mass | new language focusing on compile-time execution | Compiler library

 by   grassator C Version: ep36 License: MIT

kandi X-RAY | mass Summary

kandi X-RAY | mass Summary

mass is a C library typically used in Utilities, Compiler applications. mass has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A lot of the code for this repository is developed live on my "Compiler Programming in C" series of videos on YouTube.
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              mass has a low active ecosystem.
              It has 253 star(s) with 7 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 50 have been closed. On average issues are closed in 160 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mass is ep36

            kandi-Quality Quality

              mass has no bugs reported.

            kandi-Security Security

              mass has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mass is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mass releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            mass Key Features

            No Key Features are available at this moment for mass.

            mass Examples and Code Snippets

            Calculates the force law of mass and acceleration .
            pythondot img1Lines of Code : 13dot img1License : Permissive (MIT License)
            copy iconCopy
            def newtons_second_law_of_motion(mass: float, acceleration: float) -> float:
                """
                >>> newtons_second_law_of_motion(10, 10)
                100
                >>> newtons_second_law_of_motion(2.0, 1)
                2.0
                """
                force = float()
                try:
               
            Meant of |Mass| .
            pythondot img2Lines of Code : 10dot img2License : Permissive (MIT License)
            copy iconCopy
            def MSAVI(self):
                    """
                    Modified Soil Adjusted Vegetation Index
                    https://www.indexdatabase.de/db/i-single.php?id=44
                    :return: index
                    """
                    return (
                        (2 * self.nir + 1)
                        - ((2 * self.nir +   
            Returns the mass of the mass .
            javadot img3Lines of Code : 4dot img3License : Non-SPDX
            copy iconCopy
            @Override
              public Mass getMass() {
                return mass;
              }  

            Community Discussions

            QUESTION

            JavaScript user defined template literal formatting from object
            Asked 2021-Jun-15 at 04:22

            I'd like to allow a user to define a template which is interpolated from an object. For example, I have the object:

            ...

            ANSWER

            Answered 2021-May-23 at 00:42

            As long as it's just insert field XY and no computation in there, it's fairly simple to build:

            Source https://stackoverflow.com/questions/67654894

            QUESTION

            Automatically running AnyLogic sliders so that different combinations are chosen
            Asked 2021-Jun-14 at 01:24

            I am creating a system dynamics model in AnyLogic to be representative of a water mass balance for a city. One of the important aspects of this is to understand how different conservation measures affect supply-demand relationships. There are 3 different conservation measures and there are five different levels of adoption for each: 0%, 25%, 50%, 75%, and 100%. This makes a total of 125 combinations. I was thinking of linking the 3 parameters to sliders in order to choose the level of adoption, but going through each combination manually appears to be unnecessarily grueling. Does anyone know if it is possible that during run time the model is able to choose the different combinations on its own? If so, how can this be accomplished?

            ...

            ANSWER

            Answered 2021-Jun-14 at 01:24

            Parameter variation experiment should be ideal for what you need: https://anylogic.help/anylogic/experiments/parameter-variation.html#parameter-variation-experiment

            Create a parameter in main for each measure you want to vary. Then, in the experiment's properties, you can specify the range and step to define the different values you want the parameters to take.

            Then, when you run it, all possible combinations will be run.

            Source https://stackoverflow.com/questions/67961500

            QUESTION

            Extract p-value from an Object QuadTypeIndependenceTest and ScalarIndependenceTest from Coin Packages
            Asked 2021-Jun-13 at 04:26

            Using Aids2 dataset from package MASS, I am applying Ansari-Bradley Non-Parametric Test to test Group Independency by this snippets

            ...

            ANSWER

            Answered 2021-Jun-13 at 04:26

            Since object like "QuadTypeIndependenceTest" and "ScalarIndependenceTest" are created from the results of coin packages, there is specific function to extract the pvalue, using coin::pvalue(obj), Special thanks for pointing @AntoniosK

            Source https://stackoverflow.com/questions/67835281

            QUESTION

            Ball to Ball Collision resolution Stick together
            Asked 2021-Jun-11 at 12:47

            If have the following code which simulates a ball to Ball collision. My problem is, that the balls bounce against each other. I want to have the balls stick together like snow particles. Does anyone know how to do that?

            ...

