BIPLAN | Byte coded Interpreted Programming language
kandi X-RAY | BIPLAN Summary
kandi X-RAY | BIPLAN Summary
BIPLAN CR.1 (Byte-coded Interpreted Programming Language) is an experimental interpreted programming language that fits in less than 12KB of program memory. BIPLAN is a very compact language, even more compact than Wasm3, MicroPython or Lua. The version name CR.1 was chosen to honour the italian FIAT CR.1 biplane fighter aircraft. It was designed by Celestino Rosatelli, from whom it gained the 'CR' designation. The CR.1 was a Sesquiplane of Wood-and-fabric construction.
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Trending Discussions on BIPLAN
QUESTION
I have a simple fasm program, in this program I get some zeroed memory from windows through VirtualAlloc. I then have a procedure where I simply set up the parameters and make a call to StretchDIBits passing a pointer to the empty memory buffer. I therefore expect the screen should be drawn black. This however is not the case, and I can't for the life of me figure out why.
Below is the code.
...ANSWER
Answered 2021-May-31 at 06:32I'm sorry I don't know much about fasm, I tried to reproduce the problem through C++:
QUESTION
I want to get pixel RGB color values using GetDIBits()
. I could already get pixel RGB color values using GetPixel()
, but it is not very efficient. I hear GetDIBits()
is better at this.
There is no error when running, but the RGB value of the pixels is always 0
. Could you please point to what is wrong? I'm not familiar with the Windows API.
Here is my code:
...ANSWER
Answered 2021-May-18 at 13:48you have called CreateCompatibleBitmap function before settiing height and width . your height and width are 0 , so your hbmp will never contain data.
const BI_RGB and Const DIB_RGB_COLORS are not declared
you are ignoring alpha channel in 32 bit color and it is better to use byte array in capturing individual R G B color
Try Edited Code shown below
QUESTION
I am trying to consult the basic information of a BMP. For that, I built a struct for the file header and another for the image header. Referring to a BMP table of values (http://www.dragonwins.com/domains/getteched/bmp/bmpfileformat.htm), I read the values and validated as specified. However, only the bfType is read correctly and other values are filled in with wrong information. On my computer, sizeof(int) = 4
Structs:
...ANSWER
Answered 2021-Apr-10 at 15:48Structure packing and alignment padding are implementation defined, and byte order is platform defined.
If the byte order for your platform is the same as that defined for BMP (little-endian) then you can use whatever compiler extensions your toolchain supports for structure packing. For example in GCC:
QUESTION
I'm following this tutorial but when i run at the time stamp I get the error:
...ANSWER
Answered 2021-Mar-25 at 21:43buffer_height
and buffer_width
are both 0
until a WM_SIZE
message is received, so the pixel
loop won't try to access buffer_memory
until a bitmap is actually created. However, you are not validating that VirtualAlloc()
is successful.
0xC0000005
is an Access Violation. Somewhere you are accessing invalid memory. You need to debug your code to find it.
Also, you are drawing on the window from inside your message loop. You should be drawing on it only from inside of a WM_PAINT
message handler instead.
Try this instead:
QUESTION
I tried to do just draw some lines and shapes in a window with c (without a library which does it for me with one or two lines) to learn a bit. I can already draw horizontal and vertical lines and rectangles. Now, I want to draw angled lines. This is the entire code:
...ANSWER
Answered 2021-Mar-23 at 05:03You have problem with the remainder from the ratio devision in the following line for(int a=0;a<=ratioX;a++)
Though the ratioX
is a float, the loop will work until the integer part of the number. Whatever remained from the difference of ratioX - (int)ratioX
.
Solution is same as we had solved the leap year problem. We accumulate the extra 6h of the year's duration and we add one day on each 4 years. In a same manner, you need to accumulate this difference and add an extra pixel each time the accumulator passes 1 (and deduct 1 from the accumulator).
This will leave you with a problem with the last pixel. Sometimes, your line will be one pixel short, even with all of the compensations. So you might set the last pixel on the targetX,targetY
explicitly.
Here is the example based on the code above:
QUESTION
I am trying to put an application icon into a char array. The code below converts a HICON into a BITMAP, then attempts to extract the bytes from the BITMAP into a char array. As I step through the code, I observed that the second GetDIBits() modifies the destination pointer to NULL despite claiming 16 bytes were written. This behavior is very puzzling. I suspect that casting BITMAPINFOHEADER*
into BITMAPINFO*
might be problematic, but using a BITMAPINFO
directly causes stack corruption upon exiting the function. Does anyone know why GetDIBits() behaves in such a way?
