gbdk | GameBoy Developer 's Kit
kandi X-RAY | gbdk Summary
kandi X-RAY | gbdk Summary
The base version (2.96a) was downloaded from the official site. Although this is the latest version, it was released quite a while ago (back in April 2002). The code can be compiled in an up-to-date 64-bit Linux environment (at least it is up-to-date here in 2016). Original sites: * *
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QUESTION
I have the following Makefile which works fine but is not very elegant.
...ANSWER
Answered 2020-Oct-29 at 14:33You can add any number of extra dependencies to a rule next to the declared recipe:
QUESTION
I'm trying to write string literals in ASM for GBDK's LCC. I can write each individual character and the compiler is working fine.
...ANSWER
Answered 2019-Mar-06 at 17:49Here comes the directive list:
QUESTION
I am creating a scrolling shooter for DMG using gbdk, it is based off some youtube tutorials and this example. In fact the link is the skeleton of my program. My issue is that the screen boundary conditions aren't working properly for down and right inputs. For up and left, they work correctly however, and the code for those is basically the exact same. I have also compiled the code from the link above, and it works correctly there. Apologies in advance, I have a childish sense of humor, so the game is penis-based.
The main differences between the skeleton code and mine is that I use a meta-sprite for the player, and an array for the x and y coordinates of the player. I have tried using individual integers for the locations and changing the bounds of the screen, but nothing seems to work.
...ANSWER
Answered 2019-Jul-11 at 09:11Using an unsigned int may help here as an 8-bit integer will only hold values from -128 to 127, which might cause undefined behaviour when you compare it with over 150, pushing it to a negative value?
You have defined dicklocation as an INT8, when it would be better as a UINT8 or even longer if you plan on ever having a screen size larger than 255 bytes.
QUESTION
I am attempting to pass a pair of arrays of structures to a function in C.
I must use the SDCC compiler as I am compiling for Gameboy using GBDK.
When I pass the array of structures I get an error as shown below, however, if I take the function definition out completely and just cut and paste the entire function body in place of the function call, then the code compiles and runs smoothly.
For brevity I am only including the code that is relevant.
...ANSWER
Answered 2019-Jan-29 at 06:07You probably need to pass Point* to the function rather than Point[] and you will probably need to pass the length of the arrays or terminate them with some sentinel value. Older compilers would not accept that notation with the brackets. I didn't even realize that they would accept that now.
Things have been added to C over the years, but compilers often do not support them for years and years. I recall compilers complaining about int[5] and int[10] being different types, particularly in regard to function arguments. I pretty much always use pointer types and lengths when passing an array to a variable. Anyway, I'm pretty sure that is your problem.
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