSWER
Answered 2019-Sep-07 at 16:41Looks like Python is not there in the container. Try modifying as below
QUESTION
I'm new to c++, and trying to compile simple arduino project in the Platformio.
platformio.ini file:
...ANSWER
Answered 2019-Apr-01 at 14:27Solved in the library source: https://gitlab.com/painlessMesh/painlessMesh/issues/253
Author comment:
Thanks for reporting. This should be fixed in the latest version (1.3.1). Let me know if you still have problems
QUESTION
I have a full sample of what I want to accomplish below. Essentially I wanted my tree structure held in a memory map. The code below doesn't compile. I don't understand the (expansive) error; it's some kind of failed type conversion. How do I adjust this code to make it work?
...ANSWER
Answered 2018-Dec-27 at 13:46This should be a bug in the implementation of map
in libstdc++
. Its map implementation assumes that a allocator's pointer
type (i.e. typename std::allocator_traits::pointer
) is actually a pointer.
This is not required by the standard, and allocator provided by boost::interprocess
indeed uses an offset_ptr
as the pointer
type, which is an object instead of a real pointer.
The culprit code in bits/stl_tree.h
:
QUESTION
I wanted to experiment with the -Xmx option in Java and created a simple test program that allocates 1 Mib at the time until it runs out of memory.
...ANSWER
Answered 2018-Aug-26 at 06:08I found this very interesting article about how Java 9 planned to garbage collect differently.
More specifically, Java 9 plans to use the G1 Garbage collector which divides memories into fixed sizes. What your code may be doing is triggering the memory to split into two fixed size blocks for Java 9. The reason it would do this is that it would save the other half of memory for moving everything and 'compacting' the memory still in use. However, because you just keep using memory, it would just break immediately when ~1/2 the memory was used. I'm not sure how rigorous of an CS you may have, but at my school we studied simple garbage techniques, and one such simple one that G1GC reminds me of is the stop-and-copy technique which switches the allocated memory between halves of memory while it 'compacts' the memory as it does this.
With Java 8, the Parallel Collector is used, which does is different from the G1GC as all it cares about is throughput. Thus, closer to 100% of the true heap will be used, at the cost of longer GC times. Of course, this is a tradeoff between the two versions, but you can get around this be explicitly specifying the kind of GC to use. For example, if on Java 9 you use the option:
QUESTION
In our application (a network daemon), there are roughly three uses of heap allocated memory.
Memory allocated on startup to hold the result of parsing the application's global configuration.
Memory allocated for thread-specific data as threads are created (and freed as they're destroyed).
Memory allocated when servicing requests and bound to the lifetime of the request.
We use talloc to manage memory in all three cases.
We've recently run into some memory corruption issues where bad pointer values have meant one or more of the threads are writing to the global configuration and causing crashes.
Because of the way the application is structured, nothing should ever write to the memory allocated in case 1) after the application starts processing requests.
Is there a way of marking the memory allocated in case 1) as read-only?
...ANSWER
Answered 2018-Aug-06 at 21:36In the POSIX specification there's a function, mprotect. mprotect
allows the permissions (read/write/execute) on individual pages of memory to be changed.
The problem with using mprotect
to mark up parts of the heap as read-only, is the fact that the highest granularity is a single page, which is usually 4k (dependent on OS/architecture). Padding all heap allocated structures to a multiple of 4k would cause massive memory bloat, boo.
So in order to use mprotect
for case 1) we need to get it all the data we want to protect in one contiguous area of memory.
Talloc can help out here. talloc pools are a type of slab allocation that can give large performance gains when used correctly, and (if of sufficient size), allow all allocations within the pool to be done in a single contiguous memory area.
Great! Problem solved, allocate a talloc memory pool, do all the instantiation and parsing work, use mprotect
to mark the pool as read-only, done! Unfortunately, it's not quite that simple...
There are three additional issues to solve:
mprotect
needs memory to be a multiple of the page size.mprotect
needs the start address to be page aligned.- We don't know how much memory to allocate for the pool.
Problem 1 is simple enough, we just need to round up to a multiple of the page size (which can be conveniently retrieved with getpagesize
).
QUESTION
I'm able to run a server with the Pixelmon mod in the way they instruct, ie. using the forge launcher. I'd like to write a side mod for Pixelmon and am attempting to run the forge server in Eclipse. The server and client run fine with my own mod or no additional mods aside from the ones packaged for modding with forge, but it crashes when I put the pixelmon jar in the mods folder (see trace below).
What I've checked so far:
- forge version 2705 is correct for Pixelmon 6.3.1
- using Java 8
- no .zip extension on the jar file
- didn't extract the jar file
- no OOM issues
- Minecraft 1.12.2 is correct for Pixelmon 6.3.1
Any thoughts on what I may be doing wrong and can try next?
(from the crash log)
A detailed walkthrough of the error, its code path and all known details is as follows: ...ANSWER
Answered 2018-Jul-04 at 23:15An aside about obfuscated names
Minecraft has 3 levels of naming:
- Notch Names - these are the names of methods and fields that Minecraft uses when distributed. Often things like
a.aa
andb.cf2
. This is the fully obfuscated state- SRG Names - these are the names given to methods and fields by the runtime deobfuscation process that Forge performs when you run the game. Compiled mods use these names, as they are consistent across minor versions
- MCP Names - these are the human readable names you see inside Eclipse. These names are supplied by hand when someone figures out what a field or method does via the MCP Bot on IRC. Installing the Forge development environment with the MDK grabs the "current" mappings when you run
gradlew setup
In order to run a mod in the development environment you need to deobfuscate it first, changing SRG names into MCP names, so that it can run in the development environment.
There are a couple ways of doing this:
- Acquire a "sources" jar from the mod's author (subject to the whims of the author; may or may not be public or open source, have an API, etc. etc.)
- Use Code Chicken Core to perform a runtime deobf in Eclipse (may or may not work; note: you want the sources jar)
- Using a tool like BON2 (never used it, should work)
- use Gradle to deobfuscate the mod (should always work)
The problem with option 4 here, is that while I know it's possible I can't (and haven't been able to for some time) find the necessary instructions. The things I can find now, posted by people who would know how to do 4 are suggesting doing 3.
QUESTION
What is a proper way of having template helpers and additional specialized overloads in separate files so that includes are order-independent?
Is there a proper way of doing things in the situations similar to mine (see description below)?
DISCLAIMER: I am not sure if description is worded well. Please feel free to help phrasing it better.
DescriptionCode I'm working with relies on using std::vector
of boost::variant
for storing attributes of some primitives.
Example:
ANSWER
Answered 2018-Jun-18 at 12:06I think the use of template class with static function instead of set of overloaded possibly template functions would do the trick:
VariantHelperAddHelper.h
QUESTION
I want to store pointers
that have been allocated using malloc()
in an array
and then free
all of them after. However even though the program doesn't complain it doesn't work. Below cleanMemManager()
won't actually free
the memory as when tested inside main()
the char* pointer
is not NULL
and it will print ???
.
code:
...ANSWER
Answered 2017-Dec-09 at 16:35Freeing doesn't guarantee that pointers pointing to the allocated block will be set to NULL. If you actually try doing
QUESTION
I'm new to c but have programmed in other languages. I have this piece of code for BST insertion:
...ANSWER
Answered 2017-May-05 at 03:05You are absolutely right. The function you have is missing a return call after the else statement which would definitely give you confusion. Try using the following function:
QUESTION
I started setting up my mod, (FML events client/server classes) but it gave me this error when I started minecraft:
...ANSWER
Answered 2017-Apr-27 at 12:14The problem is in your Variables class
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