ANSWER
Answered 2021-Feb-04 at 17:05You need to allocate a suitably-sized BITMAPINFO
and cast it to BITMAPINFOHEADER*
(or just use its bmiHeader
member). Not allocate a BITMAPINFOHEADER
and cast it to BITMAPINFO*
. A BITMAPINFO
consists of a BITMAPINFOHEADER
followed by an array of 0 or more RGBQUAD
elements for a color table. A BITMAPINFOHEADER
itself does not contain the color table, but it does describe the color table that follows it.
Per the GetDIBits()
documentation:
If the requested format for the DIB matches its internal format, the RGB values for the bitmap are copied. If the requested format doesn't match the internal format, a color table is synthesized...
If the lpvBits parameter is a valid pointer, the first six members of the BITMAPINFOHEADER structure must be initialized to specify the size and format of the DIB. The scan lines must be aligned on a DWORD except for RLE compressed bitmaps.
A bottom-up DIB is specified by setting the height to a positive number, while a top-down DIB is specified by setting the height to a negative number. The bitmap color table will be appended to the BITMAPINFO structure.
If lpvBits is NULL, GetDIBits examines the first member of the first structure pointed to by lpbi. This member must specify the size, in bytes, of a BITMAPCOREHEADER or a BITMAPINFOHEADER structure. The function uses the specified size to determine how the remaining members should be initialized.
If lpvBits is NULL and the bit count member of BITMAPINFO is initialized to zero, GetDIBits fills in a BITMAPINFOHEADER structure or BITMAPCOREHEADER without the color table. This technique can be used to query bitmap attributes.
So, in your case, you are setting lpvBits
to NULL, but the BITMAPINFOHEADER::biBitCount
field is not 0, so GetDIBits()
will try to fill in the color table of the provided BITMAPINFO
, but you are not allocating any memory to receive that color table. So GetDIBits()
ends up corrupting the memory that follows the BITMAPINFOHEADER
.
QUESTION
So this is the function that works:
...ANSWER
Answered 2021-Jan-27 at 17:30Your WM_SIZE
handler is missing a break
statement:
QUESTION
I'm trying to make a 32 bit game for experience but I have run into a problem an error keeps popping up saying "Uninitialized variable hwnd used" I understand what it means but I don't know what to initialize hwnd as. I have tried setting hwnd to render_state.memory but it doesn't like that ether.
( if you try to compile these make sure to set thier configurations in property's to all configurations ,and exclude from build to true on the fist one (the one just below). Also the .cpp file below is the one called render.cpp)
here is the code with the error:
...ANSWER
Answered 2021-Jan-15 at 20:27Based on the information you provide it's impossible to say for sure, but here is my best guess:
Change the signature of your
render_backround()
to this:void render_backround(HWND hwnd)
Remove the line
HWND hwnd;
from that functionIn your second .cpp file replace this line
render_backround();
with this:render_backround(hwnd);
As written, the
render_backround(hwnd);
is unreachable. You are missing acase WM_PAINT:
line in front of it.
I think this is the way to go, because your function windows_callback
is later on registered as a callback (as the naming suggests). That means Windows will be responsible for passing it sane parameters. Among those parameters there happens to be a HWND
, just what you need. So, if the set up callback mechanism works at all, we can expect that this HWND
instance inside of the callback will be the one to work with. So you only need to use that very same instance in your render_backround
function, hence you have to pass it there rather than have it declare its own one (which leeds to your error).
QUESTION
I found this code in stackoverflow and it really draws a rectangle on a transparent window using a bitmap. But somehow I cannot change the transparency of the rectangle. More precisely, I can, but it gets darker. As if the bitmap itself has a black background. How do I make the rectangle transparent?
...ANSWER
Answered 2021-Jan-06 at 03:20“As if the bitmap itself has a black background.”
Because your background is set to:
QUESTION
I have successfully created a window but it wont update the window to change its shape and color. I have tried to solve this for days an appreciate any help.
The program is meant to show an orange window that can be reshaped. It would also help, if you could check the code by compiling it in Visual Studios.
Here is the code:
...ANSWER
Answered 2021-Jan-04 at 09:33The line: buffer_width = rect.left - rect.right;
=> buffer_width = rect.right- rect.left ;
You should draw in the WM_PAINT
message,
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