gbdk | GameBoy Developer 's Kit

 by   gheja C Version: Current License: No License

kandi X-RAY | gbdk Summary

kandi X-RAY | gbdk Summary

gbdk is a C library. gbdk has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The base version (2.96a) was downloaded from the official site. Although this is the latest version, it was released quite a while ago (back in April 2002). The code can be compiled in an up-to-date 64-bit Linux environment (at least it is up-to-date here in 2016). Original sites: * *
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            kandi-support Support

              gbdk has a low active ecosystem.
              It has 79 star(s) with 11 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 15 have been closed. On average issues are closed in 179 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gbdk is current.

            kandi-Quality Quality

              gbdk has no bugs reported.

            kandi-Security Security

              gbdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gbdk does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gbdk releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            gbdk Key Features

            No Key Features are available at this moment for gbdk.

            gbdk Examples and Code Snippets

            No Code Snippets are available at this moment for gbdk.

            Community Discussions

            QUESTION

            Makefile individual header dependencies
            Asked 2020-Oct-29 at 14:33

            I have the following Makefile which works fine but is not very elegant.

            ...

            ANSWER

            Answered 2020-Oct-29 at 14:33

            You can add any number of extra dependencies to a rule next to the declared recipe:

            Source https://stackoverflow.com/questions/64583566

            QUESTION

            Compiling string literals in ASM for SDCC/LCC
            Asked 2020-Apr-13 at 22:07

            I'm trying to write string literals in ASM for GBDK's LCC. I can write each individual character and the compiler is working fine.

            ...

            ANSWER

            Answered 2019-Mar-06 at 17:49

            Here comes the directive list:

            Source https://stackoverflow.com/questions/41511960

            QUESTION

            Trouble registering screen boundaries for certain inputs (down and right)
            Asked 2019-Jul-11 at 09:11

            I am creating a scrolling shooter for DMG using gbdk, it is based off some youtube tutorials and this example. In fact the link is the skeleton of my program. My issue is that the screen boundary conditions aren't working properly for down and right inputs. For up and left, they work correctly however, and the code for those is basically the exact same. I have also compiled the code from the link above, and it works correctly there. Apologies in advance, I have a childish sense of humor, so the game is penis-based.

            The main differences between the skeleton code and mine is that I use a meta-sprite for the player, and an array for the x and y coordinates of the player. I have tried using individual integers for the locations and changing the bounds of the screen, but nothing seems to work.

            ...

            ANSWER

            Answered 2019-Jul-11 at 09:11

            Using an unsigned int may help here as an 8-bit integer will only hold values from -128 to 127, which might cause undefined behaviour when you compare it with over 150, pushing it to a negative value?

            You have defined dicklocation as an INT8, when it would be better as a UINT8 or even longer if you plan on ever having a screen size larger than 255 bytes.

            Source https://stackoverflow.com/questions/56983518

            QUESTION

            SDCC / GBDK, Passing array of structs to function
            Asked 2019-Jan-29 at 06:07

            I am attempting to pass a pair of arrays of structures to a function in C.

            I must use the SDCC compiler as I am compiling for Gameboy using GBDK.

            When I pass the array of structures I get an error as shown below, however, if I take the function definition out completely and just cut and paste the entire function body in place of the function call, then the code compiles and runs smoothly.

            For brevity I am only including the code that is relevant.

            ...

            ANSWER

            Answered 2019-Jan-29 at 06:07

            You probably need to pass Point* to the function rather than Point[] and you will probably need to pass the length of the arrays or terminate them with some sentinel value. Older compilers would not accept that notation with the brackets. I didn't even realize that they would accept that now.

            Things have been added to C over the years, but compilers often do not support them for years and years. I recall compilers complaining about int[5] and int[10] being different types, particularly in regard to function arguments. I pretty much always use pointer types and lengths when passing an array to a variable. Anyway, I'm pretty sure that is your problem.

            Source https://stackoverflow.com/questions/54412044

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gbdk

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/gheja/gbdk.git

          • CLI

            gh repo clone gheja/gbdk

          • sshUrl

            git@github.com:gheja/gbdk.git

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