zelda | A Zelda clone in C -

 by   hecrj C Version: Current License: No License

kandi X-RAY | zelda Summary

kandi X-RAY | zelda Summary

zelda is a C library. zelda has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Zelda clone in C++
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              zelda has a low active ecosystem.
              It has 105 star(s) with 14 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of zelda is current.

            kandi-Quality Quality

              zelda has 0 bugs and 0 code smells.

            kandi-Security Security

              zelda has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              zelda code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              zelda does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              zelda releases are not available. You will need to build from source code and install.

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            zelda Key Features

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            zelda Examples and Code Snippets

            No Code Snippets are available at this moment for zelda.

            Community Discussions

            QUESTION

            I would like to know how I can make the "namePrinter" loop function work well?
            Asked 2022-Apr-08 at 01:22

            I was trying to get javascript to print the result of the "generateName" function at least 10 times when I press a button in the html, so i tried a loop inside the function that generates the names and but it didn't work then I separated the loop and wrote it in the function "namePrinter" and create the global variable "names" to store the results of the function "generateName" but I don't know what part of this whole process is wrong, I already reviewed other questions that were made in this forum but I didn't find an answer either

            JS:

            ...

            ANSWER

            Answered 2022-Apr-08 at 01:22

            innerHTML is not a function, it's a property. So, in the loop use text.innerHTML += name

            However, if it's a </code> element, then you need to use <code>value</code> property instead:</p> <p><div class="snippet" data-lang="js" data-hide="false" data-console="true" data-babel="false"> <div class="snippet-code"> <pre class="snippet-code-js lang-js prettyprint-override"><code>//this run the funtion that prints the names document.getElementById("elvenFemButton").onclick = namePrinter; document.getElementById("elvenFemButton2").onclick = namePrinter2; //cutting characters function function capFirst(string){ return string.charAt(10).toUpperCase() + string.slice(1); } //Randomizer function getRandomInt (min,max){ return Math.floor(Math.random() * (max-min)) + min; } //this function generates names using both "elfFemName" and "elfLastName" and the functions from above function generateName(){ var elfFemName1 = ["Adaia","Alisaie","Allisara","Alengwan","Alglaranna","Alachia","Alysia","Amberle","Anethra","Anwen","Apolline","Arathel","Ariane","Arianni","Ariel","Arwen","Ashalle","Ashniel","Atara","Ayara","Brelyna","Briala","Celebrían","Clothild","Cullich","Cylia","Dalish","Dirael","Eldyra","Elanor","Elenwen","Elezen","Ellia","Elynea","Éowyn","Failla","Faralda","Fleur","Freyalise","Galadriel","Gheyna","Jenassa","Katriel","Kira","Laina","Laniatte","Lauriel","Liallan","Liriel","Liselle","Loriel","Lorian","Lúthien","Máire","Mayael","Merril","Miara","Mihris","Minaeve","Nadja","Niranye","Nirya","Raewyn","Selveni","Sera","Shaera","Siofra","Taarie","Tauriel","Valora","Valya","Vanadis","Vanora","Velanna","Ylthin","Ysayle","Yvraine","Zelda"]; var elfLastName2 = ["Aearonian"," Agaraen","Agarher","Agarvran","Aire","Airendil","Amamion","Amdirthor","Amathal","Amather","Amathuilos","Amatheldir ","Amlugol","Aessereg","Aupwe","Calear","Caranagar","Cemno","Duindaer","Duirro","Eilianther","Gaer","Galadher","Gollor","Gulduron","Guldur","Guldurion","Hithaerben","Holiilo","Ingolmondur","Lar","Leucandil","Lanthir","Loeg","Lo","Lumorndaer","Morguldir","Morgulon","Naur","Neithaor","Nullion","Olchanar","Othanar","Olerydon","Ranchon","Rimdor","Rodor","Roher","Rhovanion","Rhovanion","Ruina","Russarocco","Sir","Sirdhemion","Tawaren","Tawarenion","Tawarher","Tordil","Uirchanar","Urendur","Urucher","Yr"]; var elfFemNameGenerator = capFirst(elfFemName1[getRandomInt(0, elfFemName1.length)]) + " " + capFirst(elfLastName2[getRandomInt(0,elfLastName2.length)]); return elfFemNameGenerator; } //i want this to get the result's from "generateName" and it should be a global value so i can use it in the next function var names = generateName(); var names2 = []; // this should print the name at least ten times but no function namePrinter(){ var text = document.getElementById("textArea"); text.value = ""; //clear previous result for (var i = 0; i < 10; i++) { text.value += names; } } function namePrinter2(){ var text = document.getElementById("textArea"); names2.length = 0; //clear array for (var i = 0; i < 10; i++) { names2[names2.length] = generateName(); } text.value = names2; }</code></pre> <pre class="snippet-code-html lang-html prettyprint-override"><code><textarea id="textArea"> generate names generate different names

            This however as you can see will print the same name 10 times, if you need generate 10 names and store them globally, than you'll need save them in the array instead.

