incbin | Include binary files in C/C++ | Reverse Engineering library
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Include binary files in your C/C++ applications with ease.
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QUESTION
I have the following macro to embed binary data from filename:
...ANSWER
Answered 2022-Feb-06 at 21:30If you just .p2align 2
after the file, it will round the total size up to a multiple of 4 bytes, regardless of how many bytes .incbin
assembled to. (Since the file started at an aligned position).
If you want to check instead of pad, that's possible at assemble time, using assembler directives. Obviously not at compile-time proper, since that just translates C++ to asm to later be fed to the assembler. (In GCC, those steps are actually separate, not all part of the same compiler process. But logically still sequential in other implementations.)
The distance between two labels in the same file is an assemble-time constant that you can use in GAS expressions like (b-a)&3
.
If you use .rept -((b-a)&3)
, you'll have a 0 or negative repeat count, the latter of which is an assemble-time error, according to the file size % 4 being non-zero. (Fun fact: the Linux kernel uses a trick like this in C to do static asserts by generating an array with 0 or negative size).
Or even better, .error
can be controlled by .rept
or other GAS directives like .ifgt
. (.rept
would repeat the error message (b-a)%4
times, vs. if-greater-than-zero repeating it only once.)
QUESTION
Assembler: CBM prg Studio.
Hi guys, Merry Christmas and happy holidays :) What is going on with the text output in my interupt? I must be missing something obvious here but please take a look at the attached picture...
It is supposed to say:
"Moving into range of the first candidate..."
*Bitmap displays
"COMMENCE MINE Y/N?"
Take a look at the attached image and see for yourself.
Below is the code. Thanks for taking the time out to take a look, this has been baffling me all night!
:) JamesClick here to see the pic
...ANSWER
Answered 2021-Dec-21 at 07:39The issue seems to relate to the feature of the PETSCII specification called shifting.
Assuming the graphics mode is unshifted, PETSCII has only uppercase letters in its powerup state.
In the shifted mode, the lowercase characters a-z
occupy the same character space (0x41..0x5a) as the upper case characters A-Z
in the unshifted mode. In this mode the upper case characters are located at (0x61..0x7a), which holds some graphical glyphs in the unshifted mode.
The evidence supports this, since the lower case letters are visualised as uppercase and the uppercase letters are shown as block graphics characters.
To solve this:
On C64 the sets are alternated by flipping bit 2 of the byte 53272
Alternatively I think it's possible to output the right character directly to the screen memory without using the KERNAL function. I'm not sure about this, since it's been quite a long time when I programmed C64. It might have been that instead the toggling of the character set needed to be disabled so that random key presses didn't alter the screen...
QUESTION
I have a parent project and a subproject using meson. Quite sadly the subproject only builds in release mode. However, even if I set the parent project to debug using --reconfigure and check with configure that the build type is debug, it seems the NDEBUG macro is not defined for the subproject, which causes it to fail compilation.
Is there a way to enable debug builds for subprojects?
Parent snippet:
...ANSWER
Answered 2021-Nov-18 at 22:20This is currently not supported, as you could see from the table of core options, only 3 options are settable per subproject as of now: werror and default_library (since 0.54.0) and warning_level (since 0.56.0). And below in Specifying options per subproject you can find more details e.g. about order of applying.
Also I found from discussion in issue Subproject default_options are ignored one of the main contributor says:
Right now only a couple of options are allowed on a per-project basis: default_library, werror (and one more I can't remember off the top of my head). We keep adding more over time, but other ones are ignored, yes.
QUESTION
I am embedding a source file into another source file using inline assembly and .incbin, which is just like I want it. I will not accept the standard objcopy method, which while works is (imho) the lesser method. xxd is also an option, but really only for very small includes. I have a static site builder that takes a lot of resources and packs it into a single program, which is very quick with .incbin.
Unfortunately, adding the JS file to the list of sources is not enough:
...ANSWER
Answered 2021-Aug-24 at 20:42As per @arrowd 's idea:
QUESTION
I have a pretty big question here that I am finding really difficult to answer with just a couple of reference books, the internet, and yours truly.
- I just want to display a bitmap. Wait a couple secs.
- Wipe it from memory.
- Display another bitmap. Wait again.
- Wipe that one from memory.
- Display a final bitmap. Wait for one last time.
- And, you've guessed it, wipe that from memory.
