openal | full native impl of openal for android using libaudio | Wrapper library
kandi X-RAY | openal Summary
kandi X-RAY | openal Summary
To install OpenAL Soft, use your favorite shell to go into the build/ directory, and run:. Assuming configuration went well, you can then build it, typically using GNU Make (KDevelop, MSVC, and others are possible depending on your system setup and CMake configuration). Please Note: Double check that the appropriate backends were detected. Often, complaints of no sound, crashing, and missing devices can be solved by making sure the correct backends are being used. CMake’s output will identify which backends were enabled. For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio were detected (if your target system uses them). For Windows, make sure DirectSound was detected.
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QUESTION
i have the following scenario that is driving me crazy:
i have a capture device. Here the ffprobe on it:
...ANSWER
Answered 2022-Apr-08 at 00:16*.mjpeg
is a raw stream format. FFmpeg documentation states of raw muxers: "They do not store timestamps or metadata." So, instead try storing the data in an mp4 container:
QUESTION
I have two functions in VB that I use for archiving my emails on completed projects. The first opens either all of my previous year email stores, or just one at a time. These PST files are stored on Dropbox, so as soon as Outlook opens the PST files, it locks them and won't let Dropbox sync the files. Right now, I have a third routine that closes all open PST files, shuts Outlook down and calls a batch file that restarts outlook without the PST files open so that Dropbox can finish syncing.
...ANSWER
Answered 2022-Apr-02 at 03:36By default, the MSUPST provider keeps a PST file referenced and loaded for 30 minutes. Or until the PST provider dll itself gets unloaded (e.g. when the host process terminates).
You might want to play with the registry key mentioned in https://www.betaarchive.com/wiki/index.php/Microsoft_KB_Archive/222328
Another solution that will always work is to wrap your PST processing functionality into a separate exe that does not use Outlook Object Model (e.g. you can use Redemption (I am its author) and its RDOSession.LogonPstStore
method to open PST files) and launch it from your main executable. When the auxiliary process exits, your main executable should be able to manipulate the PST file.
QUESTION
I'm trying to run the example code from https://www.lwjgl.org/guide on macOS Big Sur 11.6 (Apple M1 chip). I imported all of the necessary libraries and wrote -XstartOnFirstThread
in VM options and got this error:
ANSWER
Answered 2022-Mar-14 at 20:57You selected the wrong natives in the LWJGL customizer for your CPU architecture. You selected macOS x64, however M1 is not x86 but arm. The current* LWJGL release 3.2.3 does not support macOS arm. You have to use the 3.3.0 Early Access version on the LWJGL customizer and then select the macOS arm64 native.
EDIT:
* LWJGL 3.3.0 is already released and hence one does not necessarily need to choose "Early Access" version anymore. Both x64 and arm natives can now be selected in a stable release version of LWJGL.
QUESTION
I have a video with some background music in it.
I wish to add a piece of spoken dialogue at a particular location in the video, such that the background music is lowered for the entire duration of the dialogue audio.
I found a similar solution using sidechaincompress
, which just works for mp3. I made some changes to it so that it includes the video too (-map 0:v
). However, now the audio is cut short as soon as the dialogue ends.
ANSWER
Answered 2022-Mar-09 at 16:36Try this (the short clip inserted at 3-second mark):
QUESTION
Whenever I try to launch a LibGDX project, the problem shown below keeps appearing:
...ANSWER
Answered 2022-Jan-24 at 04:48This is an issue with LWJGL not LibGDX for *nix. Follow the instructions here
QUESTION
When running my audio application, ported from Windows, on Ubuntu Virtualbox, it reports the following:
...ANSWER
Answered 2022-Feb-10 at 16:50Apparently, the alGetError()
will return this error before a context is created. Starting from alcMakeContextCurrent()
I can use this function to check for errors.
It now plays audio!
So for alcOpenDevice()
and alcCreateContext()
I had to comment out the alGetError()
error checking. Though I could still check whether the device was opened successfully using if( !device )
QUESTION
I'm trying to install openal-soft
on Ubuntu Focal, but without luck.
This is the package I would like to install:
https://packages.ubuntu.com/source/focal/openal-soft
What I tried:
...ANSWER
Answered 2022-Feb-10 at 12:48The package openal-soft
does not exist.
If you want to install the OpenAL SDK, use this command:
QUESTION
I have a 32-bit C++ Windows application using the OpenAL library. I am using the official OpenAL setup to install the required DLL file, but when I publish my application, I would like to find a way to deliver it without requiring the user to install OpenAL seperately like I did.
With other DLL files, I simply add them to my project, but with OpenAL I seemed to get issues. Is this possible? And if so, how?
...ANSWER
Answered 2022-Feb-09 at 22:20Apparently, I mixed up the System32 and SysWow64 folders in Windows.
It should be the other way around!
- System32 on 64-bit Windows contains 64-bit
.dll
files - SysWow64 on 64-bit Windows contains 32-bit
.dll
files
For reference: https://www.howtogeek.com/326509/whats-the-difference-between-the-system32-and-syswow64-folders-in-windows/
What I did:
So I installed OpenAL from the official installation source. This installer copies the OpenAL32.dll
files into the System32
and SysWow64
folders.
As my application is 32-bit I needed to copy OpenAL32.dll
from SysWow64 folder into my executable directory. Once I uninstalled OpenAL (which removed these .dll
files from my Windows System32
and SysWow64
folders, it worked with the .dll
file accompanied with my executable file.
QUESTION
After opening the popup, when i click the icon close i've receive an error saying openAlertAbsent
is not a function`
ANSWER
Answered 2022-Feb-03 at 23:32const [openAlertAbsent, setOpenAlertAbsent] = useState({
open: false,
success: false,
});
.....
setOpenAlertAbsent({
open: true,
success: true,
})
.....
const handleAbsent = () =>{
if (openAlertAbsent.success) {
openAlertAbsent({ // here is a problem, maybe setOpenAlertAbsent?
open: false,
success: false,
});
}
}
....
QUESTION
I'm simulating a scenario of opening packs of cards. I have a UI that shows the amount of packs a user has. If the user has many packs, I have a function to open all the packs in a repetitive, quick motion. If the user chooses to 'open all', the user can see the contents of the pack for 1100ms, until the next pack open is rendered. Otherwise they would have to open all the packs individually, which could be time consuming.
After each pack open, I set the state of the UI to show the content of the pack and the amount of packs the user has. The content of the pack renders every time, however, the counter doesn't. The counter updates at the very end. I'm curious as to why the data updates every iteration, but the counter doesn't.
I toggle openAllMode:
...ANSWER
Answered 2022-Jan-24 at 20:27You've a stale enclosure over the packCount
state. The issue is that packCount
is closed over in getDataAsPromises
callback scope and each setPackCount(packCount - 1);
is just overwriting the previous state update within the loop.
Use a functional state update to correctly reference any previous state.
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