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QUESTION
I know my questions are similar to other questions but I could not figure it.
...ANSWER
Answered 2021-Feb-19 at 05:44For fullname, you cane use replace(".", "")
to remove the '.'
So for fullname it can be:
i.substring(0, i.lastIndexOf("@")).replace(".", "")
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/replace
QUESTION
I am trying to create a list from JSON file which are response>0>startXI>(0,1,2,3,4...)>player>name
and response>1>startXI>(0,1,2,3,4...)>player>name
. I tried the code below but am getting an error.
Code:
...ANSWER
Answered 2021-Jan-30 at 13:42You are looking at the incorrect key in the dictionary. The names are present as a list in data['response']['startXI']
Try this code:
QUESTION
student.txt:
...ANSWER
Answered 2020-Sep-11 at 21:36see below - you will have to take care of the surname but rest of the details in the question were handled
QUESTION
I have declared a struct, which should have an id and a litereal
...ANSWER
Answered 2020-May-27 at 21:26try this:
reason: the async loading takes some time and the data is not loaded when view appears, so it crashes because there is no data at all.
QUESTION
I have a problem that after I try and convert a dataframe to a dictionary suddenly one of the values becomes Timestamp('1987-01-30 00:00:00')
and while it is still on the dataframe it would just show 1987-01-30
.
This happens after I used the pd.to_datetime()
on my dataframe. For some odd reason when I do the same manipulation on other dataframe and then convert it to dictionary , it keeps the date as it is: yyyy-mm-dd
.
I am a bit confused on how to avoid this Timestamp?
This is the exact manipulation I have done to the data:
players_df["dob"] = pd.to_datetime(players_df["dob"], format = '%d/%m/%Y')
Here's how the final dataframe looks (after manipulation and before converting to dictionary):
...ANSWER
Answered 2020-Apr-28 at 22:50You could switch the datetime to an iso-format date string as -
QUESTION
this is my scss files structure: files structure
all of them, imported to main.scss
in _mixins.scss i have a mixin that i want to use it in _buttons.scss, but it fails.
_mixins.scss
...ANSWER
Answered 2019-Nov-03 at 00:59You are including Bootstrap in your project and this framework already has a mixin that is called border-radius
:
QUESTION
I have the following Code:
...ANSWER
Answered 2019-Aug-23 at 11:12First, why are you using such a complicated syntax instead of taking advantage of async await?
QUESTION
I have a data set of how much a Dollar is worth in Liras since 2002.
My task is to run Simple Exponential Smoothing on this data and calculate MAPE but my MAPE returns a value around 250(This changes if I change smoothing level).
I need a percentage based number which should be 0-100.
Here is my Python code
...ANSWER
Answered 2019-May-05 at 21:28"I need a percentage based number which should be 0-100."
This isn't necessarily true. I checked your MAPE function and it is working as expected. If your prediction is 3.5x your actual, you will get 250% error. Plot your predictions vs your truth and I bet you will find that they are way different.
QUESTION
I am developping an react-native mobile application which will be mainly used in android platform. I recently needed to upgrade react native version for react-native-firebase. React-native version was 0.57.2
. I upgraded onto 0.59.6
using rn-diff-purge. While doing so, I needed to update react-navigation version from 2.17.0
to 3.8.1
(but type version is @types/react-navigation": "^2.0.23"
as you can see, I don't know if that makes a difference)
After upgrading, only headache was again react-navigation. I solved some issues. But after all, when I enable debug-js remotely, navigation transitions become extremely slow. Especially this.props.navigation.goBack();
calls. I tried giving name of the component like this.props.navigation.navigate("SomeRouter");
, but issue is about components' being already mounted, I guess.
Why is this the case? What can be the reason of slowing? How can I debug this? By the way, when debug js remotely is disabled, there is no problem, When debug js remotely enabled, transitions become a disaster!
Here is an example component:
...ANSWER
Answered 2019-Apr-22 at 20:24I don't know what is wrong with the version 3 of react-navigation, but downgrading react-navigation onto v2.18.3
resolved the issue.
QUESTION
import random
import gym
import numpy as np
from collections import deque
from keras.models import Sequential
from keras.layers import Dense
from keras.optimizers import Adam
import os
env = gym.make('CartPole-v0')
state_size = env.observation_space.shape[0]
action_size = env.action_space.n
batch_size = 32
n_episodes = 1000
output_dir = 'model_output/cartpole'
if not os.path.exists(output_dir):
os.makedirs(output_dir)
class DQNAgent:
def __init__(self, state_size, action_size):
self.state_size = state_size
self.action_size = action_size
self.memory = deque(maxlen=2000)
self.gamma = 0.9
self.epsilon = 1.0
self.epsilon_decay = 0.995
self.epsilon_min = 0.05
self._learning_rate = 0.01
self.model = self._build_model()
def _build_model(self):
model = Sequential()
model.add(Dense(24, input_dim = self.state_size, activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(24,activation='relu'))
model.add(Dense(50,activation='relu'))
model.add(Dense(self.action_size, activation='sigmoid'))
model.compile(loss='mse', optimizer=Adam(lr=self._learning_rate))
return model
def remember(self, state, action, reward, next_state, done):
self.memory.append((self, state, action, reward, next_state, done))
def act(self, state):
if np.random.rand() <= self.epsilon:
return random.randrange(self.action_size)
act_values = self.model.predict(state)
return np.argmax(act_values[0])
def replay(self, batch_size):
minibatch = random.sample(self.memory, batch_size)
print(len(minibatch))
for state, action, reward, next_state, done in minibatch:
target = reward
if not done:
target = (reward + self.gamma*np.amax(self.model.predict(next_state)[0]))
target_f = self.model.predict(state)
target_f[0][action] = target
self.model.fit(state, target_f, epochs=1, verboss=0)
if self.epsilon > self.epsilon_min:
self.epsilon *= self.epsilon_decay
def load(self,name):
self.model.load_weights(name)
def save(self, name):
self.model.save_weights(name)
agent = DQNAgent(state_size, action_size)
done = False
for e in range(n_episodes):
state = env.reset()
state = np.reshape(state, [1, state_size])
if agent.epsilon > agent.epsilon_min:
agent.epsilon *= agent.epsilon_decay
for time in range(5000):
# env.render()
action = agent.act(state)
next_state, reward, done, _ = env.step(action)
reward = reward if not done else -10
next_state = np.reshape(next_state, [1, state_size])
agent.remember(state, action, reward, next_state, done)
state = next_state
if done:
print("episode: {}/{}, score: {}, e: {:.2}".format(e, n_episodes, time, agent.epsilon))
break
if len(agent.memory) > batch_size:
agent.replay(batch_size)
if e % 50 == 0:
agent.save(output_dir + "weights_" + '{:04d}'.format(e) + ".hdf5")
...ANSWER
Answered 2018-Oct-23 at 13:49You just added an extra self. This should fix it. The error is pretty self explanatory if you think about it.
too many values to unpack (expected 5)
In the line you can see that you have 6. A verification of the code in the youtube shows the same thing. But these are easy to miss when you are starting out. Good Luck and I would encourage you to take a moment to take a breath and look it over again next time slowly. Maybe you can solve it for yourself.
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