incbin | Include binary files in C/C++ | Reverse Engineering library

 by   graphitemaster C Version: Current License: Unlicense

kandi X-RAY | incbin Summary

kandi X-RAY | incbin Summary

incbin is a C library typically used in Utilities, Reverse Engineering applications. incbin has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Include binary files in your C/C++ applications with ease.
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              incbin has a medium active ecosystem.
              It has 800 star(s) with 77 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 37 have been closed. On average issues are closed in 191 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of incbin is current.

            kandi-Quality Quality

              incbin has 0 bugs and 0 code smells.

            kandi-Security Security

              incbin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              incbin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              incbin is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              incbin releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            incbin Key Features

            No Key Features are available at this moment for incbin.

            incbin Examples and Code Snippets

            No Code Snippets are available at this moment for incbin.

            Community Discussions

            QUESTION

            Check distance between labels when importing binary file gnu-assembler
            Asked 2022-Feb-06 at 21:38

            I have the following macro to embed binary data from filename:

            ...

            ANSWER

            Answered 2022-Feb-06 at 21:30

            If you just .p2align 2 after the file, it will round the total size up to a multiple of 4 bytes, regardless of how many bytes .incbin assembled to. (Since the file started at an aligned position).

            If you want to check instead of pad, that's possible at assemble time, using assembler directives. Obviously not at compile-time proper, since that just translates C++ to asm to later be fed to the assembler. (In GCC, those steps are actually separate, not all part of the same compiler process. But logically still sequential in other implementations.)

            The distance between two labels in the same file is an assemble-time constant that you can use in GAS expressions like (b-a)&3.

            If you use .rept -((b-a)&3), you'll have a 0 or negative repeat count, the latter of which is an assemble-time error, according to the file size % 4 being non-zero. (Fun fact: the Linux kernel uses a trick like this in C to do static asserts by generating an array with 0 or negative size).

            Or even better, .error can be controlled by .rept or other GAS directives like .ifgt. (.rept would repeat the error message (b-a)%4 times, vs. if-greater-than-zero repeating it only once.)

            Source https://stackoverflow.com/questions/71011580

            QUESTION

            I think I have solved raster interrupts text/bitmap mode but I have this weird text error
            Asked 2021-Dec-21 at 07:39

            Assembler: CBM prg Studio.

            Hi guys, Merry Christmas and happy holidays :) What is going on with the text output in my interupt? I must be missing something obvious here but please take a look at the attached picture...

            It is supposed to say:

            "Moving into range of the first candidate..."

            *Bitmap displays

            "COMMENCE MINE Y/N?"

            Take a look at the attached image and see for yourself.

            Below is the code. Thanks for taking the time out to take a look, this has been baffling me all night!

            :) JamesClick here to see the pic

            ...

            ANSWER

            Answered 2021-Dec-21 at 07:39

            The issue seems to relate to the feature of the PETSCII specification called shifting.

            Assuming the graphics mode is unshifted, PETSCII has only uppercase letters in its powerup state.

            In the shifted mode, the lowercase characters a-z occupy the same character space (0x41..0x5a) as the upper case characters A-Z in the unshifted mode. In this mode the upper case characters are located at (0x61..0x7a), which holds some graphical glyphs in the unshifted mode.

            The evidence supports this, since the lower case letters are visualised as uppercase and the uppercase letters are shown as block graphics characters.

            To solve this:

            On C64 the sets are alternated by flipping bit 2 of the byte 53272

            Alternatively I think it's possible to output the right character directly to the screen memory without using the KERNAL function. I'm not sure about this, since it's been quite a long time when I programmed C64. It might have been that instead the toggling of the character set needed to be disabled so that random key presses didn't alter the screen...

            Source https://stackoverflow.com/questions/70429429

            QUESTION

            Meson compiling subprojects in debug mode
            Asked 2021-Nov-18 at 22:20

            I have a parent project and a subproject using meson. Quite sadly the subproject only builds in release mode. However, even if I set the parent project to debug using --reconfigure and check with configure that the build type is debug, it seems the NDEBUG macro is not defined for the subproject, which causes it to fail compilation.

            Is there a way to enable debug builds for subprojects?

            Parent snippet:

            ...

            ANSWER

            Answered 2021-Nov-18 at 22:20

            This is currently not supported, as you could see from the table of core options, only 3 options are settable per subproject as of now: werror and default_library (since 0.54.0) and warning_level (since 0.56.0). And below in Specifying options per subproject you can find more details e.g. about order of applying.

            Also I found from discussion in issue Subproject default_options are ignored one of the main contributor says:

            Right now only a couple of options are allowed on a per-project basis: default_library, werror (and one more I can't remember off the top of my head). We keep adding more over time, but other ones are ignored, yes.

            Source https://stackoverflow.com/questions/69423000

            QUESTION

            CMake: Source file depends on source file
            Asked 2021-Aug-24 at 20:42

            I am embedding a source file into another source file using inline assembly and .incbin, which is just like I want it. I will not accept the standard objcopy method, which while works is (imho) the lesser method. xxd is also an option, but really only for very small includes. I have a static site builder that takes a lot of resources and packs it into a single program, which is very quick with .incbin.

            Unfortunately, adding the JS file to the list of sources is not enough:

            ...

            ANSWER

            Answered 2021-Aug-24 at 20:42

            As per @arrowd 's idea:

            Source https://stackoverflow.com/questions/68904948

            QUESTION

            C64 Assembly - 6502/6510 - displaying a series of three bitmaps one after the other, and then moving into character mode
            Asked 2021-Jul-12 at 09:26

            I have a pretty big question here that I am finding really difficult to answer with just a couple of reference books, the internet, and yours truly.

