flite | A small fast portable speech synthesis system
kandi X-RAY | flite Summary
kandi X-RAY | flite Summary
Flite is an open source small fast run-time text to speech engine. It is the latest addition to the suite of free software synthesis tools including University of Edinburgh's Festival Speech Synthesis System and Carnegie Mellon University's FestVox project, tools, scripts and documentation for building synthetic voices. However, flite itself does not require either of these systems to compile and run. The core Flite library was developed by Alan W Black awb@cs.cmu.edu (mostly in his so-called spare time) while employed in the Language Technologies Institute at Carnegie Mellon University. The name "flite", originally chosen to mean "festival-lite" is perhaps doubly appropriate as a substantial part of design and coding was done over 30,000ft while awb was travelling, and (usually) isn't in meetings. The voices, lexicon and language components of flite, both their compression techniques and their actual contents were developed by Kevin A. Lenzo lenzo@cs.cmu.edu and Alan W Black awb@cs.cmu.edu. Flite is the answer to the complaint that Festival is too big, too slow, and not portable enough. o Flite is designed for very small devices, such as PDAs, and also for large server machines which need to serve lots of ports. o Flite is not a replacement for Festival but an alternative run time engine for voices developed in the FestVox framework where size and speed is crucial. o Flite is all in ANSI C, it contains no C++ or Scheme, thus requires more care in programming, and is harder to customize at run time. o It is thread safe. o Voices, lexicons and language descriptions can be compiled (mostly automatically for voices and lexicons) into C representations from their FestVox formats. o All voices, lexicons and language model data are const and in the text segment (i.e. they may be put in ROM). As they are linked in at compile time, there is virtually no startup delay. o Although the synthesized output is not exactly the same as the same voice in Festival they are effectively equivalent. That is, flite doesn't sound better or worse than the equivalent voice in festival, just faster, smaller and scalable. o For standard diphone voices, maximum run time memory requirements are approximately less than twice the memory requirement for the waveform generated. For 32bit architectures this effectively means under 1M. o The flite program supports, synthesis of individual strings or files (utterance by utterance) to direct audio devices or to waveform files. o The flite library offers simple functions suitable for use in specific applications. Flite is distributed with a single 8K diphone voice (derived from the cmu_us_kal voice), a pruned lexicon (derived from cmulex) and a set of models for US English. Here are comparisons with Festival using basically the same 8KHz diphone voice. On a 500Mhz PIII, a timing test of the first two chapters of "Alice in Wonderland" (doc/alice) was done. This produces about 1300 seconds of speech. With flite it takes 19.128 seconds (about 70.6 times faster than real time) with Festival it takes 97 seconds (13.4 times faster than real time). On the ipaq (with the 16KHz diphones) flite synthesizes 9.79 time faster than real time.
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QUESTION
I am just curious to know how this value came i applied formula but i think i am missing something can anybody tell me please.I am running single ELK stack version 7.16
...ANSWER
Answered 2022-Feb-14 at 14:56If you look on the official documentation for the gauss decay function, you'll find the following formula for computing the sigma:
Using scale = 200 and decay = 0.5 (default value if unspecified), we get the following:
QUESTION
I'm still in troubles with FLite TTS. After building it into my project (c++ on Ubuntu 16.04) I can't load any voice to perform the TTS conversion. I've tried three ways to initialize the needed voice with no luck.
At first I tried "register_cmu_us_kal" from docs example but it comes with many building errors and won't even compile since it can't find some internally used functions.
Later tried "flite_voice_select" only to get a crash at runtime (then found out no voice was returned cause voice list is empty, am I supposed to populate it? shouldn't the init method do it?)
At last I tired with "flite_voice_load" and got some sort of hint of what was going wrong, yet it's not wroking.
using the "flite_voice_load" call I get the following result:
...ANSWER
Answered 2020-Sep-17 at 10:23Contrary to the nonsense by ALX23z here is a solution (maybe actually reading documentation and try to implement a solution would have been more helpfull instead):
QUESTION
I've to use a TTS engine in my application and I tried to use Flite. I've installed it and tested it from command line just fine but when I tried to put it into my application I couldn't get it to work. I've already searched the web with no success since most instructions are either for windows or android. I'm also aware of the c++ wrapper by Barath-Kannan but it requires C++17 and at moment I can't use it. I'm using C++11 on Ubuntu 16.04.
Here is my code:
TTSFliteManager: (the class where Flite is used)
...ANSWER
Answered 2020-Sep-04 at 07:01This library does not come with a pkg-config file or CMake support, but it does use the regular autotools installation structure (PREFIX/include, PREFIX/lib).
That means you can tell CMake to search for it:
QUESTION
I got this question to solve.
you're given a list of flights start and end times. determine the maximum amount of airplanes in the air at the same time
Example
...ANSWER
Answered 2020-Jun-29 at 11:07You can use reduce
like below and you will get your result.
QUESTION
Hey guys I haven't done web dev in a while. I have made my site what I thought to be responsive using flexbox.
Also first time posting here. Please let me know what the conventional ways of getting help is if this is an influx of information.
I have two pages in total. A home page and a gallery showing all my work.
Some HTML elements(videos) have a library attached to the semantics to get rid of javascript. In this case I'm using AOS (Animate on scroll).
Anyways, I made the first page (Home) responsive to iphoneX but I cannot get the gallery page responsive in any way, shape or form and it is driving me crazy.
I'm aware that there are probably LOTS of errors and easier way to do things.
Aside from the responsiveness of the gallery page - please share tips on how I can change some things.
If you're confused as for what I'm asking. Just help PLEASE with the responsiveness of the gallery page for and iPhone X and iPad.
Thanks!
HTML GALLERY SECTION ...ANSWER
Answered 2020-May-04 at 11:18for Responsiveness issues, I think this video might solve it : https://www.youtube.com/watch?v=bam83Xv4VMA it will show how it can be done without media queries.
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