            P.S. Unrelated, but elfLastName2[getRandomInt(0,elfLastName2.length +2)] is wrong, you can't get value from an index that is larger than length of the array (aka +2 is wrong)

            Source https://stackoverflow.com/questions/71790534

            QUESTION

            encounter error with rendering album image
            Asked 2022-Mar-29 at 03:26

            The error I encountered is a bit strange. I build a music player on my website, and every functions of this music player I build works fine.

            Let me show you the error first,

            ...

            ANSWER

            Answered 2022-Mar-29 at 03:26

            I finally found the mistake I made. It's rather a stupid one.

            Basically, the problem is not in the code I posted. In my onTimeUpdate function, I have setIndex(index+1) if time runs out for the song. Meanwhile, in onEnded function, I have another setIndex(index + 1), so index + 1 is trigger twice, which causes a looping problem, resulting in Javascript not finding the right path for my album cover.

            I think I found a better logic to play the next song, without using the onEnded prop.

            Here is my solution:

            Source https://stackoverflow.com/questions/71565218

            QUESTION

            Text Input filter not initalizing?
            Asked 2022-Jan-26 at 20:32

            I am practicing using loops to manipulate with data on my index.html. I am currently trying to filter an input text field where it will show data while the user types and hide the rest of the data.

            ...

            ANSWER

            Answered 2022-Jan-26 at 20:32

            You can call forEach on the result of querySelectorAll. Just loop over each

          • and toggle a class i.e. .hidden instead of modifying the DOM. Also, the string object has an includes method.

          • Source https://stackoverflow.com/questions/70869608

            QUESTION

            Expo app crashes on andriod emulator when using navigation stack
            Asked 2022-Jan-18 at 17:03

            I just entered react native about a week ago and I just stumbled on this problem.

            Every time I connect the navigation stack/drawer to my home app.js and then I run the expo app it shutdowns unexpectedly. Sometimes it shows an error but for less than a second then closes. But most times it never shows an error before closing.

            I was able to capture an error but I'm not sure if it was the error that briefly shows. This was the error

            ...

            ANSWER

            Answered 2022-Jan-18 at 17:03

            I found out that the problem came from me installing the drawer navigation and stack navigation together. Also I came from the netninja youtube channel. Uninstalling that fix my problem and following the updated way to install it.

            Source https://stackoverflow.com/questions/70747440

            QUESTION

            Checksum calculator in C gives wrong checksum in Windows, correct in Linux
            Asked 2022-Jan-03 at 19:39

            I am using the checksum calculator from: https://github.com/Vi1i/OcarinaChecksumChecker

            I downloaded the ocarina.h and checksumCalc.c files and was able to compile them using gcc checksumCalc.c in WSL for Windows (Debian Linux shell in Windows 10). It then outputs the file "a.out" which I am able to run using ./a.out "THE LEGEND OF ZELDA.sra" 0020 and which calculates the correct checksum for my Legend of Zelda save file that matches what I see in my hex editor.

            Then I decided to play around and try compiling it using Windows. I've set up my Powershell so I can compile C programs simply using "cl" in Powershell. First, I tried doing cl checksumCalc.c and I got the following errors:

            checksumCalc.c(49): error C2065: 'ushort': undeclared identifier

            checksumCalc.c(49): error C2146: syntax error: missing ')' before identifier 'data'

            checksumCalc.c(49): error C2059: syntax error: ')'

            After Googling the first error, I changed "ushort" in the checksumCalc.c file to USHORT, and added #include at the top of the file. I tried compiling again and it actually compiled. However, when I try running the resulting exe in Windows, it gives an incorrect checksum. I used the same syntax as the a.out file, but replaced a.out with checksumCalc.exe. checksumCalc.exe "THE LEGEND OF ZELDA.sra" 0020

            Does anyone have an idea of why the program is giving me a completely different result in Windows versus Linux? Here is a direct link to the checksumCalc.c code: https://github.com/Vi1i/OcarinaChecksumChecker/blob/master/checksumCalc.c

            As mentioned above, the only thing I changed when trying in Windows was I added #include , and I made the ushort at the bottom all caps. I was hoping someone that understands the quirks of C programming and the differences between compiling in Windows and Linux could help me understand what might be going wrong.

            For the record, I can just as easily accomplish what I'm trying to do by just getting the checksum from the Linux shell but I just want to understand what might be going on from a learning perspective. I'm a C noob, and to me I figured C was C, but apparently there must be commands that are exclusive to Linux/Windows where the code needs to be adapted to work properly.

            ...