            1. I just want to display a bitmap. Wait a couple secs.
            2. Wipe it from memory.
            3. Display another bitmap. Wait again.
            4. Wipe that one from memory.
            5. Display a final bitmap. Wait for one last time.
            6. And, you've guessed it, wipe that from memory.
            7. Then enter the standard character mode. & Continue running my code - which starts with a screen blank, and moves into asking the user for some text input etc...

            Bits in bold I am having real trouble with!

            This is the code I am using to run the display bitmap part, at the mo it is just going into an infinite loop...

            ...

            ANSWER

            Answered 2021-Jul-12 at 09:26

            You have three alternatives.

            1. You can include all three bitmaps to the different memory locations and transfer them one by one to the correct location. For example you currently load your first bitmap to $2000. It's fine. You can load next bitmaps to $4800 and $7000. Then transfer them accordingly to the right places when you need to show the next bitmap.
            2. You can load bitmaps to the suitable VIC bitmap positions like $2000, $6000, $e000 etc. Then all you need to do is to change $dd00 and make bank switching. But be careful, $6000 is fine but to be able to use $e000, you need to disable Kernal ROM. Things get a little bit more trickier there, you need to fiddle with $01 values.
            3. You can use an IRQ loader like Krill's IRQ loader. You can search it on the web. Using an IRQ loader, you can include first bitmap, and then load the other bitmaps from the disk to $2000 location again and do repeat the same thing. Of course you might want to show something else, a loading message maybe during loading. Better way is to use $2000 and $6000 for the bitmap, loading next picture to the other bank and make bank switching using $dd00 again. This way your initial PRG file would only include the first picture and you can load the rest from the disk.

            About going back to the character mode, just setting $d011, $d016 and $d018 to their initial values would be enough (also $dd00 if you change it).

            Source https://stackoverflow.com/questions/68337563

            QUESTION

            u-boot: cannot boot linux kernel despite kernel being less than maximum BOOTM_LEN
            Asked 2021-Apr-07 at 16:53

            I have a MIPS system (VSC7427) with u-boot and I am trying to boot a more recent kernel than the kernel provided by the vendor in their GPL release (which boots just fine).

            The kernel FIT image appears to be sane, and judging by the output I think it should be bootable:

            ...

            ANSWER

            Answered 2021-Apr-06 at 21:03

            The final problem you run in to:

            ERROR: new format image overwritten - must RESET the board to recover

            is because you've loaded the image in to memory in the same location as the entry point but you need to load it in to memory somewhere else so that U-Boot can unpack the image and put the contents where their load address is set to. Since you have 128MB of memory you should be able to put it at +32 or +64MB from start and then things should work.

            Source https://stackoverflow.com/questions/66950536

            QUESTION

            I wrote a C program that embeds its own source code at compile time and displays it at runtime. Does this count as a quine?
            Asked 2020-Sep-14 at 21:43
            #include 
            
            extern const char source[];
            
            int main()
            {
                printf("%s", source);
                return 0;
            }
            
            asm(
                ".section .rodata\n"
                ".global source\n"
                "source:\n"
                ".incbin \"" __FILE__ "\"\n"
                ".byte 0\n"
            );
            
            ...

            ANSWER

            Answered 2020-Sep-14 at 21:43

            Based on the comments I've received, my understanding is that no, it wouldn't be considered a quine in the usual sense.

            The strongest point, I think, is the one made by @12431234123412341234123: once the program is compiled, the compiled form cannot be said to output itself, as "itself" is a binary, and it outputs C source code. So the compiled binary wouldn't be a quine anyway. The source code wouldn't be either, because the .incbin line loads the source code from the file. (It doesn't matter that it happens at compile time, because the source code needs to be compiled in order to be run.)

            Regardless, (as @Raymond Chen pointed out) it doesn't fit the spirit of a quine, and (as @n. 'pronouns' m. pointed out) there's no definite "letter of the law" for it to fit either. More than anything else it depends on the definition you're using.

            Source https://stackoverflow.com/questions/63836159

            QUESTION

            Drawing bitmap in 6502 assembly
            Asked 2020-Sep-14 at 14:12

            so I've been trying to draw a bitmap in 6502 (for the Commodore 64). When I load the image into adress 2000 it's works fine, but as soon as try a different address like 2400 it doesn't work anymore.

            Also I'm using CBM prg Studio as my IDE, and Vice as my C64 emulator... don't know if that matters.

            Here's an image of the result I get

            And here's my code

            ...

            ANSWER

            Answered 2020-Sep-14 at 14:12

            When I load the image into adress 2000 it's works fine, but as soon as try a different address like 2400 it doesn't work anymore.

            This is your answer. The bitmap needs to be located at the same address where the video chip is going to read it. Usually that address is $2000, but that can be changed.

            Similarly, colour must always be at address $d800. This address is fixed in hardware.

            Source https://stackoverflow.com/questions/62924243

            QUESTION

            Bootloader won't load the kernel
            Asked 2020-May-26 at 14:07

            I actually made a bootloader with two stages because I set the video mode to 1920px*1080px by using the VESA BIOS extensions (which requires more than 512 bytes.).

            Right now I'm trying to call my own kernel to begin plotting pixels etc.. but it didn't work.

            I based my bootloader on Michael Petch's code from the answer to this question

            bootloader.asm:

            ...

            ANSWER

            Answered 2020-May-26 at 14:07

            The problem is solved by entering the protected mode and including the kernel.asm file instead of the binary file.

            Here's how (stage2.asm):

            Source https://stackoverflow.com/questions/61976474

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install incbin

            You can download it from GitHub.

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            gh repo clone graphitemaster/incbin

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