- Then enter the standard character mode. & Continue running my code - which starts with a screen blank, and moves into asking the user for some text input etc...
Bits in bold I am having real trouble with!
This is the code I am using to run the display bitmap part, at the mo it is just going into an infinite loop...
...ANSWER
Answered 2021-Jul-12 at 09:26You have three alternatives.
- You can include all three bitmaps to the different memory locations and transfer them one by one to the correct location. For example you currently load your first bitmap to $2000. It's fine. You can load next bitmaps to $4800 and $7000. Then transfer them accordingly to the right places when you need to show the next bitmap.
- You can load bitmaps to the suitable VIC bitmap positions like $2000, $6000, $e000 etc. Then all you need to do is to change $dd00 and make bank switching. But be careful, $6000 is fine but to be able to use $e000, you need to disable Kernal ROM. Things get a little bit more trickier there, you need to fiddle with $01 values.
- You can use an IRQ loader like Krill's IRQ loader. You can search it on the web. Using an IRQ loader, you can include first bitmap, and then load the other bitmaps from the disk to $2000 location again and do repeat the same thing. Of course you might want to show something else, a loading message maybe during loading. Better way is to use $2000 and $6000 for the bitmap, loading next picture to the other bank and make bank switching using $dd00 again. This way your initial PRG file would only include the first picture and you can load the rest from the disk.
About going back to the character mode, just setting $d011, $d016 and $d018 to their initial values would be enough (also $dd00 if you change it).
QUESTION
I have a MIPS system (VSC7427) with u-boot and I am trying to boot a more recent kernel than the kernel provided by the vendor in their GPL release (which boots just fine).
The kernel FIT image appears to be sane, and judging by the output I think it should be bootable:
...ANSWER
Answered 2021-Apr-06 at 21:03The final problem you run in to:
ERROR: new format image overwritten - must RESET the board to recover
is because you've loaded the image in to memory in the same location as the entry point but you need to load it in to memory somewhere else so that U-Boot can unpack the image and put the contents where their load address is set to. Since you have 128MB of memory you should be able to put it at +32 or +64MB from start and then things should work.
QUESTION
#include
extern const char source[];
int main()
{
printf("%s", source);
return 0;
}
asm(
".section .rodata\n"
".global source\n"
"source:\n"
".incbin \"" __FILE__ "\"\n"
".byte 0\n"
);
...ANSWER
Answered 2020-Sep-14 at 21:43Based on the comments I've received, my understanding is that no, it wouldn't be considered a quine in the usual sense.
The strongest point, I think, is the one made by @12431234123412341234123: once the program is compiled, the compiled form cannot be said to output itself, as "itself" is a binary, and it outputs C source code. So the compiled binary wouldn't be a quine anyway. The source code wouldn't be either, because the .incbin
line loads the source code from the file. (It doesn't matter that it happens at compile time, because the source code needs to be compiled in order to be run.)
Regardless, (as @Raymond Chen pointed out) it doesn't fit the spirit of a quine, and (as @n. 'pronouns' m. pointed out) there's no definite "letter of the law" for it to fit either. More than anything else it depends on the definition you're using.
QUESTION
so I've been trying to draw a bitmap in 6502 (for the Commodore 64). When I load the image into adress 2000 it's works fine, but as soon as try a different address like 2400 it doesn't work anymore.
Also I'm using CBM prg Studio as my IDE, and Vice as my C64 emulator... don't know if that matters.
Here's an image of the result I get
And here's my code
...ANSWER
Answered 2020-Sep-14 at 14:12When I load the image into adress 2000 it's works fine, but as soon as try a different address like 2400 it doesn't work anymore.
This is your answer. The bitmap needs to be located at the same address where the video chip is going to read it. Usually that address is $2000, but that can be changed.
Similarly, colour must always be at address $d800. This address is fixed in hardware.
QUESTION
I actually made a bootloader with two stages because I set the video mode to 1920px*1080px by using the VESA BIOS extensions (which requires more than 512 bytes.).
Right now I'm trying to call my own kernel to begin plotting pixels etc.. but it didn't work.
I based my bootloader on Michael Petch's code from the answer to this question
bootloader.asm:
ANSWER
Answered 2020-May-26 at 14:07The problem is solved by entering the protected mode and including the kernel.asm
file instead of the binary file.
Here's how (stage2.asm):
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