            ANSWER

            Answered 2021-Jun-11 at 12:47
            void resolveCollision(Particle& particle, Particle& otherParticle) {
                float xVelocityDiff = particle.speed.x - otherParticle.speed.x;
                float yVelocityDiff = particle.speed.y - otherParticle.speed.y;
            
                float xDist = otherParticle.pos.x - particle.pos.x;
                float yDist = otherParticle.pos.y - particle.pos.y;
            
                // Prevent accidental overlap of particles
                if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {
            
                    // Grab angle between the two colliding particles
                    float angle = -std::atan2(otherParticle.pos.y - particle.pos.y, otherParticle.pos.x - particle.pos.x);
            
                    // Store mass in var for better readability in collision equation
                    float m1 = particle.mass;
                    float m2 = otherParticle.mass;
            
                    // Velocity before equation
                    glm::vec3 u1 = rotateVel(particle.speed, angle);
                    glm::vec3 u2 = rotateVel(otherParticle.speed, angle);
            
                    // Velocity after 1d collision equation
                    glm::vec3 v1(u1.x * (m1 - m2) / (m1 + m2) + u2.x * 2 * m2 / (m1 + m2),
                        u1.y,
                        0.0);
                    glm::vec3 v2(u2.x * (m1 - m2) / (m1 + m2) + u1.x * 2 * m2 / (m1 + m2),
                        u2.y,
                        0.0);
            
                    // Final velocity after rotating axis back to original location
                    glm::vec3 vFinal1 = rotateVel(v1, -angle);
                    glm::vec3 vFinal2 = rotateVel(v2, -angle);
            
                    // Swap particle velocities for realistic bounce effect
                    particle.speed.x = vFinal1.x;
                    particle.speed.y = vFinal1.y;
            
                    otherParticle.speed.x = vFinal1.x;
                    otherParticle.speed.y = vFinal1.y;
                }
            }
            

            Source https://stackoverflow.com/questions/67937097

            QUESTION

            Call id from product table in projects table as forignId name product_id in laravel-8
            Asked 2021-Jun-11 at 10:33

            I have three tables named users, products and projects. products and projects have one too many relationships products have id this id belongs to many projects This is my products.php table

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:33

            Solved by Project::where('product_id',Product::where('user_id',Auth::id())->pluck('id')->last())->delete(); In ProjectImport

            Source https://stackoverflow.com/questions/67901512

            QUESTION

            how to parse xml string attribute in python
            Asked 2021-Jun-10 at 11:07

            i have this bit complicated xml file.

            ...

            ANSWER

            Answered 2021-Jun-10 at 10:42

            QUESTION

            Trying to store and edit product for specific user id
            Asked 2021-Jun-10 at 10:43

            Here I am trying to store and edit the product for a specific id. Wher a user can have some product and those products can be edit for this specific user. I have tried to do this but don't know what`s the problem is happening. can someone help me. Thanks in advance this is my ProductController.php

            ...

            ANSWER

            Answered 2021-Jun-10 at 10:43

            $table->unsignedBigInteger('product_id')->references('id')->on('products')->onDelete('cascade'); I userd This on projects table

            Source https://stackoverflow.com/questions/67653974

            QUESTION

            Error when trying to use the result of a function, typeError: Cannot read property 'map' of undefined in React
            Asked 2021-Jun-09 at 14:15

            I am new to React, I already have a list of movies in a dropdown but i am trying to fetch the name, age and height from this json data and display it, i am suppose to get all characters that appear in the movie(http://swapi.dev/api/films) and list the name, gender, and height: This is the character list from one of the films i fetched from the api

            ...

            ANSWER

            Answered 2021-Jun-09 at 10:39

            this line of code get the error

            Source https://stackoverflow.com/questions/67902303

            QUESTION

            How do I take gradients of MultibodyPlant computations w.r.t. mass, center-of-mass, inertia, etc.?
            Asked 2021-Jun-09 at 12:41

            I see the current chapter of Underactuated: System Identification and the corresponding notebook, and it currently does it through symbolics.

            I'd like to try out stuff like system identification using forward-mode automatic differentiation ("autodiff" via AutoDiffXd, etc.), just to check things like scalability, get a better feel for symbolics and autodiff options in Drake, etc.

            As a first steps towards system identification with autodiff, how do I take gradients of MultibodyPlant quantities (e.g. generalized forces, forward dynamics, etc.) with respect to inertial parameters (say mass)?

            ...

            ANSWER

            Answered 2021-Jun-09 at 12:41

            Drake's formulation of MultibodyPlant, in conjunction with the Drake Systems framework, can allow you to take derivatives (via autodiff) with respect to inertial parameters by using the parameter accessors of RigidBody on the given plant's Context.

            Please see the following tutorial:
            https://nbviewer.jupyter.org/github/RobotLocomotion/drake/blob/nightly-release/tutorials/multibody_plant_autodiff_mass.ipynb

            Source https://stackoverflow.com/questions/67754125

            QUESTION

            User not found why?
            Asked 2021-Jun-09 at 03:06

            there I have followed a Laravel tutorial to route model bindings. But I have stumbled across this one error why is that so I here have the code. Please find and list me here a fix that works. The video can be found on Udemy job finder , route model binding episode 11.

            TaskController.php

            ...

            ANSWER

            Answered 2021-Jun-08 at 05:18

            Just check the namespace of your Model,

            Replace use App\User; to use App\Models\User;

            Source https://stackoverflow.com/questions/67881775

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mass

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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