            ANSWER

            Answered 2022-Jan-03 at 19:37

            Got this working properly thanks to this tip by user Maxim Sagaydachny in the comments:

            replace FILE *file = fopen(argv[1], "r"); with FILE *file = fopen(argv[1], "rb");

            It looks like something to do with the way Windows was reading the file as a text file, the "b" seems to indicate that the file should be read as binary. Now the Windows program is generating the correct checksum.

            Thanks to Maxim Sagaydachny for this tip which ended up solving the issue. Also, thank you Joseph Sible-Reinstate Monica for the suggestions!

            Source https://stackoverflow.com/questions/70560845

            QUESTION

            Change which image is displayed on hover and click
            Asked 2022-Jan-03 at 19:21

            I'm not a developer. I've been however tasked with coming up with a solution for a small project at work with jQuery and I have no clue where to begin. Here's my codepen: https://codepen.io/axo1/pen/mdBLRjL

            What I need to is this (all graphics and texts are placeholders):

            What I managed to achieve

            1. Image item1 is supposed to be the first visible,
            2. Hovering on the buttons below the graphic changes which image is displayed,

            What I don't know how to achieve

            1. The buttons below should be clickable. Clicking on a button changes the "active" graphic above. For example: if I click on the Second item button, the item2 image will be displayed even after I unhover the button, and so forth.

            Any tips of what I should look into?

            Unfortunately jQuery is heavily preferred here.

            ...

            ANSWER

            Answered 2022-Jan-03 at 19:21

            Here is a working version

            I kept your style - I think it can be shortened to be more DRY

            Source https://stackoverflow.com/questions/70570260

            QUESTION

            How to extract sprites from a spritesheet with pure javascript
            Asked 2021-Oct-15 at 14:50

            So I have this spritesheet with all of the different tiles from legends of zelda is there a way in which I could get enter in a function like getTile(2,1) and it would return the base64 encoding for the knight?

            So far I have tried this

            ...

            ANSWER

            Answered 2021-Oct-15 at 14:50

            Some issues on your code...

            • you need an onload event to make sure the image has loaded before you can do anything
            • you need sprites.crossOrigin="anonymous" or you will get a Tainted canvas error
            • your logic was not clear, you had a double loop but only one toDataURL outside the loop

            Here is a working prototype

            Source https://stackoverflow.com/questions/69577560

            QUESTION

            PostgreSQL ARRAY_AGG return separate arrays
            Asked 2021-Oct-13 at 02:53

            The use case is this: each user can create their own games, and keep track in which country they played a game.

            I would like to create one query where I can get a list of all games for that user and in which country that game was played. I am only interested in the country id.

            I have 4 tables: users, games, countries and a games_countries_xref table.

            ...

            ANSWER

            Answered 2021-Oct-13 at 02:53

            You are on the right track with ARRAY_AGG, but just a little over aggressive with the joins. You just need a simple join (1 left, 1 inner) on the 3 tables

            Source https://stackoverflow.com/questions/69468650

            QUESTION

            URLSession willPerformHTTPRedirection not called on redirect
            Asked 2021-Sep-22 at 00:12

            I need to obtain the redirect URL from a request, and I understand the way to do this is within willPerformHTTPRedirection.

            When I try my code with a URL like http://gmail.com, the redirect request IS noticed and processed through willPerformHTTPRedirection but other URLs, the redirect is processed but willPerformHTTPRedirection IS NOT called.

            For example, the following URL https://www.pricecharting.com/search-products?q=045496590420&type=prices does not call willPerformHTTPRedirection. If I turn off automatic redirects in Postman I can see the redirect URL in the Location header. How can I obtain this same info with URLSession?

            ...

            ANSWER

            Answered 2021-Sep-22 at 00:12

            Turns out the code is correct and working as desired. The code came prior to the call.

            I am converting barcode to UPC, and i was mistakenly converting it to an integer. Integers dont start with 0 and UPC does. Keeping UPC as a string kept the 0.

            Given this, the following URL works as it should because its status 307:

            Source https://stackoverflow.com/questions/69216949

            QUESTION

            Passing data between screens, route.params, React Native navigation
            Asked 2021-Sep-17 at 07:45

            I'm trying to pass some data between two screens in my app. I'm using for this route.params from react-navigation (here is the docs https://reactnavigation.org/docs/params/).

            In the first component - home.js - I have an array with some data and FlatList component. Home.js displays data in my app correctly.

            In the second component - reviewsDetails.js- I'm trying to display data /item.title/ from home.js but I have this error: "TypeError: Cannot read properties of undefined (reading 'item')".

            I am looking for a solution to this problem

            Here is my code:

            home.js

            ...

            ANSWER

            Answered 2021-Sep-17 at 07:45

            You have to pass params like this from home screen. Pass it in an object named data (This can be named as anything you want)

            Source https://stackoverflow.com/questions/69216079

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